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SpellForce: Conquest of Eo - strategy RPG from Fantasy General 2 devs

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
I must add that I got burnt out by the end. Game starts strong and a lot of fun but turns into endless grind of same battles. I had to manually do 95% of battles because game would not accept that my team easily beats enemy team with no casualty. And even if I could autocomplete with no casualty it would cause almost everyone to drop to half health and later enemies often moved a bit to come and attack my half health stack so I didn't want to risk that.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,526
I must add that I got burnt out by the end. Game starts strong and a lot of fun but turns into endless grind of same battles. I had to manually do 95% of battles because game would not accept that my team easily beats enemy team with no casualty. And even if I could autocomplete with no casualty it would cause almost everyone to drop to half health and later enemies often moved a bit to come and attack my half health stack so I didn't want to risk that.

Think you just dragged it out too long, I got burned out already by W20 and thankfully finished it by then.

Clearing the demon wastes was incredibly annoying for the reasons you mentioned, though there are some ways to alleviate it - you can win battles even with damaged troops, mass heal spell after battles, and auto-rez traits on units. Also, Healing 3 full heals units after each battle.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,422
How do you guys finish so fast, I barely managed to get my shit rolling by Week 15
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
How do you guys finish so fast, I barely managed to get my shit rolling by Week 15
They made good or lucky choices. I took 37 weeks because when deciding where to go after starting location I decided to move south into Undead lands which was a huge waste of time and I could not even win the main quest there and had to run away. If I immediately went more West and reached Sevenkeeps or went East to get easy access to Paladins and +1 slot in stack it would have been very different.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,526
How do you guys finish so fast, I barely managed to get my shit rolling by Week 15
They made good or lucky choices. I took 37 weeks because when deciding where to go after starting location I decided to move south into Undead lands which was a huge waste of time and I could not even win the main quest there and had to run away. If I immediately went more West and reached Sevenkeeps or went East to get easy access to Paladins and +1 slot in stack it would have been very different.

I had the paladin extension in the human barracks by w7, which I used to steamroll the undead and demon lands, while clearing the north and killing the undead circle mage with halberdiers + alchemists (freeze potion OP).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
How do you guys finish so fast, I barely managed to get my shit rolling by Week 15
They made good or lucky choices. I took 37 weeks because when deciding where to go after starting location I decided to move south into Undead lands which was a huge waste of time and I could not even win the main quest there and had to run away. If I immediately went more West and reached Sevenkeeps or went East to get easy access to Paladins and +1 slot in stack it would have been very different.

I had the paladin extension in the human barracks by w7, which I used to steamroll the undead and demon lands, while clearing the north and killing the undead circle mage with halberdiers + alchemists (freeze potion OP).
Exactly, you chose a right direction to move your heroes/tower.
I in addition to not choosing right direction didn't scout enough with single units/summons as I thought they could die easily when solo. I missed on a lot of extra free mana and gold early and didn't know what was around me.
After week 20 I always had like 5+ solo units just scouting the whole map or picking up plants/mining.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,422
How do you guys finish so fast, I barely managed to get my shit rolling by Week 15
They made good or lucky choices. I took 37 weeks because when deciding where to go after starting location I decided to move south into Undead lands which was a huge waste of time and I could not even win the main quest there and had to run away. If I immediately went more West and reached Sevenkeeps or went East to get easy access to Paladins and +1 slot in stack it would have been very different.

I had the paladin extension in the human barracks by w7, which I used to steamroll the undead and demon lands, while clearing the north and killing the undead circle mage with halberdiers + alchemists (freeze potion OP).
Week 7? How did you even grind the rep?

What difficulty?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,526
How do you guys finish so fast, I barely managed to get my shit rolling by Week 15
They made good or lucky choices. I took 37 weeks because when deciding where to go after starting location I decided to move south into Undead lands which was a huge waste of time and I could not even win the main quest there and had to run away. If I immediately went more West and reached Sevenkeeps or went East to get easy access to Paladins and +1 slot in stack it would have been very different.

I had the paladin extension in the human barracks by w7, which I used to steamroll the undead and demon lands, while clearing the north and killing the undead circle mage with halberdiers + alchemists (freeze potion OP).
Week 7? How did you even grind the rep?

What difficulty?
Balanced, it's the first city east of the goldenfields start. The 3 quests get you to tier 4 rep.

You can cast Gift to get rep quickly too.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
Another bug I found. I finally got Follower spell and I could not cast it on anyone. All my units, Beast or not had big X over their portrait when I wanted to cast spell on anyone..
Also I had no pages 4 for any of the spell school and I didn't get to use any T4 units.. I think the whole spell and t4 system is badly implemented and too random.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
I still felt like playing Spellforce and could not wait for this one to be patched for another run so I got Spellforce 3 Reforged to play since I never finished it originally as it bugged out in one of the maps and I could not bring myself to start it over since save before it was like 5h back and it was not guaranteed it would not bug out again..
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,577
How do you guys finish so fast, I barely managed to get my shit rolling by Week 15
Theres extremely good combos you may or not find according your luck. For exemple undead hero + the summon demon tome. The undead hero does not suffer bleed when using the tome, so you can summon at will, those are weak and die easily , but you couple it with a lich if again you are lucky to get enough to craft one, it has mass reanimation ability. That grants you infinite fodder while your other units kill with range.
Of course as mentioned by others, you have to do every battle manually cause it doesnt take your strategy into account when auto calculating.End game gets tedious with trivial fights without challenge you absolutely have to do manually since it consider your stack will be wiped.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
New patch live - https://store.steampowered.com/news/app/1581770/view/3657523159362470882 - some nerd who knows how to work the machinery should repost it with an embed probably.

