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Gold Box SSI's Gold Box Series Thread

What are your favorite Gold Box games?

  • Pool of Radiance

  • Curse of the Azure Bonds

  • Secret of the Silver Blades

  • Pools of Darkness

  • Champions of Krynn

  • Death Knights of Krynn

  • The Dark Queen of Krynn

  • Gateway to the Savage Frontier

  • Treasures of the Savage Frontier

  • Buck Rogers: Countdown to Doomsday

  • Buck Rogers: Matrix Cubed

  • Forgotten Realms: Unlimited Adventures (FRUA)


Results are only viewable after voting.

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,178
But battle axes are weak compared to long swords, which can be used with shields. Not much of an exception except for as a Dwarf Aesthetic. Why do people always feel sorry for the Stunties anyway? Dirty, grumpy little bastards the lot of ‘em. I say, when one steps on them by accident, eff em! Grow taller ya little bastard!
In Treasures, you get a few battleaxes +3 and only one longsword +3, IIRC. In Krynn, it doesn't matter as you get +4 weapons starting in DKK, more than enough to equip your whole party. It really depends on the game.
 

ProphetSword

Arcane
Developer
Joined
Jun 7, 2012
Messages
1,758
Location
Monkey Island
See what I mean? This is why you should play the game blind.

All this stuff everyone's talking about...none of it matters. Ultimately, none of it is necessary to beat the game. Don't listen to people who say you shouldn't multiclass or that you should dual-class everyone. I've played all these games multiple times and I always play a few multiclass characters and have never once dual-classed anything...and I have zero issues beating any of these games. You do not need to do any of this. Anyone who tells you otherwise is full of crap.

Roll up the party you want to play and have some fun. We all played it blind back when the games were new, and not knowing some of these things people are talking about won't destroy the experience one bit.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,429
Location
The Crystal Mist Mountains
Why do people always feel sorry for the Stunties anyway? Dirty, grumpy little bastards the lot of ‘em. I say, when one steps on them by accident, eff em! Grow taller ya little bastard!
qqwqCTz.jpg
 

ProphetSword

Arcane
Developer
Joined
Jun 7, 2012
Messages
1,758
Location
Monkey Island
Any geniuses out there know if it's possible to inject artwork into the Gold Box games to replace the original artwork? I've been working on updating the images from Champions of Krynn, and I'd love to know if there's a way to do that.

Here's an example of what I'm doing using AI and Photoshop:

Screenshot%202023-12-14%20121931.png
 

Harlin

Educated
Joined
May 12, 2020
Messages
37
Any geniuses out there know if it's possible to inject artwork into the Gold Box games to replace the original artwork? I've been working on updating the images from Champions of Krynn, and I'd love to know if there's a way to do that.

Yes, but you're going to be limited by the original engine requiring EGA (320 x 200 x 16).

Let's take Maya for instance. I still use Gold Box Explorer in addition to Gold Box Companion for this purpose. Here's an explanation of how this works:

The file you need to change is PIC1.DAX. If you open this file with GBE, you'll see that Maya's graphic is image #23. It's animated, and how that works in this game is that all the frames are stored and the game cycles through them, eight frames in this case.

You can unpack the DAX file library with GBC's DAXBuilder. Replace the eight files for image #23, but the images must be the same size, must be 16 color EGA (you can't change the palette), must remain numbered as #23, and there must be still exactly eight of them (this is stricter than what the game's code actually requires). Then repack the library and you can see your new images in-game.

