Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,503
This is a summary of the video I linked above this post. I would like to state that the hosts are absolutely insufferable and did not add anything of quality to my day.


Starfield direct took a lot of time to make

Was pleased to be able to highlight so many people on the team

There is a faction for being a space pirate

There is a large font option

Steam deck compatibility will be something they talk about later down the road

When players compare character builds they will be unique and varied

10% of planets have life on them

If you start to add to many things to a planet it starts to feel gamey

The exploration is different than they than they have done before

There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these

Some planets have multiple biomes some just have one

If you survey everything on a planet that information is worth a lot of credits

Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons

There will not be land vehicles or the ability to ride wildlife.

Your boost pack will have skills

There will be low gravity planets

Companions are optional

You can spend traits and skills for a more solo centric character

Companions relationships can change

Four companions have full questlines and romance options

Music is one of the first things they start with along with concept art

Said the music Inon Zur made for Starfield could be his favourite

Music gives the feeling of what the world is like

There is one small radio station for a certain location

Has never had plans to be an in game radio host

All ships are upgradeable wether you buy or steal it

If you do steal a ship you have to spend credits to register it

You dont start the game being able to afford ship building as it is more of a long term thing in the game

The modules you attach to the ship effect the internal area of the ship as you walk around inside of it

There is lore in the game to explain how travel works

Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system

Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mode

Best feeling game to control they have had

There will be one-off type sidequests and thats ok

Will be a modders paradise

Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing

Outposts can be connected between planets.

Outposts can be an income generator

Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same

Xbox has been very supportive

Will not answer if there are black holes

Vosco (the robot) cant wear a hat like codsworth / mr handy

Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds
 

Mebrilia the Viera Queen

Guest
This is a summary of the video I linked above this post. I would like to state that the hosts are absolutely insufferable and did not add anything of quality to my day.


Starfield direct took a lot of time to make

Was pleased to be able to highlight so many people on the team

There is a faction for being a space pirate

There is a large font option

Steam deck compatibility will be something they talk about later down the road

When players compare character builds they will be unique and varied

10% of planets have life on them

If you start to add to many things to a planet it starts to feel gamey

The exploration is different than they than they have done before

There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these

Some planets have multiple biomes some just have one

If you survey everything on a planet that information is worth a lot of credits

Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons

There will not be land vehicles or the ability to ride wildlife.

Your boost pack will have skills

There will be low gravity planets

Companions are optional

You can spend traits and skills for a more solo centric character

Companions relationships can change

Four companions have full questlines and romance options

Music is one of the first things they start with along with concept art

Said the music Inon Zur made for Starfield could be his favourite

Music gives the feeling of what the world is like

There is one small radio station for a certain location

Has never had plans to be an in game radio host

All ships are upgradeable wether you buy or steal it

If you do steal a ship you have to spend credits to register it

You dont start the game being able to afford ship building as it is more of a long term thing in the game

The modules you attach to the ship effect the internal area of the ship as you walk around inside of it

There is lore in the game to explain how travel works

Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system

Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mode

Best feeling game to control they have had

There will be one-off type sidequests and thats ok

Will be a modders paradise

Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing

Outposts can be connected between planets.

Outposts can be an income generator

Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same

Xbox has been very supportive

Will not answer if there are black holes

Vosco (the robot) cant wear a hat like codsworth / mr handy

Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds
Is safe to say they been way more ambitious than everything was showcased recently. Granted Bethesda has many flaws. But is nice to see they want to actually do something different than many others. ((Insert generic FPS masked as RPG here))
 

Mebrilia the Viera Queen

Guest
Insert generic FPS masked as RPG here
I imagine this will describe at least 95% of the time spent in Starfield.
AH come on you know what i mean. You take Clockwork, Awoved and what they show? Hands waving in front of the screen shooting and reloading. Starfield alone has shown Explorations,Dialogues,Crafting,Ship flyight, Customization and character creation.
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
249
I am unable to watch this at the moment. Perhaps there might be something worth sharing.


I find the revelation of no land vehicles to be extremely concerning. This alludes to shortcomings of their procedural generation. I should have known a game engine from 1997 wouldn't be able to cash all the checks Todd wrote. The game is still going to easily be GOTY, but the incline is less steep.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,438
Insert generic FPS masked as RPG here
I imagine this will describe at least 95% of the time spent in Starfield.
AH come on you know what i mean. You take Clockwork, Awoved and what they show? Hands waving in front of the screen shooting and reloading. Starfield alone has shown Explorations,Dialogues,Crafting,Ship flyight, Customization and character creation.
Yes but with a budget of 200 millions+ and 8 years of development, it can. There's not even land vehicules. I've seen indies with shoestring budget achieving almost everything starfield is offering. And by almost everything the only thing really missing is high poly graphics. Something like empyrion has it all.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,986
Location
Lusitânia
Will not answer if there are black holes

KINO INCOMING !!!

1687463923906527.png
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,986
Location
Lusitânia
I find the revelation of no land vehicles to be extremely concerning.
I think it implies that exploration happens within relatively short distances of the ship - which would also explain why landing is scripted (probably landing spots are also already determined)
 
Last edited:

