Yeah, before Time of Troubles, gods and goddesses were immortal and unkillable in Forgotten Realms and Dragonlance. Still doesn't explain why not have Lloth just cooperating temporarily with Bane - happens often enough in the shitty novels that LE/NE/CE work temporarily together and the players end up killing one of her handmaidens.I already asked on the TSI forums about the use of Kalistes instead of Lolth in what was an obvious Queen of the Demonweb Pits inspired questline in Pools of Darkness.
Lolth is a goddess. Slaughtering her sounds totally unlikely. She is also CE, and her having anything to do with LE Bane makes little sense (then again, I was always puzzled why would CE demons be Bane's henchmen in POD... but run of the mill balors and mariliths he could simply stomp into submission).
I think you shouldn't seek any deeper reasons than "drow bitches are hawt kinky sluts, how do we justify plugging them in? Ah, there are hawt demonbitch kinky sluts, one of them could be their master!".
The encounters are fairly bland; up to the endgame, most battles are trivially easy
Eh, I thought PoR and DKK are about on the same tier in quality. PoR's world is a bit more fun to explore and has marginally better dungeons, but DKK has more humor, more enemy spellcasters and a better story. The random world map encounter in DKK (AFAIK there's only one, why did you say "them"?) can be triggered reasonably easily IF you know where to look for, and I really have to disagree with you about DKK's encounter design for fixed encounters being inferior to PoR's.Actually my problem with DKK is that it's an inferior POR. Tries to use some of the same design elements but doesn't do any of them as well. The open world isn't as interesting to explore and you can see it all in one go, the random world map encounter require you to trudge over the same spots over and over and over hoping to trigger them all, the sidequests aren't as interesting or varied, encounter design even for fixed encounters isn't as interesting (and IMO DQK is even worse here)... I don't think it's a bad game and I do like it, but I find POR vastly superior, and I do prefer COK over it as well.
That's a possiblity, but I think most of the sidequests can actually be done with a freshly imported party without too much trouble. The only tough encounters in Turef was the big ambush (which doesn't have to be fought) and the dragons (which is mostly initiative race to see if you can get some stinking clouds out fast enough). And I suppose it's technically possible to enter Dargaard Keep at any time, but you wouldn't know the password unless you've already completed the game before.I wonder if this is due to the open exploration nature of the adventure. If you go to certain areas first, and grow in power quickly, you might return to other locations that are too easy. I found there was quite a bit of "go here, come back later when you are high enough level" sort of thing, depending on when you visited the areas.
Turef, for example, could be challenging if your party is not strong enough. I recall taking three separate attempts to finish the village. And I thought it was great you could enter Dargaard Keep at pretty much any time, which at a low enough level should send the characters running for their lives!
Speaking of sidequests, wasn't there one small area called the Father of Trees, or something like that? I have fond memories of getting thrashed by a windlass, and spending the remainder of encounters there in the back row with a ranged weapon.
There were a lot of +4 maces in DKK for whatever reason. I guess they wanted to make it less about "all longswords, all the time"?
Who needs a +4 mace when you've got a Mace of Disruption.
Gloating over your new purchase? Even after these years, it's fun to pick up my old copies of the cluebooks, with all my silly notes in the back.
Hey, question for the Codexers; is there any way to make the offline NWN playable? It doesn't let you save your game.
Now there have been rumblings about hacks that will save your characters, and ways to make this multiplayer - but I have not seen anything solid on ANY of these yet. Of course if anyone ever does figure something out, let me know, as I would love to have something listed here that would explain the process necessary to save a game, or to hack it where a few people could play at once.