MMOs have their own economies, everyone knows that, but you know what I just realized? MMOs of today are similar to a totalitarian communist society: Everyone is the same, stripped of their own individualism, creativity & entrepreneurism discouraged, heavy handed, opaque & callous rule, secret GM police watching your every move, massive propaganda campaigns to convert "believers" to their side, more propaganda campaigns for outside PR, and of course, a planned economy.
Boy are we lucky to live in 2012 and experience such games!
That's not my take on it, but interesting point. I see all these communist and tyrannical MMOs as more a representation of the corporate culture of their developers/publishers and how they treat their customers than the need to make everyone happy. I mean if someone complains about something, the thread is locked immediately right? And if someone just wants to have fun, they are banned for "exploiting".MMOs have their own economies, everyone knows that, but you know what I just realized? MMOs of today are similar to a totalitarian communist society: Everyone is the same, stripped of their own individualism, creativity & entrepreneurism discouraged, heavy handed, opaque & callous rule, secret GM police watching your every move, massive propaganda campaigns to convert "believers" to their side, more propaganda campaigns for outside PR, and of course, a planned economy.
Boy are we lucky to live in 2012 and experience such games!
Capitalist economy "works" in the real world because you don't have to give a shit, generally, about all the people that get fucked over by it. In a world whose continued existence depends on people enjoying it, some form of planned economy is necessary.
And what you're talking about was exactly what made me quit Haven & Hearth. There's no point in playing the game if you're always going to be a bottom feeder because you didn't start when it first came out. No point in leveling up your smithy skill if you can never acquire any crafting materials due to pre-existing, unshakeable monopoly, and even if you could, your produce would always be so vastly inferior to said monopoly's that it'd be an exercise in futility.The manner in which they express their totalitarianism certainly represents their corporate culture but that culture isn't the reason for their managerial attitude. Imagine what would happen if an MMO degenerated to the point modern capitalism has, and almost always inevitably does, where a tiny minority controls a huge majority of the wealth. It's not like the real world where the rich can just hang out on the balcony of their million dollar loft popping champagne and chortling down at protesting street occupiers. The rich in an MMO are going to be affected. This is because, while real world citizens don't have the option to simply "opt out" of the world around them, if the economy is that unequal in an MMO people will no doubt unsubscribe. The entire point of playing an MMO beyond banal socialization is mostly to indulge in your power fantasies you can't actualize in the real world. So, the more people that unsubscribe the less all that in world money even means to the people who have it, as the game becomes less populated and playable. You need to allow everyone in an MMO some way of feeling "powerful" (not necessarily "happy" though) but without depriving anyone else of the ability to feel likewise, which is also largely the reason MMOs don't normally allow for players to change the world state, especially in a way that would directly effect other players.
The manner in which they express their totalitarianism certainly represents their corporate culture but that culture isn't the reason for their managerial attitude. Imagine what would happen if an MMO degenerated to the point modern capitalism has, and almost always inevitably does, where a tiny minority controls a huge majority of the wealth. It's not like the real world where the rich can just hang out on the balcony of their million dollar loft popping champagne and chortling down at protesting street occupiers. The rich in an MMO are going to be affected. This is because, while real world citizens don't have the option to simply "opt out" of the world around them, if the economy is that unequal in an MMO people will no doubt unsubscribe. The entire point of playing an MMO beyond banal socialization is mostly to indulge in your power fantasies you can't actualize in the real world. So, the more people that unsubscribe the less all that in world money even means to the people who have it, as the game becomes less populated and playable. You need to allow everyone in an MMO some way of feeling "powerful" (not necessarily "happy" though) but without depriving anyone else of the ability to feel likewise, which is also largely the reason MMOs don't normally allow for players to change the world state, especially in a way that would directly effect other players.
No it doesn't, unless you live in a fantasy world where the majority of citizens both have the means, the skills, and the will to completely drop off the grid, the average person is inextricably tied to the modern global economy. And if even the average person could opt out, it is nowhere near as simple and easy as just stopping play and unsubscribing from an MMO.
No it doesn't, unless you live in a fantasy world where the majority of citizens both have the means, the skills, and the will to completely drop off the grid, the average person is inextricably tied to the modern global economy. And if even the average person could opt out, it is nowhere near as simple and easy as just stopping play and unsubscribing from an MMO.
As you might imagine, in my time in the humanities end of academia, I've seen numerous individuals try to 'drop out' of the grid - less than in the hippy days of the 60s, but still my fair share of aquaintances who have chosen to try to live disconnected to global capitalism. They've joined collectives, grown and farmed their own food etc.
