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Star Wars Outlaws

Rahdulan

Omnibus
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Joined
Oct 26, 2012
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5,321
Ouch

Star Wars Outlaws Has Sold Just 1 Million Copies In The Month Since It Launched​

Source
To be fair Outlaws is precisely the kind of game I can see people paying $18 for a month of Ubisoft+ once and calling it a day.
 
Joined
Dec 5, 2010
Messages
1,620
Ouch

Star Wars Outlaws Has Sold Just 1 Million Copies In The Month Since It Launched​

Source
To be fair Outlaws is precisely the kind of game I can see people paying $18 for a month of Ubisoft+ once and calling it a day.
Which gives ubisoft about as much money as they would've made off a physical copy sale, at least back when they were being sold for around 60 bucks.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,581
Having played around with the game a bit the biggest problems are the combat and stealth both being complete trash as well as the rewards for completing quests being highly variable in value (sometimes you get a really useful enhancement for your weapon, other times you get a paintjob for your speeder). I'm indifferent to the protagonist in that I'm not a fan of her character model but the voice acting work is decent.

The actual worldbuilding and atmosphere (and level design in some of the main quest areas) are really good, and some of the parkour sequences are kind of fun in a Tomb Raider/Uncharted kind of way. If only they could make the core gameplay better it would be a decent game.
 

Baron Dupek

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Joined
Jul 23, 2013
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1,871,367
q3WCwAX.jpeg

https://www.cdkeys.com/star-wars-outlaws-standard-edition-pc-ubisoft-connect-eu?__currency=EUR
already €23 after 2? months
lamao
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
334
Next stop on the clown-train!

Star Wars Outlaws’ first expansion brings Lando into the game


[Emphasis added]

A few months after it first launched, Star Wars Outlaws is getting some major updates. First up is the game’s first batch of downloadable content, which adds a new storyline involving Lando Calrissian and what appears to be a very dangerous game of Sabacc. The new expansion is called Wild Card and will be followed by a second DLC update next spring called A Pirate’s Fortune.

Perhaps more significant, today, Outlaws is also getting a major update to address some of the game’s technical and design issues. Ubisoft describes it as the game’s “biggest patch yet.” Most notable, it seems, is that the stealth sections — a major point of frustration for many players — have been toned down.

Ubisoft says that the update includes “updates to stealth and combat that allow players greater choice, including using stealth or reaching for their blaster, even in syndicate territories in cities.” Similarly, there are “enemy AI and detection improvements, with players being notified when they’re being detected and can choose to escalate or change tactics to remain in stealth.

Here’s how creative director Drew Rechner explains the changes:
Our first step in expanding player choice is removing forced stealth from almost all quest objectives. This doesn’t mean that sneaking is no longer a viable or even preferable option in some cases. Rather, if you’re caught while sneaking, the objective won’t fail and reset you to the last checkpoint. Instead, you’ll seamlessly transition into combat.
You can check out the full patch notes right here, and get an overview in the video below.



Also notable: while Outlaws has been on PC since launch, it was only available through the Epic Games Store and Ubisoft Connect. Today, it’s out on Steam as well.
 

Rahdulan

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For anyone even remotely interested in Outlaws the correct procedure with Ubisoft games is to just wait for Complete Edition a year later. If you want to give them your money.
 
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Yeah, the big publishers have all sort of shot themselves in the foot with their AAA release strategy at this point. If the game's not a major hit right out the gate then it's doomed to a self-perpetuating cycle of failure because everyone knows it's going to be on sale for $10 or less within a year's time.

Such a shame to see bad things happen to a nice company like Ubisoft due to their own short-sighted greed and general incompetence.:M
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
334
The clowning is strong with one...
Report: Ubisoft Wants Steam to Remove Concurrent Player Counts
star-wars-outlaws-e1732629074565.jpeg

[Emphasis added]

There’s no surprise that Ubisoft is struggling right now. Their stock price is down, and recent games haven’t gained much attention. Investors are getting worried, with some even suggesting Ubisoft should go private to take control of its future.

According to Fandom Pulse (paywalled), a Ubisoft insider has revealed that the company has asked Valve to remove or hide the concurrent player count data for its games on Steam. Ubisoft is reportedly unhappy that gamers, the press, and investors can easily see how poorly their games are performing, especially with tracking tools like SteamDB that show the number of simultaneous players.

