Is dot matrix Benny more or less trustworthy than chequered Benny?
I think it'd make sense to make it a little more discreet, for example rounding condition/200 up to a nearest tenth. So that items with condition 80 to 100 would always give you full damage; 60 to 80, 90% base damage etc. It'd both make it easier for the player to keep track of and in some way more realistic to how wear and tear goes unnoticeable until something breaks, and then a tangible drop in efficiency occurs.Weapons also lose damage proportionally (currently DMG = baseDMG * (0.5 + condition/200)).
Sounds reasonable. Though, prolly a bit steeper but that's balancing once I resume playtesting. Thanks for the suggestion!I think it'd make sense to make it a little more discreet, for example rounding condition/200 up to a nearest tenth. So that items with condition 80 to 100 would always give you full damage; 60 to 80, 90% base damage etc. It'd both make it easier for the player to keep track of and in some way more realistic to how wear and tear goes unnoticeable until something breaks, and then a tangible drop in efficiency occurs.Weapons also lose damage proportionally (currently DMG = baseDMG * (0.5 + condition/200)).
The map zoomed out like this looks amazing, guess it was hard to fully appreciate the artwork in the zoomed in gifs and photos. At least, for me.This is yet another example how big environmental objects complement classic isometric tile map.
Not sure how useful it is, but in current builds you can zoom out pretty far.The map zoomed out like this looks amazing, guess it was hard to fully appreciate the artwork in the zoomed in gifs and photos. At least, for me.This is yet another example how big environmental objects complement classic isometric tile map.
Drugs are important part of Junkspace. Imagine living trapped in a tin can for decades and you'll get why one would want to at least expand the mind.
Just be careful what you consume, there can be subtle side effects.
Kamaz I don't know if this is subject to change or not, but all the NPC character models being the same really makes the map feel lifeless and flat. Is this just a WIP?
I was wondering about the materials used to create the ships. Thick rock and metal seem kind of massive for spacecraft engines but who cares it's cool.Apparently I came to the wrong neighborhood... :/
OOG: while the game takes place in space on derelict ship wrecks, there's still some variety of environments. For example, this particular scene takes place on a cargo of a rock ship that transports asteroid ore to the Earth. And the two weird "locals" are, in fact, mining equipment - so called minebots, industrial robots used to shovel and move around loads of material.