TheDarkUrge
Educated
- Joined
- Aug 21, 2023
- Messages
- 213
How fast will this game be cracked? Not gonna get tricked into buying two unfinished RPGs in a year
Half-Life 2's main menu is indicative of a game that has spent too long in development because they have a different one for each chapter, it also focuses on the levels just as the game does, less on the characters, enemies and shooting.Half Life 2's start screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn't care.
bethesda has made one (1) title screen that wasn't completely bland text-on-background
That's why I said Mass Effect's start screen showed how it was trying to bring back classic science fiction.Planet (or space station) silhouettes are a staple of scifi. Space is vast and empty and these shots impress that upon you.
I didn't post those main menu screenshots because fantasy > science fiction, but because I had them installed and I could point out how for example Dungeon Lords, a game about going into dungeons, killing monsters and getting loot has all that baked into the menu. It has nothing to do with taste, unless you mean that if the main menu doesn't appeal to you then the rest of the game probably won't either.I'm going to say this comes down to diverging tastes. Personally, I dislike the busy renaissance scenes depicted in most fantasy cover/menu art. I prefer things kept simple and clean, conveying the tone without depicting much at all. Brevity is the soul of wit and all that.
Well apparently since it won't have Denuvo and just the steam protection that means day 1 (or day 0 whatever the naming convention is these days).How fast will this game be cracked? Not gonna get tricked into buying two unfinished RPGs in a year
I have preordered 1.5 years ago when I signed up for Gamepass.$70 for Skyrim in Space.
Be honest, how many of you have already preordered?
that's genuinely cool. I love it when they have your previous played session on the title screen so you know your save file is intact still. I like also seeing mod-manager in game, I hate having to go out of game to mess around with that stuff. Similarly I like UIs like WoW and Xcom where they show your characters on the title screen. One of the biggest advantages though doing a UI like this does for you is that you can basically see what your in-game visual quality is representative of, you can see how fast the popin/LOD is and its extremely useful for troubleshooting without having to load into the game. The only reason not to do it is that your game itself is too weighty so you need a static menu to prevent it either 1. running like a POS thus causing a bad first impression or 2. Prevent having to load everything in the logos - which btw is why so many AAA games have so many damn logo intros because sometimes they're hiding load times (or in the case of Mass Effect 2 the developers are idiots and have the load times tied to the video length!).Sidebar, Jagged Alliance 3 does the same thing. Even better it shows your most recently active squad overlooking the sector they were last in. Just such a nice connection with my team starting right when I boot up the game. Love this trend (and yes, that means thank you XCOM).
This is hilarious, why couldn't they just make Power Armor but tall? you already have the tech to do it why is it so fucking difficult Todd?!You see that mech? You can't pilot it.
"0-day". has always been.naming convention is
The actual background art is a dark featureless planetoid, reminding us of the swarthy cast
Yeah but that already happened and the game sold way more than anyone expected, including Larian.You've got it backwards. BG3 released a month early because Larian was shitting bricks that they wouldn't get their release uptick sales numbers.
Different start screens depending on which chapter your last save was on, Portal 2 also did this.I think HL2 also only showed scenes from places you'd explored recently? Like you didn't see some of the big set pieces until after you'd played through them. Been a while though so I may be dreaming this.
It has nothing to do with taste, unless you mean that if the main menu doesn't appeal to you then the rest of the game probably won't either.
I think when you get to the point where you're offhandedly calling Arthur Clarke a hack, you should reconsider whether your critique stands up to scrutiny or if might be tinged with a bit too much of the tism.The background art is also reminding the viewer of 2001, the pretentious film written by a hack writer and that aimed for topics so big it couldn't but underdeliver.
Yeah but that already happened and the game sold way more than anyone expected, including Larian.You've got it backwards. BG3 released a month early because Larian was shitting bricks that they wouldn't get their release uptick sales numbers.
Yes but that happened AFTER they pushed the release date back almost a month.
So quaint to think back to those halcyon days. We had no idea what was in store.horse armour
that's the armor from Fallout 1. Lol. Old games used to rip off everythingHalf-Life 2's main menu is indicative of a game that has spent too long in development because they have a different one for each chapter, it also focuses on the levels just as the game does, less on the characters, enemies and shooting.Half Life 2's start screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn't care.
bethesda has made one (1) title screen that wasn't completely bland text-on-background