Minecraft doesn't have any attractions though. Really, I don't think it makes sense to apply this term to games that aren't RPGs. And it's not true that it only critiques narrative and setting concepts, rather it criticizes the game's open world execution – the "open world" is, in reality, a mostly empty, bland area serving only to let you traverse between various locations. These locations then tend to have zero bearing on any other location, on the world around them, or even the NPCs across the world – they're perfectly isolated experiences that, if one were to remove a couple or add a couple different ones, nobody would notice, as they're just that modular. This is not much of an issue when it comes to random cave #163 whose only purpose is to be looted by the player, but when it comes to places featuring NPCs with various quests and backgrounds and what not, it becomes rather stark.