Late Bloomer
Scholar
- Joined
- Apr 7, 2022
- Messages
- 3,503
This is a summary of the video I linked above this post. I would like to state that the hosts are absolutely insufferable and did not add anything of quality to my day.
Starfield direct took a lot of time to make
Was pleased to be able to highlight so many people on the team
There is a faction for being a space pirate
There is a large font option
Steam deck compatibility will be something they talk about later down the road
When players compare character builds they will be unique and varied
10% of planets have life on them
If you start to add to many things to a planet it starts to feel gamey
The exploration is different than they than they have done before
There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these
Some planets have multiple biomes some just have one
If you survey everything on a planet that information is worth a lot of credits
Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons
There will not be land vehicles or the ability to ride wildlife.
Your boost pack will have skills
There will be low gravity planets
Companions are optional
You can spend traits and skills for a more solo centric character
Companions relationships can change
Four companions have full questlines and romance options
Music is one of the first things they start with along with concept art
Said the music Inon Zur made for Starfield could be his favourite
Music gives the feeling of what the world is like
There is one small radio station for a certain location
Has never had plans to be an in game radio host
All ships are upgradeable wether you buy or steal it
If you do steal a ship you have to spend credits to register it
You dont start the game being able to afford ship building as it is more of a long term thing in the game
The modules you attach to the ship effect the internal area of the ship as you walk around inside of it
There is lore in the game to explain how travel works
Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system
Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mode
Best feeling game to control they have had
There will be one-off type sidequests and thats ok
Will be a modders paradise
Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing
Outposts can be connected between planets.
Outposts can be an income generator
Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same
Xbox has been very supportive
Will not answer if there are black holes
Vosco (the robot) cant wear a hat like codsworth / mr handy
Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds