Bethesda pajeet poster is literally my hero.
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Bethesda pajeet poster is literally my hero.
You land on a planet, and as you look around you're knocked out from behind. As you wake up you're on a cart.there's nothing stopping Bethesda from making Tamriel or Fallout planets in Starfield and doing some weird lore stuff with an expanded universe like Bungie did with Halo/Destiny. modders could make a fast travel system between different Beth games using spaceships
the planets having different tech levels would be really interesting
They initially wanted to do a crossover in Fallout 4 with the Salem Witch Museum but decided against it because the idea is too retarded even by their standards.there's nothing stopping Bethesda from making Tamriel or Fallout planets in Starfield and doing some weird lore stuff with an expanded universe
They initially wanted to do a crossover in Fallout 4 with the Salem Witch Museum but decided against it because the idea is too retarded even by their standards.
The problem with that is that Nirn has magic and deals with outerplanar entities and shit like that. Whatever sci-fi setting you've got going on is going to crash and burn if you discover that shit – think of the technological implications, or questions about why the fuck do daedric princes only care about one specific planet rather than bothing other places too, etc. It can of course all be explained away somehow (lore always can), but what will your setting look like after you're done? Unless you specifically plan to run with literal magic in space from the get go, it's not gonna end well.Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.
Care to elaborate?
Star Trek's always managed it, often in pretty insane ways (Trelane getting his powers from a generator hidden inside a mirror and Apollo from an "extra gland" in his upper body).The problem with that is that Nirn has magic and deals with outerplanar entities and shit like that. Whatever sci-fi setting you've got going on is going to crash and burn if you discover that shit – think of the technological implications, or questions about why the fuck do daedric princes only care about one specific planet rather than bothing other places too, etc. It can of course all be explained away somehow (lore always can), but what will your setting look like after you're done? Unless you specifically plan to run with literal magic in space from the get go, it's not gonna end well.Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.
CHIM isn't real and is actually Vivec doing a shitload of shrooms that made him trip balls so hard his psychic powers (those exists in sci-fi) warped the planet.Star Trek's always managed it, often in pretty insane ways (Trelane getting his powers from a generator hidden inside a mirror and Apollo from an "extra gland" in his upper body).The problem with that is that Nirn has magic and deals with outerplanar entities and shit like that. Whatever sci-fi setting you've got going on is going to crash and burn if you discover that shit – think of the technological implications, or questions about why the fuck do daedric princes only care about one specific planet rather than bothing other places too, etc. It can of course all be explained away somehow (lore always can), but what will your setting look like after you're done? Unless you specifically plan to run with literal magic in space from the get go, it's not gonna end well.Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.
Nirn and the surrounding space could just have some unique type of energy uncommon to the rest of the universe, I suppose - hence why magic can only be channelled within that sphere, and why the Daedra can't leave.
Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.
Fallout's trickier because you'd have to have some Star Trek TOS style "parallel Earth" thing going on, which always sucks absolute dick.
Since Bethesda already established in Fallout 3, via the Mothership Zeta expansion, that aliens have been abducting humans for, at the least, centuries prior to the nuclear apocalypse, it would be easy to integrate Fallout's post-apocalyptic Earth into a Starfield setting where human civilization was re-formed in another star system and eventually became advanced enough to expand and return to Earth.The wear and tear on the St. Louis Arch looks more like nukes than simple "climate change". Maybe it IS Fallout Earth.
C0da already exists. People are still sperging out over it so I can only imagine the industrial strength butt cream that would be required if Starfield makes it canon.Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.
Fallout's trickier because you'd have to have some Star Trek TOS style "parallel Earth" thing going on, which always sucks absolute dick.Since Bethesda already established in Fallout 3, via the Mothership Zeta expansion, that aliens have been abducting humans for, at the least, centuries prior to the nuclear apocalypse, it would be easy to integrate Fallout's post-apocalyptic Earth into a Starfield setting where human civilization was re-formed in another star system and eventually became advanced enough to expand and return to Earth.The wear and tear on the St. Louis Arch looks more like nukes than simple "climate change". Maybe it IS Fallout Earth.
Integrating the Elder Scrolls setting would be a horrendous blunder, unless Bethesda has given up on developing more Elder Scrolls games.
The St Louis Arch wouldn't survive nukes nor would it survive the wear and tear of the long march of time that turned the city into nothing but sand.The wear and tear on the St. Louis Arch looks more like nukes than simple "climate change". Maybe it IS Fallout Earth.
The St. Louis Arch can survive direct (no buildings to buffer the blast) aftershock from up to 6 miles out.The St Louis Arch wouldn't survive nukes nor would it survive the wear and tear of the long march of time that turned the city into nothing but sand.The wear and tear on the St. Louis Arch looks more like nukes than simple "climate change". Maybe it IS Fallout Earth.
You could easily see this from the marketing material already. It was actually quite funny how they showed some of the settlements and not a single vehicle was shown.No fucking land vehicles??
FONV with mods has more mechanics and features than this piece of trash
Versus a game that's supposedly been in concept or development stage for 25 years...that would make it the longest developed game ever. The amount of bullshit is out of this world. And a game like this should not have "oh there's no fishing", "oh there's no land vehicles", "oh there's loading screens". MF it should have everything and more. Shit ass game form a hack company.Considering that NV has a modding scene that's been going strong for thirteen years, I'd hope so.