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Vapourware Star Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Discussion in 'MMO(RP)G / Online Discussion' started by Morgoth, Sep 10, 2012.

  1. Data4 Arcane

    Data4
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    Over there.
    Oblivion included quest markers for people like this.
     
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  2. Stokowski Arcane

    Stokowski
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    ... but then needed to spend 20 minutes in the Options figuring out all the buttons.
     
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  3. Perkel Arcane

    Perkel
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    There is no tutorial ingame because it would be pointless to make one when game is still in dev. And it is not like game is hard to understand, it just requires time to figure things out.

    Basics:
    - Game requires at minimum 16GB of ram and SSD. If you don't have that you will have miserable experience. Frankly to remove most of stutters you have to have 32GB as game actually uses around 22GB at the moment.
    - you start in city on a planet in hab zone. You have to take transport to spaceport.
    - there near elevators to hangars there are screens there where you can spawn your ship
    - F1 is mobiglass which has a lot of important screens like starmap, party screne vitals, money transfer ship equipment, your loadout etc.
    - when you are in ship with F interaction menu look for "Flight ready" It will make your ship ready to fly off
    - before you take off call Air Traffic Control by using F1 mobiglass menu going into chat and then "friends" where there should be local ATF. You have to also call it when you want to land somewhere.
    - before you take off you should buy some water and wrapped food and and store them in your personal inventory by using F and "stow" when you look at item in your hand. You have to take off helmet to drink/eat and remember to put it back on or you will suffocate on launch pad (it happened to me few times)
    - Once you are in space go to mobiglass pick missions and see which mission you like and off you go.
    - If you press F and then right click you will get Quick personal menu which gives you access to stuff like personal inventory or taking off helmet.

    Some general tips:
    - if you like to try to fight with NPCs, you should just fire up StarCommander from main menu. This is basically arena combat. There is also StarMarine which is essentially something like CallofDuty map with people fighting each other on foot.
    - Each station is unique despite having common point. Meaning that for example you can buy ballistic guns for your ship on HUR L2 but you won't be able to buy that on HUR L1, same with ships and other.
    - You can rent most of the ships in game for rather cheap. For example if you have starting ship you can easily make 40k by doing 5-6 missions and rent Prospector which is mining ship and do some mining.
    - You can buy ships usually in cities on planets not on space stations. Each planet has different ship selection.
    - Not all spacesuits provide you with EVA trusters. So if go out of your ship in combat armor it means you will be drifting in space and you will have to comming suecide (hold backspace). Usually those are branded "flight" suits. So if your mission is about finding some black box in space wreckage you need to see if you have such suit equiped. By default you start in one

    I get 115Mb/s every time whic his max for my 1Gbit/s
     
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  4. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    SC players are a strange bunch. EVE folks complained wAhen you spawned in captain's quarters and had to press 1 button and wait ~1s to load hangar before you could launch. This will get old super quick for anyone who just wants to fly. How long does it take to travel from hab to spaceport? What is there (or will be in the future TM) to do at hab to make people ever go there?

    That's so very nice and intuitive, of course I'm friends with Air Traffic Control!

    You mean the super cool sci-fi helmets of SC don't include a way to hydrate? A straw to a water pouch too hard to implement? And while forgetting your helmet is silly, how is it possible? You don't die in the airlock? No alert from your ship/landing pad? Sounds like nobody though about even basic industrial saftey stuff we have here and now.

    It's great there's a dedicated button for this functionality, must be used quite frequently.
     
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  5. Myobi Scholar

    Myobi
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    Shit, even I feel like "comming suecide" just from reading this.
     
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  6. Perkel Arcane

    Perkel
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    Hubs are logical spawning points where you players spawn in an MMO like SC. Right now they are used to spawn anytime you spawn so whatever you died in space or just login you spawn there. Unless you have ship with bed so then you can logoff from game in bed on that ship and get back to game on that ship. They also great as spawn points for groups of characters you play with, instead of looking each other all over the place you just spawn in same hotel and go somewhere together.

    Eve online character stuff was just fluff to sell micro that didn't have anything to do with gameplay. If you cut it out nothing in EVe changes.
     
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  7. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    All the Walking In Stations stuff was cut out of EVE already, and hardly anyone cared :D. There's still avatars with clothes, but nobody pays much attention. I think CCP has learned the lesson that in a game about spaceships people want to fly those ships and not be bogged down with innanity of taking a train from their bed to their hangar.

    In the final game, will you be able to magically spawn at hubs as well? If yes, then what's the point of elevators, trains, AI taxis, etc.? Will you be able to just spawn your ship at any hangar?

    (I realize the sillyness of saying "final game", thank you very much)
     
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  8. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    :hahyou:
     
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  9. Perkel Arcane

    Perkel
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    Think about SC like about MMORPG. Why players in mmorpg need ? At least in case of SC you can't shot down house in city while your ship with bed can be shot down or stolen.