The company allegedly wants Steam to stop showing this data in order to better manage the perception of their titles. As the Ubisoft insider told Fandom Pulse, “Ubisoft and other companies want to pressure Steam to stop Stream tracker from giving out info they want to keep to themselves.” The goal seems to be to present a more favorable picture to investors, who could be discouraged by the reality of their games’ lackluster performance.

A prime example is Star Wars: Outlaws, which was expected to perform well given its massive marketing budget. However, despite being released nearly three months ago, the game hasn’t even sold two million units yet. Reports from September showed it had only sold around 1 million copies in its first month.

Investors had initially hoped
the game would sell at least five million units in its first month, as noted in an analyst call with Barclays’ Nick Dempsey, where he questioned whether Ubisoft was being overly conservative in their projections. Unfortunately, those expectations have not been met.
Screenshot-2024-11-26-at-4.43.18%E2%80%AFPM-2048x1035.png.webp

The situation worsened when Star Wars: Outlaws launched on Steam. The game had a disappointing debut with just 834 peak concurrent players, and while that number grew to 2,492 over the weekend, it still remains extremely low for a AAA title. This follows the release of a 25% discount and the launch of the game’s first story pack, both attempts to boost player engagement.

Given all this, it’s not surprising that Ubisoft would want to remove access to this data. As with other major media companies, Ubisoft seems to be following a trend of trying to obfuscate their performance metrics. Disney, Netflix, and even comic book publishers have all been criticized for hiding or manipulating data to avoid public embarrassment.

However, it remains to be seen whether Ubisoft can turn things around, but one thing is clear: hiding player counts or sales data won’t fix the bigger problem that Star Wars: Outlaws—and Ubisoft’s recent games in general—are struggling to engage players.

 
Joined
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I’m only moderately surprised that they’re not yet publically lobbying for the removal of Steam reviews.

“How are we supposed to sell a game when people keep pointing out that it’s shit?! It’s not fair Vaaaaaaaallllllve!”
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I’m only moderately surprised that they’re not yet publically lobbying for the removal of Steam reviews.

“How are we supposed to sell a game when people keep pointing out that it’s shit?! It’s not fair Vaaaaaaaallllllve!”
Didn't they? For the “review bombing”, that eventually led to Valve changing how reviews are calculated?
 
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The company allegedly wants Steam to stop showing this data in order to better manage the perception of their titles
Surely the simplest way to manage perception of your titles would be to make them actually good...
The phrase "manage perception" reveals the root of the problem. It's the postmodern view: there are no facts, only competing narratives. Any technique that advances the preferred narrative is good. The idea that there is a necessary factual basis for one's evaluation of a game is rejected out of hand. If you can convince people a game is good then it is good, and lying is a perfectly legitimate way to do the convincing.
 
Joined
Jan 7, 2012
Messages
15,268
I struggle to understand how you can sell a million copies and end up with 800 peak players. OK, sure, lets say consoles make up most of those sales. Even if you sell only 200k you should manage like 10k peak players on steam right? Literally why are these people buying games that even they don't want to play? Did a million people just dump $60 $70, play for like half an hour, and decide it wasn't for them? I find that hard to believe.
 

Modron

Arcane
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May 5, 2012
Messages
11,141
I struggle to understand how you can sell a million copies and end up with 800 peak players. OK, sure, lets say consoles make up most of those sales. Even if you sell only 200k you should manage like 10k peak players on steam right? Literally why are these people buying games that even they don't want to play? Did a million people just dump $60 $70, play for like half an hour, and decide it wasn't for them? I find that hard to believe.
They released it to their storefront and EGS four months before coming to steam. Hype died, reviews came in, and cooler heads prevailed.
 
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because everyone knows it's going to be on sale for $10 or less within a year's time.
the fuck are you saying? i see shit from FIFTEEN fucking years ago still full price. because digital delivery truly saved gaming.
I… don’t. At least not in the AAA space when factoring in Steam Sales.

I very rarely pay more than $20 for a AAA game, and often only $10. I’m not sure which titles you’re referring to; possibly this is a regional pricing thing.
 

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