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Gold Box SSI's Gold Box Series Thread

What are your favorite Gold Box games?

  • Pool of Radiance

  • Curse of the Azure Bonds

  • Secret of the Silver Blades

  • Pools of Darkness

  • Champions of Krynn

  • Death Knights of Krynn

  • The Dark Queen of Krynn

  • Gateway to the Savage Frontier

  • Treasures of the Savage Frontier

  • Buck Rogers: Countdown to Doomsday

  • Buck Rogers: Matrix Cubed

  • Forgotten Realms: Unlimited Adventures (FRUA)


Results are only viewable after voting.

octavius

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You could always use a DosBox version with Save States function.

Hmm that might be ok because the main annoying thing is reloading. Do I need a different version of the game?

No. Just do a second install of the game, copy over the save game, start the game and load the save game. Then use the save states function for loading and saving.
 

Cynic

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Feb 22, 2011
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No. Just do a second install of the game, copy over the save game, start the game and load the save game. Then use the save states function for loading and saving.

Woah confused, why do I need to do a second install of the game (game isn't really "installed" is it though? Just runs through dosbox...)

What are the save state functions?
 

octavius

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No. Just do a second install of the game, copy over the save game, start the game and load the save game. Then use the save states function for loading and saving.

Woah confused, why do I need to do a second install of the game (game isn't really "installed" is it though? Just runs through dosbox...)

Because you'll use a different version of DosBox. Well, unless your current version of DosBox already have a Save States function.

What are the save state functions?

It means that the emulator (in this case DosBox) saves the state of the game instead of the game itself making a save file. It also means you can save any time.
 

Cynic

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Because you'll use a different version of DosBox. Well, unless your current version of DosBox already have a Save States function.



It means that the emulator (in this case DosBox) saves the state of the game instead of the game itself making a save file. It also means you can save any time.

Oh right need different version of dosbox? I see, I'll check it out.

Haha no I know what a save state is was just wondering how to do it. Like what keys.
 

Endemic

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Any recommendations from this list? I haven't played any of the Goldbox titles (was into racing and strategy games back then).
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
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The Matrix Cubed adventure went on until its inevitable conclusion (and disappointingly abrupt end scene), where our heroines saved the day not by any measure of skill, but instead with massive usage of rocket launchers and expertise in needle guns. The Mars prison was the hardest part, but everything after was easy.

Really, this game and its predecessor weren't very good. The game has a great set-up where various skills should matter, but falls flat in implementation. This game is almost all combat, interrupted only rarely for skill checks. The involved skill checks are mostly generalized skills anyone can learn, so there is little reason to take a tinker or engineer instead of a warrior. Also, most skills are never even used. At one point it asked for a fixed wing skill check, which I failed and took damage from but could progress. There were skills in other vehicles that were never even asked for in either of the two games.

The few times I had to have a certain skill to progress, I just created a new character maxed out in the required skill, added her to the party, passed the check, swapped her out, and moved on. You could easily get stuck in this game otherwise, since necessary skill checks are never hinted at until you run into the them. The game should encourage spreading out the skill, but instead often the skill checks needed were incredibly high. For example, when repairing parts of a living ship, my doctor with 50 points in cure disease kept failing four such checks. Out of curiosity, I created a new doctor, removed all her points in healing wounds, and gave her over 100 points in cure disease and she still failed half the time. There were rarely alternate solutions, such as different kind of skill checks to pass an area instead of one specialty.

At least in dungeons and dragons, all my character classes have nifty tricks to employ in combat. In Buck Rogers, the skill-based specialty classes are just about useless in combat as opposed to the warrior and medic. So they are only fun to play when employing their skills, like flying for a rocket jock. I can see why the pen and paper version didn't succeed, though some parts are interesting enough.

Ah well... onto Champions of Krynn. I have six humans: two knights, two mages, a cleric, and a ranger.
 

octavius

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Really, this game and its predecessor weren't very good.

How would you rate Matrix Cubed compared to Countdown to Doomsday? Personally I thought CtD was pretty good, but MC was just too annoying with it's too high random encounters frequency, bloated enemies (mostly same enemies as CtD but with more HP and much better THAC0) and over reliance on heavy weapons which you need to manually reload after each time you use them. But I guess it's more tolerable if you make as combat heavy party as possible.


Ah well... onto Champions of Krynn. I have six humans: two knights, two mages, a cleric, and a ranger.

