Citizen
Guest
AoD figurine, MCA portrait, fallout brahmin toy, ORION (as in Master of Orion?) text on a fly-by wreckage
Can I consent to be a pizza in this game?Nice! Space Station 13 is totally something I don't mind being compared to in any way.I'm getting Space Station 13 vibes from the graphics
The interface reminds me somewhat of the EVA suit section from Space Quest V.This is a concept for screen what you get when travelling between various wrecks.
Oh, and btw, how many obscure games related references can you find in this GIF?
Nice guess! But in this case it was not intended.FritzedProcess said:EVA suit section from Space Quest V.
Yes, especially multi-level, labyrinthine and filled with eldritch horrors.Do you like mines in your RPG?
Good point. I was going for oh the mine is masked as a random debris! but, yes, probably makes sense to make them more easily detectable. Penalizing pixelhunt is not the most rewarding type of gameplay.The way the mine is represented on the floor makes it kind of hard to figure out what it actually is. Maybe some sort of a highlighting feature or a change in the art would be good.
That's perfect. Only request would be that it can be highlighted through the press of a button versus having to hover the mouse over it.ItsChon smth like this would be acceptable?
Yo old fuck, why ain't you and the boys over in NMA not talk much about the game over there https://www.nma-fallout.com/threads/fallout-inspired-isometric-retro-indie-rpg-spacewreck.218724/This looks cool. Always good to have a non-fantasy RPG that isn't made by retards.
Yo old fuck, why ain't you and the boys over in NMA not talk much about the game over there https://www.nma-fallout.com/threads/fallout-inspired-isometric-retro-indie-rpg-spacewreck.218724/This looks cool. Always good to have a non-fantasy RPG that isn't made by retards.
.. would you consider more elaborate traps, other than landmines? Like booby-trapped containers