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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Readher

Savant
Joined
Nov 11, 2018
Messages
704
Location
Poland
image.png

:smug:
Bethesda pajeet poster is literally my hero.
1686643650367101.png


Here's more:
1686640703466494.png

1686635133550055.png
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,806
there's nothing stopping Bethesda from making Tamriel or Fallout planets in Starfield and doing some weird lore stuff with an expanded universe like Bungie did with Halo/Destiny. modders could make a fast travel system between different Beth games using spaceships

the planets having different tech levels would be really interesting
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
there's nothing stopping Bethesda from making Tamriel or Fallout planets in Starfield and doing some weird lore stuff with an expanded universe like Bungie did with Halo/Destiny. modders could make a fast travel system between different Beth games using spaceships

the planets having different tech levels would be really interesting
You land on a planet, and as you look around you're knocked out from behind. As you wake up you're on a cart.

"Hey you. You're finally awake."
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,165
there's nothing stopping Bethesda from making Tamriel or Fallout planets in Starfield and doing some weird lore stuff with an expanded universe
They initially wanted to do a crossover in Fallout 4 with the Salem Witch Museum but decided against it because the idea is too retarded even by their standards.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.

Fallout's trickier because you'd have to have some Star Trek TOS style "parallel Earth" thing going on, which always sucks absolute dick.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,944
The Prydwen (bos blimp) has some nirnroot growing under lab surveillance.

Dark Brotherhood bloody hand symbol is in Fallout 3, 4, and 76.

They initially wanted to do a crossover in Fallout 4 with the Salem Witch Museum but decided against it because the idea is too retarded even by their standards.

Care to elaborate?
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,683
Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.
The problem with that is that Nirn has magic and deals with outerplanar entities and shit like that. Whatever sci-fi setting you've got going on is going to crash and burn if you discover that shit – think of the technological implications, or questions about why the fuck do daedric princes only care about one specific planet rather than bothing other places too, etc. It can of course all be explained away somehow (lore always can), but what will your setting look like after you're done? Unless you specifically plan to run with literal magic in space from the get go, it's not gonna end well.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.
The problem with that is that Nirn has magic and deals with outerplanar entities and shit like that. Whatever sci-fi setting you've got going on is going to crash and burn if you discover that shit – think of the technological implications, or questions about why the fuck do daedric princes only care about one specific planet rather than bothing other places too, etc. It can of course all be explained away somehow (lore always can), but what will your setting look like after you're done? Unless you specifically plan to run with literal magic in space from the get go, it's not gonna end well.
Star Trek's always managed it, often in pretty insane ways (Trelane getting his powers from a generator hidden inside a mirror and Apollo from an "extra gland" in his upper body).

Nirn and the surrounding space could just have some unique type of energy uncommon to the rest of the universe, I suppose - hence why magic can only be channelled within that sphere, and why the Daedra can't leave.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.
The problem with that is that Nirn has magic and deals with outerplanar entities and shit like that. Whatever sci-fi setting you've got going on is going to crash and burn if you discover that shit – think of the technological implications, or questions about why the fuck do daedric princes only care about one specific planet rather than bothing other places too, etc. It can of course all be explained away somehow (lore always can), but what will your setting look like after you're done? Unless you specifically plan to run with literal magic in space from the get go, it's not gonna end well.
Star Trek's always managed it, often in pretty insane ways (Trelane getting his powers from a generator hidden inside a mirror and Apollo from an "extra gland" in his upper body).

Nirn and the surrounding space could just have some unique type of energy uncommon to the rest of the universe, I suppose - hence why magic can only be channelled within that sphere, and why the Daedra can't leave.
CHIM isn't real and is actually Vivec doing a shitload of shrooms that made him trip balls so hard his psychic powers (those exists in sci-fi) warped the planet.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,114
Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.

Fallout's trickier because you'd have to have some Star Trek TOS style "parallel Earth" thing going on, which always sucks absolute dick.
The wear and tear on the St. Louis Arch looks more like nukes than simple "climate change". Maybe it IS Fallout Earth.
Since Bethesda already established in Fallout 3, via the Mothership Zeta expansion, that aliens have been abducting humans for, at the least, centuries prior to the nuclear apocalypse, it would be easy to integrate Fallout's post-apocalyptic Earth into a Starfield setting where human civilization was re-formed in another star system and eventually became advanced enough to expand and return to Earth.

Integrating the Elder Scrolls setting would be a horrendous blunder, unless Bethesda has given up on developing more Elder Scrolls games.
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
265
Most people would probably despise it but I actually love the idea of Nirn existing in the "real" universe, just in some distant corner of the galaxy. Not in Starfield though, that's not the right venue.

Fallout's trickier because you'd have to have some Star Trek TOS style "parallel Earth" thing going on, which always sucks absolute dick.
The wear and tear on the St. Louis Arch looks more like nukes than simple "climate change". Maybe it IS Fallout Earth.
Since Bethesda already established in Fallout 3, via the Mothership Zeta expansion, that aliens have been abducting humans for, at the least, centuries prior to the nuclear apocalypse, it would be easy to integrate Fallout's post-apocalyptic Earth into a Starfield setting where human civilization was re-formed in another star system and eventually became advanced enough to expand and return to Earth.

Integrating the Elder Scrolls setting would be a horrendous blunder, unless Bethesda has given up on developing more Elder Scrolls games.
C0da already exists. People are still sperging out over it so I can only imagine the industrial strength butt cream that would be required if Starfield makes it canon.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,113
The wear and tear on the St. Louis Arch looks more like nukes than simple "climate change". Maybe it IS Fallout Earth.
The St Louis Arch wouldn't survive nukes nor would it survive the wear and tear of the long march of time that turned the city into nothing but sand.
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
265
The wear and tear on the St. Louis Arch looks more like nukes than simple "climate change". Maybe it IS Fallout Earth.
The St Louis Arch wouldn't survive nukes nor would it survive the wear and tear of the long march of time that turned the city into nothing but sand.
The St. Louis Arch can survive direct (no buildings to buffer the blast) aftershock from up to 6 miles out.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
Skyrim didn't have fishing until the release of its 10 year anniversary edition, so we'll have to wait until 2033 for Starfield to get it.
 

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
472
No fucking land vehicles??

:decline:
You could easily see this from the marketing material already. It was actually quite funny how they showed some of the settlements and not a single vehicle was shown.

I would've expected them to at least somehow jerry-rig an ATV in to the game for the wilderness planets, but I guess having early 00's physics interactions and rendering rate was too big of a challenge for the Power of The Creation Engine™. Ladders are also still not on the menu.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Hahaha.,....get fucked. Shit ass game. FONV with mods has more mechanics and features than this piece of trash, including vehicles and vertibirds that you can fly yourself, drive automatically and provide fire support and air strikes on various targets. Plus base building via mods. On that ancient engine version that NV runs on. Grappling hook, prone mode, leaning, actual scopes (see b42 optics) with in game editor, f04 quickloot system and the list goes on. 25 years in the making....PR speak for idiots.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Considering that NV has a modding scene that's been going strong for thirteen years, I'd hope so.
Versus a game that's supposedly been in concept or development stage for 25 years...that would make it the longest developed game ever. The amount of bullshit is out of this world. And a game like this should not have "oh there's no fishing", "oh there's no land vehicles", "oh there's loading screens". MF it should have everything and more. Shit ass game form a hack company.
 

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