What, no Kender?!? :?
And no multi-classing? That single class Cleric will be rather useless in combat at higher levels.
You know dual classing is not possible in the Krynn games, right?
 

Cynic

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I got a Kender who is just a Cleric...she is doing pretty well so far, gave her a Flail + 1 and she's good support and has a fairly good amount of HP. Granted we're only like level 4 ATM.
 

octavius

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I got a Kender who is just a Cleric...she is doing pretty well so far, gave her a Flail + 1 and she's good support and has a fairly good amount of HP. Granted we're only like level 4 ATM.

She'll only be able to advance to lvl 12. A Kender Cleric/Thief is a much better character, IMO (but then I seem to be one of the few who appreciates the power of the thieve's backstab). A backup Cleric (I also like to have an Elf Cleric/Ranger) is always nice, and as a Thief she can backstab with her Hoopak. And Kenders' Taunt ability can be useful.
 

Cynic

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Hmm yeah I also have a ranger cleric, he is kicking ass. Bit low HP but he's really useful especially with charm person in his book.

I'll see how she goes, I think I originally had a cleric thief but dumped them for some reason.
 

Comte

Guest
Ah well... onto Champions of Krynn. I have six humans: two knights, two mages, a cleric, and a ranger.

That's a good party for the Krynn series. Get a Red Robed mage and a White Robed mage as the different mages have different sets of spells.
 

Erebus

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Ah well... onto Champions of Krynn. I have six humans: two knights, two mages, a cleric, and a ranger.

That's a good party for the Krynn series.

It's not bad, but as Octavius says, having a second character able to use healing spells would be nice (if the cleric is KOed in the middle of a dungeon, the party will find itself in trouble, since resting only cures 1 HP per day). Knights gain access to clerical spells only when they have about 100,000 XP.

Single-classed clerics are fairly useless in combat once you get to the third game, but that's a problem for later.
 

Kersey

Educated
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74
http://www.geocities.ws/gammadragon/Cracks2.html said:
CHAMPIONS OF KRYNN
Edit START.EXE

search 0B 46 0A 74 33 9A 25
change -- -- -- EB -- -- --

This completely removes the copy protection.
I use this on my current install and it seems to work like a charm. Just tested if saving works as it should and it does. I used HexEdit to do the deed.

Dark Queen of Krynn is the only Gold Box game I will have to suffer the copy protection in IIRC. I have only found a working crack for the 1.0 version of that one and I understand the patch has some important fixes. It'll be a good while before I get to that one though. I'm planning on moving to the Krynn games after I'm done with Pools of Darkness. My PoD playthrough has been on indefinite hold as I find it very unpleasant to control the combat without a numpad and all I will have for a computer for quite some time still is a crummy netbook that doesn't have one.
 

weirwood

Educated
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Apr 6, 2008
Messages
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Single class clerics can spam blade barrier once the third game comes around, and having a longer duration on all clerical buffs due to the higher level is also convenient. I usually recommend to change orders late with your knights, so you get the multiple attacks earlier, but with two knights you can have one helping out with clerical spells earlier. What you shouldn't do is change orders to Knight of the Rose in the first two games. You get a huge XP penalty for pretty much no benefit. Only switch from Sword to Rose late in DQK, when you have enough XP to not lose any levels.

I like the Krynn trilogy because it has the most flexible party building of all the gold box games.
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
octavius , I found Matrix Cubed to be more tolerable than Countdown to Doomsday since I dropped the support classes and just went with five warriors and a medic. Then it was a lot of fun. Everyone fires off a rocket grenade the first round, second round they all switch to explosive grenades launched via prepped grenade launchers, the third round don't even bother loading a new rocket grenade or grenade launcher but instead switch to needlers that my warriors were maxed out on in their specialties and kill off the stragglers. Worked like a charm each time. Both Buck Rogers games had high amounts of random encounters in the early to mid part of the games, but relaxed by the end.

I'm not going to bother dual-classing, and if a single class cleric becomes useless by the third game, I can always switch her out with a cleric/ranger.
 

Cynic

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Messages
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Ah, you mean adventure journal quotes then. Ok! That is a part of the game, I wouldn't worry about that. I like it in a strange fashion, it adds to atmosphere, but can get annoying to switch game to desktop and back. Sometimes I play in window and read the journal next to it.

No no that's fine. I like it when it says, "you record it in journal entry X" but the questions you have to pass to begin adventuring every time you load and also sometimes when you save get pretty bothersome after a while.

