I don't know about ice storm, but I think Cone of Cold is something like this.
___o____ (being the mage)
___X____
__XXX___
_XXXXX__
Yes, indoors fireball (and delayed blast fireballs) is full battle screen except corner squares:Wasn't fireball diameter 5 squares outdoors and 7 indoors? Maybe not in every game. Icestorm was always 5 iirc.
Do the enemies leave a stinking cloud spell if they make their save and their is space available? I'm wondering what the AI was in those games. The AI isn't coded for persistent cloud effects in IE, Toee, and DDO so the mobs are blind to them in those games.
The Popamole Engine xenForo allows to edit a post only for 30 minutes after the initial posting.
Rise from your grave!
I've been thinking about starting a Krynn trilogy playthrough since I only ever played Champions of Krynn ages ago when it was a new game. Is there any point in promoting a Knight of Solamnia from Knight of the Sword to Knight of the Rose in that series? It looks like the only difference is that it drastically increases the XPs needed to level without giving you anything back.
Rise from your grave!
I've been thinking about starting a Krynn trilogy playthrough since I only ever played Champions of Krynn ages ago when it was a new game. Is there any point in promoting a Knight of Solamnia from Knight of the Sword to Knight of the Rose in that series? It looks like the only difference is that it drastically increases the XPs needed to level without giving you anything back.
Knights of the Rose get better leadership ability and thus have a better chance of leading NPCs.
I think saving throws and THAC0 max out once they reach lvl 17 or 18 ( kmonster will know the excact details), at which time it might be a good idea to promote your Knight to a Knight of the Rose.
I havent played those games in long time but dont they get some magic spells as well?
Are you playing it on Dosbox? how does it run?
the Dark Queen was the finest Goldbox game, although the last of the forgotten realms one (Pools of Darkness) was the most epic finale this side of Throne of Baal
M to move also present in Secret of the Silver Blades and in Pools of Darkness. It was some kind of usability "improvement" I guess. They turned it back to (much better) default move mode in FRUA.
I recently finished CotAB and now I'm working my way through Silver Blades... It's driving me crazy having to always enter and exit move mode, and also targeting is really annoying. In older games you were able to just start moving and could hit A to bring up the map. In Silver Blades you have to first hit M to go into movement mode. Then hit E, then A then back to M to start moving argain... argh! It also really comes into play when casting spells in combat, you used to be able to just use the arrow keys to select target, but now you have to hit the key for manual target then arrow to the enemy... It probably wouldn't bother me so much if I hadn't just finished CotAB and after hundreds of battles I'm so used to doing things a certain way. Less clicks is always better when ya gotta do it thousands of times.... Any idea if there is a way to make Blades work like CotAB (I know, just get used to it...)
FRAU FRAU FRAU
I'm kinda surprised that there haven't been "reimagining" of Goldbox engine by some indie-devs, I kinda liked the engine they used. Wouldn't mind some new indie-rpg to use similar "move in first person and fight in separate map"-system.
I'm kinda surprised that there haven't been "reimagining" of Goldbox engine by some indie-devs, I kinda liked the engine they used. Wouldn't mind some new indie-rpg to use similar "move in first person and fight in separate map"-system.
Define "reimagining".
I'm kinda surprised that there haven't been "reimagining" of Goldbox engine by some indie-devs, I kinda liked the engine they used. Wouldn't mind some new indie-rpg to use similar "move in first person and fight in separate map"-system.
Define "reimagining".
Basicly taking the "wireframe" (like how the battles were done in Goldbox games) of the Goldbox games, making the UI a bit more modern and mouse friendly, adding more support for interacting with the NPCs (such as dialogues), high resolution support with well done 2D graphics and sprites.