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,393
They almost didn't include horses in Skyrim because they were moving too fast for the renderer to keep up. Never mind that modders managed to get cars working in New Vegas. You can't expect Bethesda programmers to be that proficient with their own tools.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
They almost didn't include horses in Skyrim because they were moving too fast for the renderer to keep up. Never mind that modders managed to get cars working in New Vegas. You can't expect Bethesda programmers to be that proficient with their own tools.
I'm gonna guess these modders weren't optimizing for Xbox 360 hardware.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,393
They almost didn't include horses in Skyrim because they were moving too fast for the renderer to keep up. Never mind that modders managed to get cars working in New Vegas. You can't expect Bethesda programmers to be that proficient with their own tools.
I'm gonna guess these modders weren't optimizing for Xbox 360 hardware.
I didn't realize Starfield is a 360 title. Do you want to revise your cope post?
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
They almost didn't include horses in Skyrim because they were moving too fast for the renderer to keep up. Never mind that modders managed to get cars working in New Vegas. You can't expect Bethesda programmers to be that proficient with their own tools.
I'm gonna guess these modders weren't optimizing for Xbox 360 hardware.
I didn't realize Starfield is a 360 title. Do you want to revise your cope post?
Bro, big companies have the money to simply hire the technical expertise they need. Bethesda brought on specialists for the new physics system and space flight. If they really wanted vehicles they would have done the same there.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,540
They almost didn't include horses in Skyrim because they were moving too fast for the renderer to keep up. Never mind that modders managed to get cars working in New Vegas. You can't expect Bethesda programmers to be that proficient with their own tools.
I'm gonna guess these modders weren't optimizing for Xbox 360 hardware.
Yeah, it's not quite as simple as it looks at first glance and the renderer ain't the only issue, Bethesda's got a lot of moving parts that get loaded in with their cells. It's the same core limitation behind Skyrim and Fallout 4 not letting you fly your own dragons or vertibirds, instead relegating it to an AI path and moving slowly. For an opposite example, consider Cyberpunk - it does let you race across town at breakneck speed, as well it should, but you can still see your CPU getting put through its paces and that's despite there being literally fuck else going on, gameplay-wise.

That's not to say it couldn't be done (and believe me, I really wish they had done it), but you gotta pick your battles in gamedev, and I'm guessing this wasn't their highest priority.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,701
Beth should have hired the guys who were working on pre-reboot Mass Effect Andromeda. They were experimenting with random planet generation too.

I actually expect Starfield to be good, but that title is just awful
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
249
Ok, after having actually watched the interview; Todd talks about how some planets have multiple biomes with creatures specific to that biome that are largely found there. This is confusing with the statement of no land vehicles, are players supposed to actually dredge that distance on foot or land the ship explore a certain radius and take off and land again in another area? This all seems counter productive, is the actual reason what Butter said about loading times for fast moving objects? Is their engine from 1997 still having those kinds of issues? (Yes I'm aware it had those issues even in Fallout 4 if you used setav speedmult and raised it too high in the console)
I find the revelation of no land vehicles to be extremely concerning.
I think it implies that exploration happens within relatively short distances of the ships - which would also explain why landing is scripted (probably landing spots are also already determined)
Landing zones aren't pre-determined as the Starfield Direct showed that you could pick any spot on the planet to land with the presenter selecting a spot in between two points of interest on the New Atlantis planet.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,377
Location
South Africa, Cape Town
This is a summary of the video I linked above this post. I would like to state that the hosts are absolutely insufferable and did not add anything of quality to my day.


Starfield direct took a lot of time to make

Was pleased to be able to highlight so many people on the team

There is a faction for being a space pirate

There is a large font option

Steam deck compatibility will be something they talk about later down the road

When players compare character builds they will be unique and varied

10% of planets have life on them

If you start to add to many things to a planet it starts to feel gamey

The exploration is different than they than they have done before

There are a lot of biomes with different temperatures / radiation etc. The players suit helps with these

Some planets have multiple biomes some just have one

If you survey everything on a planet that information is worth a lot of credits

Will need to play the game to see if there are special creatures like how fallout has deathclaws and elder scrolls has dragons

There will not be land vehicles or the ability to ride wildlife.

Your boost pack will have skills

There will be low gravity planets

Companions are optional

You can spend traits and skills for a more solo centric character

Companions relationships can change

Four companions have full questlines and romance options

Music is one of the first things they start with along with concept art

Said the music Inon Zur made for Starfield could be his favourite

Music gives the feeling of what the world is like

There is one small radio station for a certain location

Has never had plans to be an in game radio host

All ships are upgradeable wether you buy or steal it

If you do steal a ship you have to spend credits to register it

You dont start the game being able to afford ship building as it is more of a long term thing in the game

The modules you attach to the ship effect the internal area of the ship as you walk around inside of it

There is lore in the game to explain how travel works

Very happy with current version of the creation engine. Loves the lighting model, volumetric fog, physics, happy with quest system

Never looked at taking features, graphics away for frame rate sake as they want consistency over a performance mode

Best feeling game to control they have had

There will be one-off type sidequests and thats ok

Will be a modders paradise

Outpost is a deep system like ship building that requires a lot of resources. Going to need to develop character skills. Like ship building it is meant for longer term playing

Outposts can be connected between planets.

Outposts can be an income generator

Worked really hard on Starfield. They put everything they learned from previous games into it. They love it and hope everyone else feels the same

Xbox has been very supportive

Will not answer if there are black holes

Vosco (the robot) cant wear a hat like codsworth / mr handy

Asked about why they don't make smaller projects and he pointed to fallout shelter and some unannounced mobile game but said as a player he likes big worlds
Firstly thanks for the bullet points and articulate summary of the video, Im not lazy but I normally dont watch videos longer than 20 minutes but this is topic I am very interested in and your summary is perfect

I love what Todd mentioned, its even better than what I had hoped. And as predicted I am glad to see the " Will be a modders paradise" :bounce:
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,470
This is confusing with the statement of no land vehicles, are players supposed to actually dredge that distance on foot or land the ship explore a certain radius and take off and land again in another area?
This is the only point that concerns me. I suspect this is the case. There will be no continuous exploration on the planet surfaces. Todd also stated that exploration will be not what we expect. I still hope there won't be hard constraints, like a max radius from your ship that you can't surpass by walking.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom