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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

JamesDixon

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The game basically requires you to run FSR to maintain decent performance. Even CP2077 ran better than this turd while delivering waaaaay better graphics.

https://www.digitaltrends.com/computing/starfield-pc-performance-best-settings-fsr-2/

As mentioned, each of the graphics presets in Starfield automatically turn FSR 2 on. The Ultra preset uses a 75% render resolution, High uses a 62% render resolution, and both Medium and Low use 50%. Those changes have a massive impact on performance.

starfield-benchmarks.jpg

I keep telling people that modern developers are so retarded that they have to rely upon early 2000s texture sizes to get decent performance by forcing upscaling. Think about that for a second. They can't get the performance from a modern GPU unless they use texture sizes from the early 2000s when early 3D cards were much weaker but still had superior performance.
 

Gargaune

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Here, watch a review from someone who knows Bethesda games:



TLDW said:
Skyrim in Space, not Fallout 4 in Space. 45 hours played, "barely scratched the surface." Bug counter: 6 minor ones, 1 broken quest start. Performance stable (~90FPS?) at 1440p Ultra on a 13900KS with a 4090, heavier on the GPU than the CPU.

Main quest at the player's discretion, very freeform, important but not urgent. Side quests "improved." Persuasion is cool, combat is okay-ish, stealth is the usual, lockpicking gets old, enemy AI "surprisingly good" with tactics (except "monumentally dumb about stealth"), remote companion control is gone and they're stupider than enemies. Lots of weapon variety, careful about space suits 'cause Todd likes to automatically kick you out of the ship when you land.

Space flight disappointing, orbit only, the controls are "horrible." No joystick, controller is better than mouse (fuck's sake). Outposts are very different from settlements, very streamlined, you build whole units, they can produce resources and you can squirrel away unwanted companions since your ship has only so much room. Ship building looks cool, but you have viability parameters.

UI is "standard" for Bethesda (lol). The HUD sucks as usual, non-modular, stupid XP and location notices in the middle of the fucking screen.

Conclusion - thoroughly enjoying it, very stable, looks replayable. Mods will fix the rest.
 

Lyric Suite

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I made an exception with BG3 because i was curious to see how far down the rabbit hole went and ended up giving up on it because the writing pissed me off, but you knew that already.

With that said, i'll say it right here and now: BG3 is likely the superior game in every way possible, despite the faggotry and the poz.

Bethesda are the kings of mediocrity, ineptitude and stupidity. You would have to try really, REALLY hard to make a worst game than them.

In Anno Domini 2023 I am willing to accept lower standards for a game in exchange for a lower amount of deranged liberasts either making it or visible in it.

Is that the case though?

I have an hard time believing Todd Howard isn't chasing the ESG clout like everybody else. If the game lacks poz it is likely because they are inept even at doing that.
 

Orud

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I keep telling people that modern developers are so retarded that they have to rely upon early 2000s texture sizes to get decent performance by forcing upscaling. Think about that for a second. They can't get the performance from a modern GPU unless they use texture sizes from the early 2000s when early 3D cards were much weaker but still had superior performance.
You mean resolution my dude, not texture sizes.
 

Mortmal

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And just like that, the Codex trusts reviews from gaming journalist and e-celebs. When it's something you hated, codex, before even knowing what it was, then journalist and youtubers are the end all be all of opinions. Go get your asshole stretched by a bear. You are the NPC meme.

images
It was highly unlikely that Starfield would receive an overwhelmingly positive review in the press shortly after the release of Baldur's Gate 3. Baldur's Gate 3 not only excels in every aspect until you reach Act 3, but it's also notably progressive, aligning perfectly with contemporary rulers and gafam agendas. This results in favorable coverage across various media outlets. A similar scenario occurred with Disco Elysium, where even non-specialized media platforms discussed the game, largely due to its strong network presence. While I haven't played Starfield myself, I'm not expecting it to be a life simulator set in space,more like something resembling a space-themed Fallout 4.
 
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JamesDixon

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I keep telling people that modern developers are so retarded that they have to rely upon early 2000s texture sizes to get decent performance by forcing upscaling. Think about that for a second. They can't get the performance from a modern GPU unless they use texture sizes from the early 2000s when early 3D cards were much weaker but still had superior performance.
You mean resolution my dude, not texture sizes.
No, FSR and DLSS both require texture sizes that are roughly what we had back in the 2000s and are upscaled to the proper resolution. In order words, the textures are like 240x240 and upscaled to 1080p and higher. Combine that with the use of fake frames they need to get actual performance.

Texture sizes are based upon the resolution of the texture by the way. ;)
 

Zeriel

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And just like that, the Codex trusts reviews from gaming journalist and e-celebs. When it's something you hated, codex, before even knowing what it was, then journalist and youtubers are the end all be all of opinions. Go get your asshole stretched by a bear. You are the NPC meme.

images
It was highly unlikely that Starfield would receive an overwhelmingly positive review in the press shortly after the release of Baldur's Gate 3. Baldur's Gate 3 not only excels in every aspect until you reach Act 3, but it's also notably progressive, aligning perfectly with contemporary rulers and gafam agendas. This results in favorable coverage across various media outlets. A similar scenario occurred with Disco Elysium, where even non-specialized media platforms discussed the game, largely due to its strong network presence. While I haven't played Starfield myself, I'm not expecting it to be a life simulator set in space,more like something resembling something like a space-themed Fallout 4.

