Yosharian
Arcane
So is this game any good, or what?
Stardock Releases Earth Rising - Part 4: Earth Rises for Star Control: Origins
The complete expansion with parts 1-4 is fully available and ready to play today!
The final installment of our 4-part expansion for Star Control: Origins is now available! Earth Rising - Part 4: Earth Rises will introduce you to exciting new adventures, including bar fights at Kapteyn’s Bar, the reluctant return of a God, a search for a missing Commander, and more.
Humans have finally proven that they may be worthy custodians to the Spur, but they must still prove themselves to allies and enemies alike. Meanwhile, Commander Magara is missing, a faction of humanity is developing a dangerous battlecruiser, and the Mowlings’ God has reluctantly returned and asked you to help save them from destruction. Perhaps a stop at Kapteyn’s bar will give you some more information - if you can avoid getting into a brawl long enough to talk to someone, that is.
Earth Rising is a 4-part season pass that contains new quests, ships, rewards, and story that is tied to humanity’s quest for establishing themselves as a major galactic power. Explore new stars, solve newly discovered mysteries, and form relationships with new alien races and their leaders.
Set in the late 21st century, Star Control: Origins places you as the captain of Earth's first interstellar starship. Your mission is to explore the galaxy, find allies to help protect Earth from hostile aliens, and find the resources necessary to help Earth expand out into the stars.
What mark will you leave on the galaxy? Will it be for good, or for ill? Answer that question and much more in Star Control: Origins and the Earth Rising expansion!
Highlights in Earth Rises include:
- New Missions & Quests - Search for the missing Commander Magara, keep an eye on the humans developing a deadly Terran Battlecruiser, and stop the Measured from harvesting a sun and killing an entire civilization.
- New Location - Visit Kapteyn’s Bar to hear the latest gossip, triumph in a bar fight, and pick up bounty hunting quests
- New Battles - Lead your fleet into epic battles against massive space stations.
- New Weapons - Take on enemies with an arsenal of new weapons like the Black Hole Array or the Charged Warhead.
Mine says 1.42.something.I'm one of the optimistic souls who bought this game on GOG - and I have no idea if the version there currently has the latest version of the Earth Rising DLC.
How can I tell? Does the version number in the bottom-left corner yield a clue? Mine is at 1.41.67664.
If it helps you feel better, you actually get to meet theLexitesAndrosynth in this one.
Closest thing you'll get to the Orz: INGINGINGINGINGINGINGING
I'm gonna let you enjoy/suffer the rest of the game on your own, but I have three further pointers:
# The only 'OG' Star Control races (besides humans) you'll meet in this game are the Arilou (who kinda get in your face) and the Zoq and Pik of the Zoq-Fot-Pik... but you're gonna have to look for them to find them. (No, you don't get any of their ships.)
# There's a Melnorme 'stand-in', and as in SC2 you can find them near big suns. They mostly only sell fuel, though.
# You will come across starbases in space. They are OP because they both offer shipyard services AND Hypergate services. What is Hypergate? QuasiSpace travel without all the hassle. And the Hypergates link together, meaning that the more starbases you find, the faster you can travel. It costs NOTHING to use the Hypergates and there are no drawbacks to them. What's worse, for each new starbase you visit, new modules become available for your flagship. Cool modules, like stuff to protect your feeble little lander from environmental hazards, and fleet-beneficial modules. So you'll want to visit as many starbases as quickly as possible. So if you feel like making the game *smoother* to play, look at the starmap provided in spoilers below, and become a starbase tourist. Ignore everything else (as no time limit has been found in this game so far). Do this early enough and you can start saving up for the useful modules early on and pull doughnuts on the hottest, most irradiated worlds out there without a care in the world.
Fwiffo, Accolade, Geminorum, Serpens, Alpha Gladius.
If you cheat at the game, it becomes too easy too fast! Bad game!
Closest thing you'll get to the Orz: INGINGINGINGINGINGINGING
I'm gonna let you enjoy/suffer the rest of the game on your own, but I have three further pointers:
# The only 'OG' Star Control races (besides humans) you'll meet in this game are the Arilou (who kinda get in your face) and the Zoq and Pik of the Zoq-Fot-Pik... but you're gonna have to look for them to find them. (No, you don't get any of their ships.)
# There's a Melnorme 'stand-in', and as in SC2 you can find them near big suns. They mostly only sell fuel, though.
# You will come across starbases in space. They are OP because they both offer shipyard services AND Hypergate services. What is Hypergate? QuasiSpace travel without all the hassle. And the Hypergates link together, meaning that the more starbases you find, the faster you can travel. It costs NOTHING to use the Hypergates and there are no drawbacks to them. What's worse, for each new starbase you visit, new modules become available for your flagship. Cool modules, like stuff to protect your feeble little lander from environmental hazards, and fleet-beneficial modules. So you'll want to visit as many starbases as quickly as possible. So if you feel like making the game *smoother* to play, look at the starmap provided in spoilers below, and become a starbase tourist. Ignore everything else (as no time limit has been found in this game so far). Do this early enough and you can start saving up for the useful modules early on and pull doughnuts on the hottest, most irradiated worlds out there without a care in the world.
Fwiffo, Accolade, Geminorum, Serpens, Alpha Gladius.
melee duels being the core of the game is an interesting notion. do you think that starsector-style tactical fleet combat just wouldn't work with the exploration/resource aspects?
What the actual fuck?
Melee is definitely not the core of SC2.
It's possible (and in fact, recommended) to skip it entirely and it's still the best game ever made. The exploration/space adventure is the core of the game. That's the reason it's a LEGEND while SC1, where the combat IS the core, is barely spoken about.