Sordid MCA/Prosper Hybryd
Arcane
- Joined
- Mar 14, 2012
- Messages
- 1,492
Starfield is set in the Fallout universe - CONFIRMED.
Starfield is set in the Fallout universe - CONFIRMED.
Is Starfield a Roleplaying game?It's almost like this is a website dedicated to computer roleplaying games or something.
Sometimes is easier to star from posting the question "what is not X?". I tell you - Shooters with rudimentary statistic and/or not important statistic.
First we must define RPG.
I could kill anyone I didn't like in Fallout: New Vegas. There were no exceptions.
So like 3 NPC's? nice job.I could kill anyone I didn't like in Fallout: New Vegas. There were no exceptions.
Also Yes Man, Gun Runner vendor, and Lanius/Oliver (essential during battle of Hoover Dam if you're on their side).
But Zed you notice there is one question that no one can answer with certainty " should Starfield be considered a blobber " ?
Depends on how fat the player character is.should Starfield be considered a blobber " ?
Because I am already paying for gamepass and this is coming day 1 on it..Zero, why would anyone with taste play this game?If you spend 5 minutes on each different planet, that's > 80 hours of play.
How many planets do you actually intend to visit in your first playthrough? A million?
That is not the reason since achieving whole 30 FPS on Xbox Series X is not a way to get people to buy that console for this game.Well, looking at the Starfield info... turns out the problem solved itself for me: my trusty toaster can't even run it.
DAS RITE, Starfield's min reqs are actually far higher than Cyberbug77's, even AFTER the Phantom Libbytits addon. No surprise here tho, as FO4 also had higher reqs than Twitcher 3 while looking like an Xbawx Threeshitty launch title. Coding is just not Bethesda's core skillset... neither is writing actually.
This time it's even less of a surprise tho, as they are now owned by Microsoft, and they suuuure want to peddle their Xseries or whatever it's called. Incompetence meets marketing in a perfect union. "It just works."
It's a recreational pastime governed by rules and systems which determine outcomes. That's a game.Should Starfield be considered as a game or just experience?
There are different kinds of joy. And not all joys are joyful. Eudaimonia is real, brother. We need proper ways to achieve that, just like Platon said. RPG ways.It's a recreational pastime governed by rules and systems which determine outcomes. That's a game.Should Starfield be considered as a game or just experience?
Of course the real answer is that the label isn't important; what's important is whether you derive joy from it.
Simply as what it is: a 1000 planet wide piece of shit.Should Starfield be considered as a game or just experience?
As always, it's choices and consequences.Sometimes is easier to star from posting the question "what is not X?". I tell you - Shooters with rudimentary statistic and/or not important statistic.
Dude, you shitpost so much here, I thought you actually had some taste. And now it turns out you like shit like Fallout New Vegas. Which is literally a Fallout 3 mod with a lot of words. I am disappointed.I couldn't side with the raiders at the start of Fallout 4. I couldn't murder Preston Garvey, either. The only choices you really get to decide on is what color to paint your power armor or what weapon to use to shoot things. Wow, so many options. Thank you Todd!I guess that's why Bethesda's design philosophy is to give the player as many options as possible, and as much as you may or may not dislike their writing, characters and world building, they do give you the options to do mostly what you want.
Also...it is only a game after all
I could kill anyone I didn't like in Fallout: New Vegas. There were no exceptions. I could side with or betray anyone I wanted from beginning to end. This was a big part of what defined your character.
In Starfield it will be the same type of bullshit choices they gave players in Fallout 4. Want to be a sneaky player? or a shooty player? or a settlement player? Which of our game systems do you want to distract yourself with, today? These are the choice on offer. And whatever crap, garbage, and shit story and characters they came up with they will shove down your throat in their nonsensical and retarded game world.
Because Bethesda don't make believable and immersive game worlds. They make theme parks filled with "distractions". Where "player choice" just means what ride do you want to get on today, Timmy?
Starfield direct took a lot of time to make
Was pleased to be able to highlight so many people on the team
There is a faction for being a space pirate
There is a large font option
Steam deck compatibility will be something they talk about later down the road
When players compare character builds they will be unique and varied
10% of planets have life on them
If you start to add to many things to a planet it starts to feel gamey
The exploration is different than they than they have done before
There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these
Some planets have multiple biomes some just have one
If you survey everything on a planet that information is worth a lot of credits
Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons
There will not be land vehicles or the ability to ride wildlife.
Your boost pack will have skills
There will be low gravity planets
Companions are optional
You can spend traits and skills for a more solo centric character
Companions relationships can change
Four companions have full questlines and romance options
Music is one of the first things they start with along with concept art
Said the music Inon Zur made for Starfield could be his favourite
Music gives the feeling of what the world is like
There is one small radio station for a certain location
Has never had plans to be an in game radio host
All ships are upgradeable wether you buy or steal it
If you do steal a ship you have to spend credits to register it
You dont start the game being able to afford ship building as it is more of a long term thing in the game
The modules you attach to the ship effect the internal area of the ship as you walk around inside of it
There is lore in the game to explain how travel works
Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system
Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mode
Best feeling game to control they have had
There will be one-off type sidequests and thats ok
Will be a modders paradise
Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing
Outposts can be connected between planets.
Outposts can be an income generator
Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same
Xbox has been very supportive
Will not answer if there are black holes
Vosco (the robot) cant wear a hat like codsworth / mr handy
Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds
FNV is not a bad game. It just needs the right mod list.Dude, you shitpost so much here, I thought you actually had some taste. And now it turns out you like shit like Fallout New Vegas. Which is literally a Fallout 3 mod with a lot of words. I am disappointed.
Is safe to say they been way more ambitious than everything was showcased recently. Granted Bethesda has many flaws. But is nice to see they want to actually do something different than many others. ((Insert generic FPS masked as RPG here))This is a summary of the video I linked above this post. I would like to state that the hosts are absolutely insufferable and did not add anything of quality to my day.
Starfield direct took a lot of time to make
Was pleased to be able to highlight so many people on the team
There is a faction for being a space pirate
There is a large font option
Steam deck compatibility will be something they talk about later down the road
When players compare character builds they will be unique and varied
10% of planets have life on them
If you start to add to many things to a planet it starts to feel gamey
The exploration is different than they than they have done before
There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these
Some planets have multiple biomes some just have one
If you survey everything on a planet that information is worth a lot of credits
Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons
There will not be land vehicles or the ability to ride wildlife.
Your boost pack will have skills
There will be low gravity planets
Companions are optional
You can spend traits and skills for a more solo centric character
Companions relationships can change
Four companions have full questlines and romance options
Music is one of the first things they start with along with concept art
Said the music Inon Zur made for Starfield could be his favourite
Music gives the feeling of what the world is like
There is one small radio station for a certain location
Has never had plans to be an in game radio host
All ships are upgradeable wether you buy or steal it
If you do steal a ship you have to spend credits to register it
You dont start the game being able to afford ship building as it is more of a long term thing in the game
The modules you attach to the ship effect the internal area of the ship as you walk around inside of it
There is lore in the game to explain how travel works
Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system
Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mode
Best feeling game to control they have had
There will be one-off type sidequests and thats ok
Will be a modders paradise
Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing
Outposts can be connected between planets.
Outposts can be an income generator
Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same
Xbox has been very supportive
Will not answer if there are black holes
Vosco (the robot) cant wear a hat like codsworth / mr handy
Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds
I imagine this will describe at least 95% of the time spent in Starfield.Insert generic FPS masked as RPG here