You'll have to convert your images to EGA, and you'll also have to animate some of your graphics. Except that's work SSI already has done for you ... you're unlikely to be able to do a better job than they did. If you want to use higher-quality graphics, the easiest way to do this is to rewrite the game engine from scratch.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,677
It annoyed me FRUA didn’t allow multi-currency and just stuck with one you could name change. Maybe I want a dozen types of coins. Perish the thought of a Greyhawk campaign using:
250 iron drabs = 1 copper common
50 brass bits = 1 copper common
5 bronze zees = 1 copper common
4 copper commons = 1 silver noble
20 copper commons = 1 electrum lucky
200 copper commons = 1 gold orb
220 copper commons = 1 platinum plate

Though, I’d prefer

10 copper pieces (cp) = 1 silver piece
10 silver pieces (sp) = 1 gold piece
2 electrum pieces (ep) = 1 gold piece
5 gold pieces (gp) = 1 platinum piece (pp)
100cp = 10sp = 2ep = 1gp = 1/5pp

And maybe
10 iron = 1 copper
5 brass = 1 copper
5 copper = 1 bronze

Or something like that. Probably fucked it up for now. Anyway, you can’t do any of that in FRUA.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,838
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
It annoyed me FRUA didn’t allow multi-currency and just stuck with one you could name change. Maybe I want a dozen types of coins. Perish the thought of a Greyhawk campaign using:
250 iron drabs = 1 copper common
50 brass bits = 1 copper common
5 bronze zees = 1 copper common
4 copper commons = 1 silver noble
20 copper commons = 1 electrum lucky
200 copper commons = 1 gold orb
220 copper commons = 1 platinum plate

Though, I’d prefer

10 copper pieces (cp) = 1 silver piece
10 silver pieces (sp) = 1 gold piece
2 electrum pieces (ep) = 1 gold piece
5 gold pieces (gp) = 1 platinum piece (pp)
100cp = 10sp = 2ep = 1gp = 1/5pp

And maybe
10 iron = 1 copper
5 brass = 1 copper
5 copper = 1 bronze

Or something like that. Probably fucked it up for now. Anyway, you can’t do any of that in FRUA.

Currency conversion is a lost and missed quality from fantasy games.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,677
Probably why I also loved wizards crown and apshai. Generally, most games just use gold.
 

Harlin

Educated
Joined
May 12, 2020
Messages
37
And we should also have the option to by hundred differently named pole arms. Otherwise it's not authoritative.

I've never seen those differently named polearms ever include the spontoon, the traditional US military polearm. Gary Gygax and Dave Arneson both probably even met people who actually used one, as they were issued until about 1900.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,677
Damn them for missing many. Don’t forget those awesome treasures like rotted tapestries and such.
 

Rincewind

Magister
Patron
Joined
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Messages
2,764
Location
down under
Codex+ Now Streaming!
See what I mean? This is why you should play the game blind.

All this stuff everyone's talking about...none of it matters. Ultimately, none of it is necessary to beat the game. Don't listen to people who say you shouldn't multiclass or that you should dual-class everyone. I've played all these games multiple times and I always play a few multiclass characters and have never once dual-classed anything...and I have zero issues beating any of these games. You do not need to do any of this. Anyone who tells you otherwise is full of crap.

Roll up the party you want to play and have some fun. We all played it blind back when the games were new, and not knowing some of these things people are talking about won't destroy the experience one bit.
Honestly, this is how to play *any* game. Have fun, experiment, fail, try again, etc. Then *maybe* if you're stuck with something for days (not minutes, not hours, not an afternoon, at least *days*), then *maybe* try to ask for help. But usually that just spoils the fun, and it's better to wait a few weeks before searching for solutions.

Many people treat games as some homework assignment or fucking household chores... Or trying to find the "most optimal way" to blaze through them.

What always triggers a "not sure if serious" reaction in me is when people complain about dying and dead-ends in Sierra adventures. Uh, that's like half the fun? They elevated dying in those games to an art form—you *wanted* to find all the amusing death scenes!

I respect the design choices in Wizardry a lot, and the same goes for Uukrul. Dungeon of Naheulbeuk also tried hard to "de-condition" people from avoiding failure states in a rather ingenious way.
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,744
See what I mean? This is why you should play the game blind.

All this stuff everyone's talking about...none of it matters. Ultimately, none of it is necessary to beat the game. Don't listen to people who say you shouldn't multiclass or that you should dual-class everyone. I've played all these games multiple times and I always play a few multiclass characters and have never once dual-classed anything...and I have zero issues beating any of these games. You do not need to do any of this. Anyone who tells you otherwise is full of crap.

