AdolfSatan
Arcane
- Joined
- Dec 27, 2017
- Messages
- 2,027
About an hour for a single playthrough IIRC.
Nice! Space Station 13 is totally something I don't mind being compared to in any way.I'm getting Space Station 13 vibes from the graphics
The plan is to have an RPG you can complete in an evening. And then, if you liked it, you can play through the game again (with different character build/choices, endings etc.) next evening. I estimate it should be about 4-6hrs for a 1 play through but it depends of course. For example, if you have the right build and do right things, there's a [rational] way to complete the game in 20 minutes. It's not default path, though. The general idea in content creation is and presumable will continue to be - more options, not longer main quest.how many hours of content the game has?
That was my original aim, originla pitch (1-hr hardcore RPG). But since the initial release, turned out it takes a bit longer for most players, that's where the 4-6hr estimate comes in. But I will see once I fire up play testing.About an hour for a single playthrough IIRC.
This looks cool, wishlisted.
Ok I'm sold. We need more games where violence and combat don't always have death of opponents as the only successful outcome.You can role play as bully - intimidating and beating up people, yet never commiting a murder. Unarmed combat is considered non-lethal and regarded by NPCs as "one's business" in most cases, that means, no mass aggro. Reach for a gun, or knife and it's completely different story.
Feeling that there might be some questions players would like to know about the universe (as in, game's setting), I decided to introduce an in-game / immersion-non-breaking mechanic - a friendly A.I. assistant/help-desk bot F.A.Q. Man
Dunno about you but I really liked and appreciated the fact that original Fallout games had description for every single freaking object, tile. It feels something of tabletop quality - you could ask GM at any moment to investigate any object in game, map, to get description.