    As for rest. Because there are things to do in city other than being spawn point. Each location has its unique quest givers, shops, shipdealers, trading hubs, bars, clothes stores and that stuff gets expanded over time.
     
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  10. Perkel Arcane

    Perkel
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    When SC works without issues like low population server you get pretty nice gameplay out of it now. It is just those moments are rare but you can see under that crap that there is something cool there. Whenever it will be finished or project will get abandoned we don't know but sure as hell they aim high.

    Dude gets pulled out of quantum by npcs which ambused him.

     
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  11. Fishy Learned

    Fishy
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    I sure as hell hope you only accidentally put the two parts of your post together. Because if "NPC ambush" is supposed to demonstrate "aiming high"...
     
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  12. Perkel Arcane

    Perkel
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    It was not about this particular scene.
     
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  13. Norfleet Moderator

    Norfleet
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    Geez, and how many people have this much computar? This game isn't a full game yet and it already eats this many RAMs. Imagine how many more it will eat when there's actual content and stuff happening.

    Who exactly is going to be able to play this? MMOs typically aim to keep system requirements low specifically so it will run on someone's shitty office machine. There will be very few people who can meet these kinds of requirements.

    Then again, maybe those will be low-end by the time they actually make it a game in about 30 years.
     
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  14. Alexander DeLarge Arbiter

    Alexander DeLarge
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    If PCucks can't run it, the current gen consoles will manage just fine with a little optimization given that they're significantly higher spec than the overwhelming majority of "gaming PCs".

    Calling it now, Chris Roberts will announce Star Citizen for consoles on the stage at some trade show presser.
     
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  15. Jiggy Boobles TESTOSTERONIC As Fuck™ Patron

    Jiggy Boobles
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    They can make up whatever numbers they want as it's never coming out.

    Oh you need 17 quintillion Exabytes of RAM and a quantum 376 core CPU minimum but for best performance we recommend a warp drive and mind-machine interface so we couldn't possibly give you a release decade until those are invented.

    By the way we are putting some heavy work into the way the weapon vendor on Suckar-2's shoes glint in the sun and other exciting developments, we need more money.
     
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  16. rusty_shackleford Arcane

    rusty_shackleford
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    There's no actual game here. I can't believe he's raised like half a billion dollars for this.
    It feels like someone was just making a tech demo then after about 8 years of development someone politely explained it should also have basic interactions for players.

    I went into this with absolutely no expectations, I knew almost nothing about star citizen. I wasn't one of the regulars in this thread that shit on it.

    I guess I'll balance it out by saying I'm probably not the target audience.
     
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  17. Perkel Arcane

    Perkel
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    That is actually normal for development of game. Usually games in development are not optimized up until beta especially ram usage. It is when games is ending developement where you run optimization passes improving performance as you look what eats the most performance or causes memory to swell.

    That being said. SC graphics are clearly next gen level i doubt requirements will go down. In fact it will keep going up instead. I wouldn't be shocked if they would recommend minimum 32GB of ram down the line insteaad of 16.
     
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  18. Tiger Learned

    Tiger
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    Who doesn't have 32gb of RAM? Fucking peasants.
     
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  19. rusty_shackleford Arcane

    rusty_shackleford
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    It's not the ram you need to worry about, it's vram. The game uses an insane amount of graphics memory.
     
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  20. Parsimonious cook Educated

    Parsimonious cook
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    :hmmm:

    Yeah... I mean pirates in Freelancer were doing exaclty this ages ago and random ambushes were already in Privateer. Its obviously a good feature to have in a space game, but if this is supposed to be "something cool" that happens in "rare moments" - well, it doesnt exactly paint a great picture about the game.
     
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  21. Myobi Scholar

    Myobi
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    Ahh freelancer, great fucking game, loved it, also an amazing example of Chris project management skills.
     
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  22. Perkel Arcane

    Perkel
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    You read it wrong. This clip point was to show that game plays great when everything works not that this particular features is somehow exclusive better than most etc.
     
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  23. Morblot Aberrant Member Patron

    Morblot
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex
    Sure there is. The backers are the game and RSI is playing them.
     
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  24. InD_ImaginE Arcane Patron

    InD_ImaginE
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    Careful rusty, perkel also tried the game because it is free and he is now a believer who post news every other days like he is infinitron

    before you know it you will be buying 30k USD virtual spaceship
     
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  25. Myobi Scholar

    Myobi
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    Tbh I wish every backer was like Perkel. I like Perkel. Positive. Hopeful. Kind of crazy with his wallet, sure... But at least mofo can see a joke about this shitshow without starting a fucking crusade against dem infidels.
     
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