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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,389
Is Starfield a Roleplaying game?
First we must define RPG.

Matt-Levelling-Up.jpg
 
Last edited:

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
2,093
Location
Terra Australis
I could kill anyone I didn't like in Fallout: New Vegas. There were no exceptions.

Max_FNV.jpg

Also Yes Man, Gun Runner vendor, and Lanius/Oliver (essential during battle of Hoover Dam if you're on their side).
So like 3 NPC's? nice job.

In Fallout 4 there are more invincible NPC's in one meaningless settlement than there are in the entirety of New Vegas. The ratio is like 1000/1 if you try to compare both games so don't even bother.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Well, looking at the Starfield info... turns out the problem solved itself for me: my trusty toaster can't even run it. :hahano:

DAS RITE, Starfield's min reqs are actually far higher than Cyberbug77's, even AFTER the Phantom Libbytits addon. No surprise here tho, as FO4 also had higher reqs than Twitcher 3 while looking like an Xbawx Threeshitty launch title. Coding is just not Bethesda's core skillset... neither is writing actually.

This time it's even less of a surprise tho, as they are now owned by Microsoft, and they suuuure want to peddle their Xseries or whatever it's called. Incompetence meets marketing in a perfect union. "It just works." :salute:
That is not the reason since achieving whole 30 FPS on Xbox Series X is not a way to get people to buy that console for this game.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,196
Location
La Rochelle
Should Starfield be considered as a game or just experience?
It's a recreational pastime governed by rules and systems which determine outcomes. That's a game.

Of course the real answer is that the label isn't important; what's important is whether you derive joy from it.
There are different kinds of joy. And not all joys are joyful. Eudaimonia is real, brother. We need proper ways to achieve that, just like Platon said. RPG ways.
 
Joined
Mar 14, 2012
Messages
1,492
Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker Pathfinder: Wrath
I guess that's why Bethesda's design philosophy is to give the player as many options as possible, and as much as you may or may not dislike their writing, characters and world building, they do give you the options to do mostly what you want.
Also...it is only a game after all :roll:
I couldn't side with the raiders at the start of Fallout 4. I couldn't murder Preston Garvey, either. The only choices you really get to decide on is what color to paint your power armor or what weapon to use to shoot things. Wow, so many options. Thank you Todd!

I could kill anyone I didn't like in Fallout: New Vegas. There were no exceptions. I could side with or betray anyone I wanted from beginning to end. This was a big part of what defined your character.

In Starfield it will be the same type of bullshit choices they gave players in Fallout 4. Want to be a sneaky player? or a shooty player? or a settlement player? Which of our game systems do you want to distract yourself with, today? These are the choice on offer. And whatever crap, garbage, and shit story and characters they came up with they will shove down your throat in their nonsensical and retarded game world.

Because Bethesda don't make believable and immersive game worlds. They make theme parks filled with "distractions". Where "player choice" just means what ride do you want to get on today, Timmy?

bzKAcxm.jpg
Dude, you shitpost so much here, I thought you actually had some taste. And now it turns out you like shit like Fallout New Vegas. Which is literally a Fallout 3 mod with a lot of words. I am disappointed.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
This is a summary of the video I linked above this post. I would like to state that the hosts are absolutely insufferable and did not add anything of quality to my day.


Starfield direct took a lot of time to make

Was pleased to be able to highlight so many people on the team

There is a faction for being a space pirate

There is a large font option

Steam deck compatibility will be something they talk about later down the road

When players compare character builds they will be unique and varied

10% of planets have life on them

If you start to add to many things to a planet it starts to feel gamey

The exploration is different than they than they have done before

There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these

Some planets have multiple biomes some just have one

If you survey everything on a planet that information is worth a lot of credits

Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons

There will not be land vehicles or the ability to ride wildlife.

Your boost pack will have skills

There will be low gravity planets

Companions are optional

You can spend traits and skills for a more solo centric character

Companions relationships can change

Four companions have full questlines and romance options

Music is one of the first things they start with along with concept art

Said the music Inon Zur made for Starfield could be his favourite

Music gives the feeling of what the world is like

There is one small radio station for a certain location

Has never had plans to be an in game radio host

All ships are upgradeable wether you buy or steal it

If you do steal a ship you have to spend credits to register it

You dont start the game being able to afford ship building as it is more of a long term thing in the game

The modules you attach to the ship effect the internal area of the ship as you walk around inside of it

There is lore in the game to explain how travel works

Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system

Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mode

Best feeling game to control they have had

There will be one-off type sidequests and thats ok

Will be a modders paradise

Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing

Outposts can be connected between planets.

Outposts can be an income generator

Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same

Xbox has been very supportive

Will not answer if there are black holes

Vosco (the robot) cant wear a hat like codsworth / mr handy

Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds
 

Mebrilia the Viera Queen

Guest
This is a summary of the video I linked above this post. I would like to state that the hosts are absolutely insufferable and did not add anything of quality to my day.


Starfield direct took a lot of time to make

Was pleased to be able to highlight so many people on the team

There is a faction for being a space pirate

There is a large font option

Steam deck compatibility will be something they talk about later down the road

When players compare character builds they will be unique and varied

10% of planets have life on them

If you start to add to many things to a planet it starts to feel gamey

The exploration is different than they than they have done before

There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these

Some planets have multiple biomes some just have one

If you survey everything on a planet that information is worth a lot of credits

Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons

There will not be land vehicles or the ability to ride wildlife.

Your boost pack will have skills

There will be low gravity planets

Companions are optional

You can spend traits and skills for a more solo centric character

Companions relationships can change

Four companions have full questlines and romance options

Music is one of the first things they start with along with concept art

Said the music Inon Zur made for Starfield could be his favourite

Music gives the feeling of what the world is like

There is one small radio station for a certain location

Has never had plans to be an in game radio host

All ships are upgradeable wether you buy or steal it

If you do steal a ship you have to spend credits to register it

You dont start the game being able to afford ship building as it is more of a long term thing in the game

The modules you attach to the ship effect the internal area of the ship as you walk around inside of it

There is lore in the game to explain how travel works

Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system

Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mode

Best feeling game to control they have had

There will be one-off type sidequests and thats ok

Will be a modders paradise

Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing

Outposts can be connected between planets.

Outposts can be an income generator

Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same

Xbox has been very supportive

Will not answer if there are black holes

Vosco (the robot) cant wear a hat like codsworth / mr handy

Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds
Is safe to say they been way more ambitious than everything was showcased recently. Granted Bethesda has many flaws. But is nice to see they want to actually do something different than many others. ((Insert generic FPS masked as RPG here))
 

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