ManjuShri
Self-Ejected
Haven't watched his Counter Monkey in a long time, from what video did they start picking up again?
On how to deal with demigod players of your own creation.
His pronunciation reminds me of:Sorry for self-quote, but ironically, today, rewatching this old video revealed that Spoony doesn't know how to pronounce "Elminster".
His pronunciation reminds me of:
This, players with fewer resources are forced to get smart or get dead. This is what i try to get aross in every one of my games. The most successful characters are often the ones that play the game thinking about whats happening in it, not blinded by their own character sheet.You do see a lot more characters just relying on their abilities rather than smart play nowadays though, in fact it takes some bloody encouragement to get em thinking rather than just spamming their go to tactics. Old days wi weak characters you had to bloody play smart, or you got torn a new one.
You should consider that he's talking about not needing stats to play a character effectively. He's talking about playing a thief with high wisdom or a fighter with high intelligence due to the personality of these characters, not because of anything mechanical. You can't justify something like that in point buy, nor are you going to. With point buy people are just going to be drawn to what is logical, to the samey optimal builds for each respective class. The idea is that just rolling with the suboptimal circumstances can lead to some very interesting storytelling.And I don't get the whole "with point buy all characters are the same: all thieves are the same, all wizards are the same yadda yadda yadda..." thing. It's very unlikely that this stuff happens, even with a powerful array (18 16 14 12 10 8, no going below 8 or above 18) that all players use.
Sure, if you got less tools you're going to see more uses for what you have, but I think it's rather condescending to claim that this is the only way you can make players think about how to play intelligently and think outside of the box.This, players with fewer resources are forced to get smart or get dead. This is what i try to get aross in every one of my games. The most successful characters are often the ones that play the game thinking about whats happening in it, not blinded by their own character sheet.
Plus after playing crap characters playing really good ones feels completely different, you see a lot of shit you would have missed otherwise.
Hrm, fair enough. Though I still do not think that your stats can or should limit what you can roleplay.You should consider that he's talking about not needing stats to play a character effectively. He's talking about playing a thief with high wisdom or a fighter with high intelligence due to the personality of these characters, not because of anything mechanical. You can't justify something like that in point buy, nor are you going to. With point buy people are just going to be drawn to what is logical, to the samey optimal builds for each respective class. The idea is that just rolling with the suboptimal circumstances can lead to some very interesting storytelling.
Its certainly the easiest, least forced one and most fun.Sure, if you got less tools you're going to see more uses for what you have, but I think it's rather condescending to claim that this is the only way you can make players think about how to play intelligently and think outside of the box.
This, players with fewer resources are forced to get smart or get dead. This is what i try to get aross in every one of my games. The most successful characters are often the ones that play the game thinking about whats happening in it, not blinded by their own character sheet.
Plus after playing crap characters playing really good ones feels completely different, you see a lot of shit you would have missed otherwise.
Yep. Here's a little test, see how you people would handle this situation:That's true. When players start thinking with their gear and/or skills and traits, instead of their heads then something is going very, very wrong.
I'd dress him up in the fighter's metal armour before tying him up. I'm assuming the reason why druid's can't wear metal is because it inhibit's their nature powers. Though I can't find a definitive answer on that one...Yep. Here's a little test, see how you people would handle this situation:
You got a party of six: Fighter, Rogue, Wizard, Cleric, Ranger and Bard. You've managed to knock out an evil Druid whom you were hired to capture and hand over to the authorities for a trial. The thing is, the moment he wakes up he's gonna transform into something and run away, so just tying him up isn't going to work. And that's discounting his Druish magic. How do you handle this situation without killing the Druid?