AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
That's easy, they can give the player as many landing zones as the biome variety presupposes. Then "landing zone" means "fast travel within the planet".Ok, after having actually watched the interview; Todd talks about how some planets have multiple biomes with creatures specific to that biome that are largely found there. This is confusing with the statement of no land vehicles, are players supposed to actually dredge that distance on foot or land the ship explore a certain radius and take off and land again in another area? This all seems counter productive, is the actual reason what Butter said about loading times for fast moving objects? Is their engine from 1997 still having those kinds of issues? (Yes I'm aware it had those issues even in Fallout 4 if you used setav speedmult and raised it too high in the console)
Landing zones aren't pre-determined as the Starfield Direct showed that you could pick any spot on the planet to land with the presenter selecting a spot in between two points of interest on the New Atlantis planet.I think it implies that exploration happens within relatively short distances of the ships - which would also explain why landing is scripted (probably landing spots are also already determined)I find the revelation of no land vehicles to be extremely concerning.
It's not impossible to have a landing zone equally distanced from multiple biomes, so the player can gather data from all of them faster. Dredging the distance back to the ship could be solved in multiple ways - how about sending a robot back to the ship with the samples? Also, I'm not sure what classifies as "within relatively short distance of the ships" - five minutes real time walking in Fallout 4 is quite a lot of ingame distance, isn't it? I haven't played anything from Bethesda past FNV.