I guess I shouldn't complain, saving the game took 10 minutes on the Amiga back in the day.
 

Cynic

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Messages
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I use this on my current install and it seems to work like a charm. Just tested if saving works as it should and it does. I used HexEdit to do the deed.

Dark Queen of Krynn is the only Gold Box game I will have to suffer the copy protection in IIRC. I have only found a working crack for the 1.0 version of that one and I understand the patch has some important fixes. It'll be a good while before I get to that one though. I'm planning on moving to the Krynn games after I'm done with Pools of Darkness. My PoD playthrough has been on indefinite hold as I find it very unpleasant to control the combat without a numpad and all I will have for a computer for quite some time still is a crummy netbook that doesn't have one.

Holy crap bro seriously??!! Have to try this shit ASAP! Thanks!
 

Sceptic

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Divinity: Original Sin
How would you rate Matrix Cubed compared to Countdown to Doomsday? Personally I thought CtD was pretty good, but MC was just too annoying with it's too high random encounters frequency, bloated enemies (mostly same enemies as CtD but with more HP and much better THAC0) and over reliance on heavy weapons which you need to manually reload after each time you use them.
This is exactly how I've always felt about MC, and the reason I never finished it. I'm surprised Deuce liked it more.
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
I only liked it more because I had a blast with the nearly all-warrior party composition, making the encounters less rage-inducing compared to my heavily skill-based party in CtD who got curb stomped on too many encounters, causing me to save scum. I liked MC better because I made an unfair party and ran rampant against the more difficult encounters the game threw at me. And I got a chuckle from crashing my ship on each landing, beating a heavy cruiser despite having a crew with no space worthy skills, accomplishing missions despite failing most skill checks, and so on. I guess I liked MC more because it was a more faulty game, and I exploited its faults and had a comical time doing so, and not because it was better than CtD.

MC surprised me with the lack of travel I had to do in comparison to CtD. I don't think I could have gotten away with having no rocket jock as easily in CtD, though the other skill checks had increased in MC.

Both games were still poorly done. They should have had multiple solutions per quest if they were adopting such a skill-based pen and paper game, and made it so different skills all had an application. Overall, it was a lost opportunity to do something special and memorable with the ruleset.
 

Cynic

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Messages
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http://www.geocities.ws/gammadragon/Cracks2.html said:
CHAMPIONS OF KRYNN
Edit START.EXE

search 0B 46 0A 74 33 9A 25
change -- -- -- EB -- -- --

This completely removes the copy protection.
I use this on my current install and it seems to work like a charm. Just tested if saving works as it should and it does. I used HexEdit to do the deed.

Dark Queen of Krynn is the only Gold Box game I will have to suffer the copy protection in IIRC. I have only found a working crack for the 1.0 version of that one and I understand the patch has some important fixes. It'll be a good while before I get to that one though. I'm planning on moving to the Krynn games after I'm done with Pools of Darkness. My PoD playthrough has been on indefinite hold as I find it very unpleasant to control the combat without a numpad and all I will have for a computer for quite some time still is a crummy netbook that doesn't have one.


Bro I'm not really sure how to do this, am I searching for a single line with those characters in it exactly? Do I change 0B to -- and so on or do I just change 74 to EB??

edit: Okay I've found the line, so all I need to know is, do I just change 74 to EB or all the others to -- and how do I change the characters? If I type it just asks for "how many characters" doesn't ask me for which characters

edit: Okay I just changed 74 to EB and it seemed to work! Awesome!
 

Luzur

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Ah, you mean adventure journal quotes then. Ok! That is a part of the game, I wouldn't worry about that. I like it in a strange fashion, it adds to atmosphere, but can get annoying to switch game to desktop and back. Sometimes I play in window and read the journal next to it.

No no that's fine. I like it when it says, "you record it in journal entry X" but the questions you have to pass to begin adventuring every time you load and also sometimes when you save get pretty bothersome after a while.

I guess I shouldn't complain, saving the game took 10 minutes on the Amiga back in the day.


i know of a cracked version of DKoK for Amiga that one of the crackgroup (dunno anymore if it was one of those pro ones with music and scrollers, it been a long time.) added a copy-prot hack into, i know it because i used to play with that disc.

i remember you just choose on a menu before the game loaded if you wanted copy-protection on or off.

but i see you solved it so all is fine.
 

Cynic

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Messages
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Fuck bros, fuck fuck

9egVRW0.jpg
 

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