Roll up the party you want to play and have some fun. We all played it blind back when the games were new, and not knowing some of these things people are talking about won't destroy the experience one bit.
So is DOS version the way to go?
 

Harlin

Educated
Joined
May 12, 2020
Messages
37
By not rolling 18s. No, seriously. You'll be penalised for it. The game will troll you by sending massive hordes of enemies at you if you min/max your characters.

That's not how Pool of Radiance works: experience levels and magic weapons/armor contribute much more to horde size than your stats do.

By your definition of "min/max", you should never gain levels, equip magical weapons with positive pluses, equip significantly better armor, etc. Going from 17 to 18/99 Strength on one character (+0.5 Party Strength) causes exactly the same increase in monster horde size as upgrading that character from a plain Long Sword to a Long Sword +1 (also +0.5 Party Strength), and less than gaining a fighter/mage/cleric level (almost always at least +0.5 Party Strength, and usually much more than that).
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,178
By not rolling 18s. No, seriously. You'll be penalised for it. The game will troll you by sending massive hordes of enemies at you if you min/max your characters.

That's not how Pool of Radiance works: experience levels and magic weapons/armor contribute much more to horde size than your stats do.

By your definition of "min/max", you should never gain levels, equip magical weapons with positive pluses, equip significantly better armor, etc. Going from 17 to 18/99 Strength on one character (+0.5 Party Strength) causes exactly the same increase in monster horde size as upgrading that character from a plain Long Sword to a Long Sword +1 (also +0.5 Party Strength), and less than gaining a fighter/mage/cleric level (almost always at least +0.5 Party Strength, and usually much more than that).
Going from 17 to 18(99) is +1 to-hit, +4 damage, on top of increased carrying capacity. This is far better than the +1/+1 you get going from Longsword to Longsword +1. Sounds like the advice given is the complete opposite of what you should be doing.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,395
So is DOS version the way to go?

Depends what sort of experience you want.

Fast gameplay/shit sound and maybe using that goldbox companion program = dos

Best sound and visuals = Amiga

I have played the C64 version the most, but that is because that was how I played it originally.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,761
Location
Bjørgvin
See what I mean? This is why you should play the game blind.

All this stuff everyone's talking about...none of it matters. Ultimately, none of it is necessary to beat the game. Don't listen to people who say you shouldn't multiclass or that you should dual-class everyone. I've played all these games multiple times and I always play a few multiclass characters and have never once dual-classed anything...and I have zero issues beating any of these games. You do not need to do any of this. Anyone who tells you otherwise is full of crap.

Roll up the party you want to play and have some fun. We all played it blind back when the games were new, and not knowing some of these things people are talking about won't destroy the experience one bit.
Honestly, this is how to play *any* game. Have fun, experiment, fail, try again, etc. Then *maybe* if you're stuck with something for days (not minutes, not hours, not an afternoon, at least *days*), then *maybe* try to ask for help. But usually that just spoils the fun, and it's better to wait a few weeks before searching for solutions.

Well, I disagree with you guys, at least partly.

It's annoying to find out you have a sub-optimal party because the manual didn't show the full level progression tables for the various races, for example.

And generally with older games it's nice to know beforehand which version of a game has least bug, and which version which allow party transfers across a whole series, as another example.

But I agree with the non-fun of using walkthroughs, and I absolutely deplore save scumming.
 

Rincewind

Magister
Patron
Joined
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Messages
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Location
down under
Codex+ Now Streaming!
And generally with older games it's nice to know beforehand which version of a game has least bug, and which version which allow party transfers across a whole series, as another example.
Yeah, that's obvious, and that's just good common sense.

What I personally dislike is reading up a lot about a game, the mechanics, etc., so basically you spoil half of it, just to have some kind of "optimised" build. But how cares, you can still have fun with a suboptimal build, I'd dare to say even more fun, perhaps.
 

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