On EVERY occasion, they have failed. I don't just mean they've failed to survive (though that is also true - people get sick of each other, the problems they attribute to global capital re-emerge in the collective, arguments form over who isn't doing enough work and who is using too many of the resources, etc). I mean that they've failed to disconnect. Okay, let's put aside the fact that they must own property in order to live disconnected, as property in some ways existed prior to capitalism. They have had to engage in trade, in banking and engagement with the outside world. But more than engagement - their existence simply couldn't be without reliance on an outside capitalist system. They haven't been willing to start from scratch without the telecommunications and conveniences of modern living. Nor would they be equipped to survive without them - at the very least, without modern farming equipment (the convenient small-scale intensive garden farm is quite the miracle of modern farming).
I'm not saying it is literally impossible - just that it seems to be beyond our first world capabilitiies. And that isn't unreasonable. We need more than food, water and security to survive. Even the Daoists knew that. We need those things, and then a society, so that we can have some sense of personhood, of identity, of purpose and personal clarity. You know, all those wanky things that separate us from being hyper-intelligent monkeys living in a zoo.
THAT is what we can't have while disconnecting. Without a society, we're just apes, locked in a Hobbesian struggle to survive and pass on our genes. And the downside of globalism, is that choice of societies is rapidly thinning out.
Just to nitpick, without society we would no longer be apes, which is where things start to fall apart.THAT is what we can't have while disconnecting. Without a society, we're just apes, locked in a Hobbesian struggle to survive and pass on our genes. And the downside of globalism, is that choice of societies is rapidly thinning out.
The manner in which they express their totalitarianism certainly represents their corporate culture but that culture isn't the reason for their managerial attitude. Imagine what would happen if an MMO degenerated to the point modern capitalism has, and almost always inevitably does, where a tiny minority controls a huge majority of the wealth. It's not like the real world where the rich can just hang out on the balcony of their million dollar loft popping champagne and chortling down at protesting street occupiers. The rich in an MMO are going to be affected. This is because, while real world citizens don't have the option to simply "opt out" of the world around them, if the economy is that unequal in an MMO people will no doubt unsubscribe. The entire point of playing an MMO beyond banal socialization is mostly to indulge in your power fantasies you can't actualize in the real world. So, the more people that unsubscribe the less all that in world money even means to the people who have it, as the game becomes less populated and playable. You need to allow everyone in an MMO some way of feeling "powerful" (not necessarily "happy" though) but without depriving anyone else of the ability to feel likewise, which is also largely the reason MMOs don't normally allow for players to change the world state, especially in a way that would directly effect other players.
Just to nitpick, without society we would no longer be apes, which is where things start to fall apart.THAT is what we can't have while disconnecting. Without a society, we're just apes, locked in a Hobbesian struggle to survive and pass on our genes. And the downside of globalism, is that choice of societies is rapidly thinning out.
Because probably they are Forcefags more than Biowhores.I went surfing of few sites, most notably mmorpg.com and swtor official forum I saw quite a lot topics about people quitting the game in large numbers. Some already have started calling out Swtor to be a major flop but i find it hard to believe that Biowhores will so easily quit giving money to Bioware. So any comments for on the real truth form Codexs Swtor players?
Because probably they are Forcefags more than Biowhores.I went surfing of few sites, most notably mmorpg.com and swtor official forum I saw quite a lot topics about people quitting the game in large numbers. Some already have started calling out Swtor to be a major flop but i find it hard to believe that Biowhores will so easily quit giving money to Bioware. So any comments for on the real truth form Codexs Swtor players?
I went surfing of few sites, most notably mmorpg.com and swtor official forum I saw quite a lot topics about people quitting the game in large numbers. Some already have started calling out Swtor to be a major flop but i find it hard to believe that Biowhores will so easily quit giving money to Bioware. So any comments for on the real truth form Codexs Swtor players?
Eh, I wonder how much does it have to do with TOR, really. I think WoW may be losing subs because it got stale and on top of that, they're getting a fucking panda expansion with pokemans combat.Well it apparently did its damage to wow subs, check out the new scroll of resurrection:
Hee hee. I have a feeling they're expecting that panda expansion to do quite the opposite of losing them subs. The number of 10-14 year olds who've already been MMO-lite-ing on their iphones for months and years is something most of us haven't even contemplated. There's a new generation rising and instead of that greatly limited olde-timey pipeline of loser kids going from RPGs -> MMOs like WoW, ActiBlizz is trying to tap into the way, way broader pipeline of Disney/Pixar/other cartoons -> WoW. If they're even slightly successful, the payoff should be vast.Eh, I wonder how much does it have to do with TOR, really. I think WoW may be losing subs because it got stale and on top of that, they're getting a fucking panda expansion with pokemans combat.Well it apparently did its damage to wow subs, check out the new scroll of resurrection: