Maxor127 said:
Turns out, if I press ESC at the intro screen, it makes the text blue for some reason. The text loads normal if you press space bar instead.
Hah, I remember that peculiarity, it used to puzzle me for a while on hacked mods too. The game looks into frame.tlb (probably) for a color it uses for a font if you press space, but into some other file - likely the one with cursors, unless they are part of frame.tlb as well, which I don't remember - if you hit escape. With default interface both colors are the same, so you won't see the difference, but with hacked files these colors are often different.
UPD: no, I remember now. The problem is with introduction sequence actually. If you let it play out or skip it with space, the font colors load properly from wherever they are, frame or whatever file holds cursors. But if you skip it with escape, it somehow aborts incorrectly, and overrides that palette color that is used for font. It happens even in vanilla FRUA, with no hacks to frame, cursors or introduction.
I started messing with removing tlb files and thought I did something wrong. The Curse of Azure Bonds blue interface was annoying me because I kept seeing something called "Deep Purple by Debbi Rapp" flash in the picture area for a split second. It's especially noticeable when encamping. So I replaced the interface with the original. And there are a couple original combat icons I can't live without so I replaced the combat icons with the originals as well.
I remember the name, she used to be one of more prolific FRUA artists. A lot of files by her @ Rosedragon. Sometimes generic pics take a split second to load, and you can see leftover junk from some hacked files (frame, likely) flash at the moment.
Dunno, I think the default DQK/FRUA cbody is pretty fugly. I used to have my own cbody compiled out of the best handpicked icons out there, and put it into all the mods I played. I think I even put it into DQK at my last playthrough (the file format is identical).
One thing I noticed that's bothering me is that newly created characters start out way too old. I'll try creating a human 1st lvl ranger, and I'm lucky if I generate him as younger than 30.
Starting age can be changed in editor mode, I think. If not, and age limits are hardcoded in exe, then it might be hacked too.