I don't really understand the hostility people feel toward this game.
The lander sequences look extremely goofy, but -- as I've mentioned before -- no game has really managed to crack this nut.
Perhaps Starflight had the best, but there have been many, many failed attempts to modernize this pillar of the game (Star Control III, Mass Effect 1 and 2, The Long Journey Home, etc.). It's tempting to think that you could just take SC2 and go deeper, but for a variety of reasons I don't think you can -- part of the aesthetic of SC2 is relatively shallow, quick, arcade-y minigames, and if you have some Blaster Master level exploration or something, it's going to get in the way. I don't know if Brad's approach will work, but it's as good a try as any.
The ship customization initially worried me a lot, but it struck me that SC2 also featured ship customization (the flagship), so it's hardly alien to the franchise. The question is whether it is possible to maintain the iconic quality of the ships while adding customization -- I'm a bit skeptical here, as my experience with bloating the ship roster (Timewarp) was largely negative. SC2 had about the right number and there was ample variety already. Still, this doesn't seem an obvious flaw.
As I noted earlier in the thread, the aliens they featured have the the right look-and-feel (in contrast to Star Control 3, which lost the color, lost the cartoonishness, and gave up the neat fonts).
[EDIT: Compare the super melee ships, for instance, to see how Star Control 3 just didn't get it.
[END EDIT]
It is hard to set another exploration-based campaign in the same setting -- Starflight 2 pulled it off, but only by opening up a new area and by radically shifting the status quo. I'm not sure how Fred and Paul are going to approach it in their game, but honestly, just wiping the Star Control status quo away and following the first game in feel seems like a pretty decent approach. I've often liked that kind of soft sequel approach -- the non-direct sequel Gold Box games, for example, or the Final Fantasy series -- more than true sequels.
My main concern is simply that there is a pretty decent test run here for my own tastes, which is that Stardock made a clone of one of my favorite series (Master of Orion) and while I loved Master of Orion, I disliked Galactic Civilizations. And the reason for that dislike was that it seemed to have lost those parts of MOO that I consider the integral parts of Star Control (the zippy gameplay, the well-defined aliens, the aesthetic). Galactic Civilizations is a beloved franchise -- and certainly better than MOO3 -- so I don't consider myself the typical player. But, as I said, it's really the only thing that gives me any concern here.