Isnt fast travel convenient when you have explored enough planets manually and you want to save time? I support limited fast travel like using hubs which means you still need to travel normally from a point thats close to your destination?
Well sure, it's convenient; of course it's convenient; that's the only reason to have it. But convenience does not always equal better in gaming. It'd be more convenient in horror games to be able to turn the lights on to see things better. It'd be more convenient in fantasy RPGs for the King to give you a million gold right at the beginning to go rescue the princess with endgame weapons and armor. And so forth. But dark corners make better horror and struggling heroes make more challenging RPGs. In a game about traversing an environment, it's better to make traversal challenging and interesting than to make it convenient.
Is Starfield a game about traversal? Not really I guess, but that seems like such a waste with all these amazing worlds it's supposed to have.
Another reason I resist anything where it's "press this key and instantly teleport anywhere", even in a science fiction game, is because it devalues any substantial sense of place, of transition.
Obviously in a game of this scale there has to be some form of travel that's faster than walking! A hub based thing like you describe, or like in
Red Dead Online, is a good compromise (although in
RDO I still didn't like the sense of teleportation).
Part of my dislike of fast travel is as I described above - game's shouldn't be designed to be skipped. Part is because it devalues the sense of place. And part is because teleporting is jarring to almost any setting. The third one is an easy fix for
Starfield because they could have actual teleporters, portals etc. which would make it all feel natural (or if not "natural", at least "diegetic"). Weirdly,
Daggerfall solved the second and third issues by simply showing an animation of the PC riding a horse from place to place. You didn't teleport. There was an actual transition and sense of
traveling instead of teleporting. It was a big deal and then they threw it out and never brought it back! Silt Striders are glorified teleporters! Would it have been so hard to show a picture of somebody riding a Strider on the loading screen? I wouldn't hate fast travel nearly so much if
any devs did, well,
anything to preserve the illusion of travel.