It's most likely a DLC with demonologist as a new wizard type.Wonder if it will be something good for us (a sequel, an update with new content, an expansion, whatever) or just some marketing bullshit ("a commemorative artwork").
**A Demon-Stration of Power: SpellForce: Conquest of Eo gets new DLC**
A new threat rises in the lands of Eo. The upcoming expansion for the turn-based strategy game SpellForce: Conquest of Eo will introduce a new mage class, the Demonologist, with its very own way of playing the game and a unique set of spells.
Trolls pour down the mountains, driven from their ancestral homes, and lay waste to cities and settlements in their way. This new faction will introduce new troops and allow you to try out new tactics on the battlefield.
Also new are sinister Demon lords who boldly establish their domains in plain sight, extracting the very life force of the land for their malevolent objectives.
Will these powerful invaders prove to be allies or adversaries in your quest?
SpellForce: Conquest of Eo - Demon Scourge releases on February 13, 2024. The DLC will be available at an SRP of $ 12.99 / € 12.99 / £ 9.99.
Trailer: https://youtu.be/YBvLQYZjEQc
Assets: https://thqn.net/SFCoE-media
With 25 new units, including a whole new faction of Trolls as well as a variety of powerful demons, our mage will have no shortage of new enemies and allies for your mage. Over 30 new promotions bring a massive amount of variety to your units, helping them to face the over 120 new adventures and missions this DLC contains.
A new Troll hero, whose fate is intertwined with a powerful troll clan, as well as eight new locations await. Demon Lords have established themselves in the world, changing the very essence of the regions they control, and can be powerful allies or terrible enemies.
Your game will never be the same again….
• 2 new enemy factions: Demons and Trolls
• New Mage Type: Demonologist
• New Spell School: Occultism
• 25 new units
• New Boss enemies: Demon Lords
• 120+ new adventures with hours of new quests
• 30+ new unit promotions
• 2 New Win Conditions
• 25+ new tower rooms and expansions
Yeah, I didn't really like the new AoW, it lacking any sort of coherent narrative or campaign and all the races being an rng dice roll fodder is really shit.That looks good.
The AoW 4 we need. Probably gonna D1P the expansion just to support the dev. It's criminal that AoW 4 has more sales than this game
Yeah let no new games come out whatsoever everwhats even the point of these games when homm3 exists
Not even that similar to begin with.whats even the point of these games when homm3 exists
Eh, it does SOME things better and some worse.This is definitely better than AoW4
Except AoW4 is literally unplayable in both single and multiplayer due to how unbalanced it is. CoE has an idea and it executes it well. It has 3 distinct wizard styles to play and starting position affects your army composition quite a lot while also not limiting you to that in the long run. It has many winning conditions that you can mix and match, you don't even have to fight the other mages if you don't want to. It's also very difficult if you play it ironman. Along with many other virtues, I can assure you. The only thing that is really missing for me in terms of singleplayer is tough boss monsters/encounters that are optional but require a very good party to beat (maybe as another win condition?). Allegedly, there are boss monsters in the new DLC, so maybe we'll get that.Eh, it does SOME things better and some worse.This is definitely better than AoW4
It's always gobbos, but how fast you have access to other units depends on your starting location, your spell and wizard choices, and what you do. That's because all other units are more powerful than gobbos by default due to the racial penalties of gobbos.Did they add different initial army set ups or is it still always gobbos?
Because the game is in equal measure a Strategy game and a game with tactical battles, so it's more or less a coin toss where you'd prefer to classify it?Why the hell would you want that in the "Tactical games" and not "Strategy games"?
I guess it's here because every game with the RPG store tag lands in the rpg subforum, and there are elements that some might argue would categorize it as such.