Luzur
Good Sir
Garfunkel is right though, loading big RPG's on C64 always was a hazzle, if you didnt have two 1541's hooked in.
ProphetSword , Edward_R_Murrow, Sceptic , mondblut , Luzur , Fowyr , Unkillable Cat, Dorateen , ForkTong , octavius , GarfunkeL , Jaesun , Deuce Traveler and other antediluvianfags I forgot, I have an interesting question for you guys.
David Klein from TSI contacted me, said that he admired my book's intent to shed some light on CRPG history and was willing to help getting in contact with SSI guys to get some questions replied. I don't know exactly who is going to reply the questions, apparently he'll pass them around various ex-SSI contacts he has and see who wants to reply to what, but we can include questions from other SSI games like EoTB and Wizard's Crown, besides the Gold Box games. I have some questions in mind, but I'm sure that you guys know much more about those games and have questions haunting you for over 20 years...
So, what you guys would like to ask SSI developers about?
Hillsfar was made by Westwood, SSI only published it. Though I guess the question still holds in some way.Also ask what did they smoke when it occured to them to make the fucking Hillsfar.
Oh man, I remember being super-hyped about that game!"And me and alot of others would like to know more about Dark Sun: Crimson Sands game, and why you didnt go for more AD&D Online Gaming/MMORPG after that."
Hillsfar was made by Westwood, SSI only published it. Though I guess the question still holds in some way.Also ask what did they smoke when it occured to them to make the fucking Hillsfar.
Ask Russ Brown whether he'll ever release the Dark Sun source code.
I already asked on the TSI forums about the use of Kalistes instead of Lolth in what was an obvious Queen of the Demonweb Pits inspired questline in Pools of Darkness.
That's a very good question.Here's my question:
Even though "Neverwinter Nights" is technically considered to be the sequel to "Treasures of the Savage Frontier," I want to know if there were really ever any plans to do a legitimate sequel to the game to make that series a real trilogy, what it would have been called, and what the plot would have been.
Here's my question:
Even though "Neverwinter Nights" is technically considered to be the sequel to "Treasures of the Savage Frontier," I want to know if there were really ever any plans to do a legitimate sequel to the game to make that series a real trilogy, what it would have been called, and what the plot would have been.
Yes, good question. And given that the Savage Frontiers (and the AOL NWN) were developed by Stormfront while SSI moved on to working on the Dark Sun engine it could shed some light on the working relationship with them.That's a very good question.Here's my question:
Even though "Neverwinter Nights" is technically considered to be the sequel to "Treasures of the Savage Frontier," I want to know if there were really ever any plans to do a legitimate sequel to the game to make that series a real trilogy, what it would have been called, and what the plot would have been.
Here's my question:
Even though "Neverwinter Nights" is technically considered to be the sequel to "Treasures of the Savage Frontier," I want to know if there were really ever any plans to do a legitimate sequel to the game to make that series a real trilogy, what it would have been called, and what the plot would have been.
Which Neverwinter Nights? the MMO or the new one?
Here's my question:
Even though "Neverwinter Nights" is technically considered to be the sequel to "Treasures of the Savage Frontier," I want to know if there were really ever any plans to do a legitimate sequel to the game to make that series a real trilogy, what it would have been called, and what the plot would have been.
Which Neverwinter Nights? the MMO or the new one?
The original AOL MMO, not the Bioware game or the recent MMO.
Most people don't even know that "Neverwinter Nights" is considered to be a sequel to both "Gateway to the Savage Frontier" and "Treasures of the Savage Frontier." Perhaps if they had named it "Neverwinter Nights of the Savage Frontier," it would have been more clear.
I doubt that the original plan was to turn the series into an online game. I'd like to hear what the original plan was.
Yeah, before Time of Troubles, gods and goddesses were immortal and unkillable in Forgotten Realms and Dragonlance. Still doesn't explain why not have Lloth just cooperating temporarily with Bane - happens often enough in the shitty novels that LE/NE/CE work temporarily together and the players end up killing one of her handmaidens.I already asked on the TSI forums about the use of Kalistes instead of Lolth in what was an obvious Queen of the Demonweb Pits inspired questline in Pools of Darkness.
Lolth is a goddess. Slaughtering her sounds totally unlikely. She is also CE, and her having anything to do with LE Bane makes little sense (then again, I was always puzzled why would CE demons be Bane's henchmen in POD... but run of the mill balors and mariliths he could simply stomp into submission).
I think you shouldn't seek any deeper reasons than "drow bitches are hawt kinky sluts, how do we justify plugging them in? Ah, there are hawt demonbitch kinky sluts, one of them could be their master!".