The combat already looks way better than Fallout 4. That was one of my biggest criticisms of F4. Even if you accepted that it was braindead game that shouldn't have the Fallout name attached to it... it didn't really work as a brainless shooter, it wasn't very fun to shootan. Starfield looks a lot closer to a Cyberpunk or Far Cry level of shootan fun, if you turn off your brain.

I'm sure shipbuilding and spacebattles isn't autistically deep, but it's another nice minigame to throw on top to flesh things out. Overall I'd be inclined to agree that this seems to be a better realization of the core appeal of Fallout 4, it actually comes closer to succeeding at what that was trying to do... or accidentally ended up being all about.

One thing that still seems dumb to me is how there is no real point to making outposts characteristically yours, instead of just ugly resource harvesters. They really need some sort of "visit other people's outposts online" feature to make that serve any purpose. Real co-op isn't necessary here, just something that lets people Animal Crossing it up a bit. These games could also stand to learn a lot from 7 Days to Die in its earlier builds for base functionality. That's still the only game I've played where base building in a FPS feels impactful and meaningful because you face these periodic attacks that are seriously threatening and create a nice gameplay loop. I keep waiting for someone to make a big budget version of that, it's like the ultimate, untapped appeal of the Minecraft genre, providing a reason to do that stuff that isn't reliant on socializing.
 

Non-Edgy Gamer

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Here, watch a review from someone who knows Bethesda games:



TLDW said:
Skyrim in Space, not Fallout 4 in Space. 45 hours played, "barely scratched the surface." Bug counter: 6 minor ones, 1 broken quest start. Performance stable (~90FPS?) at 1440p Ultra on a 13900KS with a 4090, heavier on the GPU than the CPU.

Main quest at the player's discretion, very freeform, important but not urgent. Side quests "improved." Persuasion is cool, combat is okay-ish, stealth is the usual, lockpicking gets old, enemy AI "surprisingly good" with tactics (except "monumentally dumb about stealth"), remote companion control is gone and they're stupider than enemies. Lots of weapon variety, careful about space suits 'cause Todd likes to automatically kick you out of the ship when you land.

Space flight disappointing, orbit only, the controls are "horrible." No joystick, controller is better than mouse (fuck's sake). Outposts are very different from settlements, very streamlined, you build whole units, they can produce resources and you can squirrel away unwanted companions since your ship has only so much room. Ship building looks cool, but you have viability parameters.

UI is "standard" for Bethesda (lol). The HUD sucks as usual, non-modular, stupid XP and location notices in the middle of the fucking screen.

Conclusion - thoroughly enjoying it, very stable, looks replayable. Mods will fix the rest.

>doesn't explore planets
>hasn't finished the game's 15-hour main story, which he claims to be focusing on, despite playing for 2 weeks
>10/10 great gaem!
Sounds like a Bethesduh game reviewer alright.
 

Stavrophore

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Was there any benefit of fully building a settlement in FO4? Or its just pure autism?

It contributes nothing to the rpg side of the game, it makes the easy game even easier, it's busywork in order for you to have 20k bottles of purified water, it breaks survival mode, it makes the game scrap simulator. There's plenty of reason to avoid this retarded shit.
 

JamesDixon

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For those retards that think I'm wrong about texture size=/=texture resolution.

Standard Texture Sizes​


Most graphics hardware requires that your texture images always be a size that is a power of two in each dimension. That means you can use any of the following choices for a texture size: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, or so on (but unless you have a really high-end card, you’ll probably need to stop there).

The textures don’t usually have to be square: they don’t have to have the same size in both dimensions. But each dimension does usually have to be a power of two. So 64 × 128 is all right, for instance, or 512 × 32, or 256 × 256. But you can’t make a texture image that is 200 × 200 pixels, since 200 isn’t a power of two.

By default, Panda3D will automatically rescale any texture image down to the nearest smaller power of two when you read it from disk, so you usually don’t have to think about this–but your application will load faster if you scale your textures properly in the first place.

If you would like Panda3D to rescale your images up to the next larger power of two instead of down to the next smaller power of two, use:

https://docs.panda3d.org/1.10/python/programming/texturing/choosing-a-texture-size

https://gamedev.stackexchange.com/questions/64106/best-practices-of-texture-size

Texture size is the resolution of the texture and is in a power of 2.
 
Last edited:

Stavrophore

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Here, watch a review from someone who knows Bethesda games:



TLDW said:
Skyrim in Space, not Fallout 4 in Space. 45 hours played, "barely scratched the surface." Bug counter: 6 minor ones, 1 broken quest start. Performance stable (~90FPS?) at 1440p Ultra on a 13900KS with a 4090, heavier on the GPU than the CPU.

