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SpellForce: Conquest of Eo - strategy RPG from Fantasy General 2 devs

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,925
Pathfinder: Wrath

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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,925
Pathfinder: Wrath
If you reverse it, it says "portals break, worlds change, you will face a new threat and we need you to beta test it".
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,925
Pathfinder: Wrath
I don't think they are thinking about mass marketing or some such. This is a niche game for fans and fans will always appreciate things like this more than generic PR statements.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,925
Pathfinder: Wrath
This is a good gaem. There's always something happening each turn and you want to resolve that before shutting the game off, but then that asshole, Rohen, tries to overtake your big Allfire node, so obviously you have to take care of that. But what is this, your reputation with Sevenkeeps is almost at max and you'll get a shiny new unit out of it, so let's do that one quest for them. Well, *now* you have to go back to the undead lands to get your grimoire pages because you have a great unit to go against the undead with. Etc. etc. until you just have to force yourself to quit, lol. I'm pretty excited for the DLC.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
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Pathfinder: Wrath
Alchemists are a bit weak for a T2 unit? Earthshapers can do everything the alchemists can but also have 50% physical resistance and 20% elemental resistance and better stats overall, including health.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
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Pathfinder: Wrath
**A Demon-Stration of Power: SpellForce: Conquest of Eo gets new DLC**

A new threat rises in the lands of Eo. The upcoming expansion for the turn-based strategy game SpellForce: Conquest of Eo will introduce a new mage class, the Demonologist, with its very own way of playing the game and a unique set of spells.

Trolls pour down the mountains, driven from their ancestral homes, and lay waste to cities and settlements in their way. This new faction will introduce new troops and allow you to try out new tactics on the battlefield.

Also new are sinister Demon lords who boldly establish their domains in plain sight, extracting the very life force of the land for their malevolent objectives.

Will these powerful invaders prove to be allies or adversaries in your quest?

SpellForce: Conquest of Eo - Demon Scourge releases on February 13, 2024. The DLC will be available at an SRP of $ 12.99 / € 12.99 / £ 9.99.

Trailer: https://youtu.be/YBvLQYZjEQc
Assets: https://thqn.net/SFCoE-media

With 25 new units, including a whole new faction of Trolls as well as a variety of powerful demons, our mage will have no shortage of new enemies and allies for your mage. Over 30 new promotions bring a massive amount of variety to your units, helping them to face the over 120 new adventures and missions this DLC contains.

A new Troll hero, whose fate is intertwined with a powerful troll clan, as well as eight new locations await. Demon Lords have established themselves in the world, changing the very essence of the regions they control, and can be powerful allies or terrible enemies.

Your game will never be the same again….
• 2 new enemy factions: Demons and Trolls
• New Mage Type: Demonologist
• New Spell School: Occultism
• 25 new units
• New Boss enemies: Demon Lords
• 120+ new adventures with hours of new quests
• 30+ new unit promotions
• 2 New Win Conditions
• 25+ new tower rooms and expansions

This expansion is beefier than I expected.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,116
Pathfinder: Wrath
That looks good.

The AoW 4 we need. Probably gonna D1P the expansion just to support the dev. It's criminal that AoW 4 has more sales than this game
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
Guess it's almost time to finally play this.
That looks good.

The AoW 4 we need. Probably gonna D1P the expansion just to support the dev. It's criminal that AoW 4 has more sales than this game
Yeah, I didn't really like the new AoW, it lacking any sort of coherent narrative or campaign and all the races being an rng dice roll fodder is really shit.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,925
Pathfinder: Wrath
This is definitely better than AoW4, just smaller scale, the only things that are really missing are PBEM multiplayer and random map generation to extend replayability, but I don't think every 4X game needs to be infinitely replayable to be good. I would've liked to see a map extension with this expansion too.
 
Joined
Jun 6, 2010
Messages
2,395
Location
Milan, Italy
This is definitely better than AoW4
Eh, it does SOME things better and some worse.
Overall I probably like the mood/flavor of this one slightly more, but there's still a fuckload of room for improvement in both.

AoW4 is definitely ahead in size, scope, production value and overall variety, but the way they tried their hardest to make every single thing about factions entirely malleable by the player robbed these of any distinctive identity.
S:CoE on the other hand has an interesting blend of mechanics between conventional 4X and RPG, has archetypes for the player that rely on vastly different approaches (alchemist, Runemaster, Necro) and I like how they handle your grimoire and heroes... But a lot of the game feels like a first draft setting the scene for a future and far more ambitious sequel, some unit models are hideous beyond belief, the AI cheats too shamelessly shitting out full stacks of units out of thin air even in front of you, etc.

P.S. On a side note... Why the hell is this game in the RPG section and not under "Tactical games"?
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,051
Why the hell would you want that in the "Tactical games" and not "Strategy games"?
I guess it's here because every game with the RPG store tag lands in the rpg subforum, and there are elements that some might argue would categorize it as such.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,925
Pathfinder: Wrath
This is definitely better than AoW4
Eh, it does SOME things better and some worse.
Except AoW4 is literally unplayable in both single and multiplayer due to how unbalanced it is. CoE has an idea and it executes it well. It has 3 distinct wizard styles to play and starting position affects your army composition quite a lot while also not limiting you to that in the long run. It has many winning conditions that you can mix and match, you don't even have to fight the other mages if you don't want to. It's also very difficult if you play it ironman. Along with many other virtues, I can assure you. The only thing that is really missing for me in terms of singleplayer is tough boss monsters/encounters that are optional but require a very good party to beat (maybe as another win condition?). Allegedly, there are boss monsters in the new DLC, so maybe we'll get that.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,925
Pathfinder: Wrath
Did they add different initial army set ups or is it still always gobbos?
It's always gobbos, but how fast you have access to other units depends on your starting location, your spell and wizard choices, and what you do. That's because all other units are more powerful than gobbos by default due to the racial penalties of gobbos.
 
Joined
Jun 6, 2010
Messages
2,395
Location
Milan, Italy
Why the hell would you want that in the "Tactical games" and not "Strategy games"?
I guess it's here because every game with the RPG store tag lands in the rpg subforum, and there are elements that some might argue would categorize it as such.
Because the game is in equal measure a Strategy game and a game with tactical battles, so it's more or less a coin toss where you'd prefer to classify it?
It doesn't matter, anyway. The point was that BOTH would be more fitting options that keeping this under "RPG".
 

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