Which gives ubisoft about as much money as they would've made off a physical copy sale, at least back when they were being sold for around 60 bucks.To be fair Outlaws is precisely the kind of game I can see people paying $18 for a month of Ubisoft+ once and calling it a day.
You can check out the full patch notes right here, and get an overview in the video below.Our first step in expanding player choice is removing forced stealth from almost all quest objectives. This doesn’t mean that sneaking is no longer a viable or even preferable option in some cases. Rather, if you’re caught while sneaking, the objective won’t fail and reset you to the last checkpoint. Instead, you’ll seamlessly transition into combat.
And it's doing fantastic!Also notable: while Outlaws has been on PC since launch, it was only available through the Epic Games Store and Ubisoft Connect. Today, it’s out on Steam as well.
They all end being released on the Playstation+ service too.For anyone even remotely interested in Outlaws the correct procedure with Ubisoft games is to just wait for Complete Edition a year later. If you want to give them your money.
Didn't they? For the “review bombing”, that eventually led to Valve changing how reviews are calculated?I’m only moderately surprised that they’re not yet publically lobbying for the removal of Steam reviews.
“How are we supposed to sell a game when people keep pointing out that it’s shit?! It’s not fair Vaaaaaaaallllllve!”
Surely the simplest way to manage perception of your titles would be to make them actually good...The company allegedly wants Steam to stop showing this data in order to better manage the perception of their titles
The phrase "manage perception" reveals the root of the problem. It's the postmodern view: there are no facts, only competing narratives. Any technique that advances the preferred narrative is good. The idea that there is a necessary factual basis for one's evaluation of a game is rejected out of hand. If you can convince people a game is good then it is good, and lying is a perfectly legitimate way to do the convincing.Surely the simplest way to manage perception of your titles would be to make them actually good...The company allegedly wants Steam to stop showing this data in order to better manage the perception of their titles
They released it to their storefront and EGS four months before coming to steam. Hype died, reviews came in, and cooler heads prevailed.I struggle to understand how you can sell a million copies and end up with 800 peak players. OK, sure, lets say consoles make up most of those sales. Even if you sell only 200k you should manage like 10k peak players on steam right? Literally why are these people buying games that even they don't want to play? Did a million people just dump$60$70, play for like half an hour, and decide it wasn't for them? I find that hard to believe.
the fuck are you saying? i see shit from FIFTEEN fucking years ago still full price. because digital delivery truly saved gaming.because everyone knows it's going to be on sale for $10 or less within a year's time.
I… don’t. At least not in the AAA space when factoring in Steam Sales.the fuck are you saying? i see shit from FIFTEEN fucking years ago still full price. because digital delivery truly saved gaming.because everyone knows it's going to be on sale for $10 or less within a year's time.