Main quest at the player's discretion, very freeform, important but not urgent. Side quests "improved." Persuasion is cool, combat is okay-ish, stealth is the usual, lockpicking gets old, enemy AI "surprisingly good" with tactics (except "monumentally dumb about stealth"), remote companion control is gone and they're stupider than enemies. Lots of weapon variety, careful about space suits 'cause Todd likes to automatically kick you out of the ship when you land.

Space flight disappointing, orbit only, the controls are "horrible." No joystick, controller is better than mouse (fuck's sake). Outposts are very different from settlements, very streamlined, you build whole units, they can produce resources and you can squirrel away unwanted companions since your ship has only so much room. Ship building looks cool, but you have viability parameters.

UI is "standard" for Bethesda (lol). The HUD sucks as usual, non-modular, stupid XP and location notices in the middle of the fucking screen.

Conclusion - thoroughly enjoying it, very stable, looks replayable. Mods will fix the rest.

>doesn't explore planets
>hasn't finished the game's 15-hour main story, which he claims to be focusing on, despite playing for 2 weeks
>10/10 great gaem!
Sounds like a Bethesduh game reviewer alright.


Gopher was one of the few who started the whole "immersiun" movement for skyrim. We get retarded immersion mods for years[frostfall, camping, "immersive" armors, weapons, basically everyone was trying to slap "immersion" into mod description] and not gameplay enhancing mods, frameworks and fixes because of people like him.
 

Mortmal

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Was there any benefit of fully building a settlement in FO4? Or its just pure autism?

It contributes nothing to the rpg side of the game, it makes the easy game even easier, it's busywork in order for you to have 20k bottles of purified water, it breaks survival mode, it makes the game scrap simulator. There's plenty of reason to avoid this retarded shit.
Yes, but remember what you're discussing here. It's a toy designed for kids, a game that does not align with your personal preferences nor age group. However, if you have young kids or younger siblings, you'll observe them deriving immense enjoyment from it. Same for skyrim.
 

Moink

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It's part of the main quest and there's a bunch of perks based around it, there's no chance it was a "last minute addition".
 

Non-Edgy Gamer

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Yes, but remember what you're discussing here. It's a toy designed for kids, a game that does not align with your personal preferences nor age group. However, if you have young kids or younger siblings, you'll observe them deriving immense enjoyment from it. Same for skyrim.
Letting your kids play a Bethesda game is irresponsible parenting. It's pure autism and a waste of time.

Look at people like Clockwork Cuck and his 1000 hour playtimes of these walking sims with dozens of mods that probably took hours to look up and choose themselves. No wonder the guy thirsted after a tranny online. He probably never leaves the house.

Nah. Buy your kid a skateboard. Even if he gets killed in traffic, it'd be a better fate than that.
 

Stavrophore

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Was there any benefit of fully building a settlement in FO4? Or its just pure autism?

It contributes nothing to the rpg side of the game, it makes the easy game even easier, it's busywork in order for you to have 20k bottles of purified water, it breaks survival mode, it makes the game scrap simulator. There's plenty of reason to avoid this retarded shit.
Yes, but remember what you're discussing here. It's a toy designed for kids, a game that does not align with your personal preferences nor age group. However, if you have young kids or younger siblings, you'll observe them deriving immense enjoyment from it. Same for skyrim.

Bethesda meeting investors:
Todd: "Cool so i and Pete had derived great plan to increase the engagement metric, we will slap the kids builder game to our RPG"
Investor: And that will work?
Todd: Yes, we know that children will play the game despite the rating and its like building sand castles for them
Investor: Hmm if slapping genres work like that, why not to place another module, maybe dedicated sexual module for older players who enjoy this side of game instead of exploration and roleplay?
Todd: That's too brazen
Little was known that the Sven Vicke, the psijic order monk was watching the meeting in his aether bubble getting ideas for the next baldurs gate

Well if that works, why not slap other modules, other game elements to cater to every demographic? Just make the game mashup of various slop. Everyone will do some disjointed activities, that doesn't form any cohesive mess in terms of game mechanics, just because the engagement metrics and sales will increase as the population gets more idiotic and accepting of shit.
 
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It's part of the main quest and there's a bunch of perks based around it, there's no chance it was a "last minute addition".
You're right. I'm misremembering. They said it was on the cutting block for the longest time and they ended up keeping it because they thought it was fun.

1:18:30
 

Late Bloomer

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It's a toy designed for kids, a game that does not align with your personal preferences nor age group. However, if you have young kids or younger siblings, you'll observe them deriving immense enjoyment from it. Same for skyrim.
Skyrim, Fallout 4, and Starfield are rated M. It's always people who aren't parents that have your shit takes. What next, are you going to give dating advice without having gone on a date?



It's part of the main quest and there's a bunch of perks based around it, there's no chance it was a "last minute addition".

https://fallout.fandom.com/wiki/Fallout_4_settlements#Behind_the_scenes

During a game jam session at Bethesda, programmer Michael Dulany developed a system for building and furnishing player bases, which worked its way into Fallout 4 as the settlement workshop system. It was on the verge of being cut for a long amount of time during development, but remained in the game and became one of its tent-pole features.
 

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