SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
i hope they'll have more enemy variety than just recolors of those same two or three models.
We are working on setting up paypal backing, check back again in a few days!
From what I could see the attacks started animating at the same time the message was displayed. No harm in that. It was a bit slow paced for my tastes, but that has more to do with the number of attacks being exchanged, hopefully later on you'll be using stronger attacks that ends things faster. The pre-battle warning thing was stupid though.This actually looks like it could turn out pretty great. Just one thing: Combat needs to be sped up a bit. The "combat mode engaged!" announcement is unncessary and you don't need to have the enemies pause to announce the name of their attack like they do. It's so....JRPG.
alpha is out now. downloadin.
alpha is pretty barebones and somewhat buggy so far, but it definitely has plenty of potential and the stuff that's already implemented is fairly neat.Any good?
it's been greenlit, so stfu.Steam or gtfo.
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I like randomness as an enhancing factor, not something permeating every single aspect of the game. The dungeon layout is random, the encounters are random, the loot is random, your mom is random...come on just stop.
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Development Progress
We’ve been making so much progress on the game in the last few weeks its hard to know where to start! The team has been pushing themselves like never before and it shows. Here are a few of the many things we’ve been working on:
New Desktop Wallpapers
- Character Abilities - all characters now have a full set of unique abilities, complete with particles and effects. We are currently working on balancing, tweaking and SFX from the talented team at PowerUp Audio.
- Itemization - randomized weapons are in and we are working on randomized art for them - armor and shields are in progress. There are currently thousands of possible unique weapon drops that can be encountered in game. Weapon class specific upgrades are coming soon.
- Character Art - Final art for male and female versions of all character classes is complete
- Mobs - new enemies are in and can be encountered on runs - rarespawns have started to appear also.
- UI Overhaul - the UI has been completely redone in the past few months to improve functionality and appearance - we can’t wait to hear what you think!
Since we put the finishing touches on our character art, we thought we’d make up some new desktop wallpapers based on the StarCrawlers character classes. This month we have the Soldiers, Void Psykers, Smugglers and Force Psykers - the other four classes will be featured in upcoming wallpapers.
Download the first set here: StarCrawlers Wallpapers
Random everything = yawn. A randomly generated dungeon will never be as good as a hand crafted one done by a person who knows about good dungeon design.
Random everything = yawn. A randomly generated dungeon will never be as good as a hand crafted one done by a person who knows about good dungeon design.
Screw you, i loved Daggerfall.