Custom difficulty and mage choices are in. Resistance stacking nerfed, demoralizing enslavement chains nerfed, elemental spam nerfed. Basically Alchemist gets fucked heavily, but no major Artificer nerfs (you can no longer life leech undead, big whoop) - what are they smoking? Everything else seems minor. Overall looking gud.
Everything looks good. But yea possibly not enough nerfs for Artificer. But lets see how it plays with current nerfs. It will be much harder to stack resistances now.
It is OK for Alchemist, Elemental spam was not a critical tactic and I never used it in real battles as it was too good and needed nerfs. It is very cheap to mass craft in mid game and beyond. But Alchemist has enough of very powerful potions to not feel this a lot. Also you can just presummon elementals instead of waiting for mid battle situations.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,526
New patch live - https://store.steampowered.com/news/app/1581770/view/3657523159362470882 - some nerd who knows how to work the machinery should repost it with an embed probably.

Custom difficulty and mage choices are in. Resistance stacking nerfed, demoralizing enslavement chains nerfed, elemental spam nerfed. Basically Alchemist gets fucked heavily, but no major Artificer nerfs (you can no longer life leech undead, big whoop) - what are they smoking? Everything else seems minor. Overall looking gud.
Everything looks good. But yea possibly not enough nerfs for Artificer. But lets see how it plays with current nerfs. It will be much harder to stack resistances now.
It is OK for Alchemist, Elemental spam was not a critical tactic and I never used it in real battles as it was too good and needed nerfs. It is very cheap to mass craft in mid game and beyond. But Alchemist has enough of very powerful potions to not feel this a lot. Also you can just presummon elementals instead of waiting for mid battle situations.

Don't think the resistance nerf will hit too hard, plenty of other runes to abuse, though they nerfed them too.

Lifeleech only working on mortal units is a huge nerf, but will also hit some enemy combatants.

Clearing the demon wastes will be much harder and costlier now.

Also

  • Balanced Magic Coffer/Gift/Reputation Increase spell values

wonder what the values are, probably nerfed to uselessness.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
I plan to do another run in some future. I have been following their updates and they did some nice balance and bug fixes but I am waiting for some bigger change that will bring me back for another 30+ hour run.
But for anyone that didn't already finish it once, it is now as good time as any to do their first run. It is in a way better state now than at release.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,526
Enhancing your tools and forces!

f4ee24d4064fbaa1b7e8a3e23ea9bbc04c4d1bcd.png


Good news, PC players! The free patch 1.3 has been published today, adding new content and features to the game:

Additions
  • Quest overview – allows you to quickly find and navigate to active quests on the world map
  • A new hero: Galtrak, the orc blood mage brings his own kind of magic that may even unlock new spells for your wizard…but they come at a price
  • New world locations: The sullied village

Improvements
  • Strong performance improvements to optimize your experience on lower-end systems and speed up loading times
  • Improved gamepad functionalities and guidance
  • Reworked magic school distribution so they do not spawn in completely unreachable locations anymore where apprentice would get stuck.
  • You can now jump to the next/previous valid target while casting a spell on the world map

Fixes
  • Fixed various character outlines not being displayed correctly
  • Fixed battle being stuck when an units gets routed (morale)
  • Fixed game being stuck on the world map when you freeze an enemy stack
  • Fixed an issue where the tower stayed contested after leaving an enemy influence area.
  • Teleport/Recall spells now wipe a stacks memory, so they do not teleport back again if movement was queued
We may have some news for you on the DLC topic soonish
 
Last edited:

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
This was a very decent strategy Rpg hybrid. But it had fixed map and due to really long full campaign length it was really easy to discover most of what the game has to offer in 2 playthroughs.
So a DLC would be most welcome.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,877
Pathfinder: Wrath
I still haven't sunk my teeth properly into this game because there's no Spanish option ;d I'll play it in German when I get the itch. As for the DLC, day 1 purchase obv.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,070
Pathfinder: Wrath
I still haven't sunk my teeth properly into this game because there's no Spanish option ;d I'll play it in German when I get the itch. As for the DLC, day 1 purchase obv.

why not uh in English? just curious

You are clearly fluent enough
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,877
Pathfinder: Wrath

why not uh in English? just curious

You are clearly fluent enough
Because I am fluent. I don't remember the last time I played a game in English, lol. I'm borderline fluent in German as well, but I have to keep it up because I'll forget it otherwise. I'm learning Spanish atm, so that's what I play games in.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,560
I did one playthrough and decided to wait for patches and DLC for the next one.
This is a fun game, just not enough content for multiple plays.
 

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