Stavrophore
Most trustworthy slavic man
50% render resolution on medium settings HAHAHAHAHA.
The game basically requires you to run FSR to maintain decent performance. Even CP2077 ran better than this turd while delivering waaaaay better graphics.
https://www.digitaltrends.com/computing/starfield-pc-performance-best-settings-fsr-2/
As mentioned, each of the graphics presets in Starfield automatically turn FSR 2 on. The Ultra preset uses a 75% render resolution, High uses a 62% render resolution, and both Medium and Low use 50%. Those changes have a massive impact on performance.
TLDW said:Skyrim in Space, not Fallout 4 in Space. 45 hours played, "barely scratched the surface." Bug counter: 6 minor ones, 1 broken quest start. Performance stable (~90FPS?) at 1440p Ultra on a 13900KS with a 4090, heavier on the GPU than the CPU.
Main quest at the player's discretion, very freeform, important but not urgent. Side quests "improved." Persuasion is cool, combat is okay-ish, stealth is the usual, lockpicking gets old, enemy AI "surprisingly good" with tactics (except "monumentally dumb about stealth"), remote companion control is gone and they're stupider than enemies. Lots of weapon variety, careful about space suits 'cause Todd likes to automatically kick you out of the ship when you land.
Space flight disappointing, orbit only, the controls are "horrible." No joystick, controller is better than mouse (fuck's sake). Outposts are very different from settlements, very streamlined, you build whole units, they can produce resources and you can squirrel away unwanted companions since your ship has only so much room. Ship building looks cool, but you have viability parameters.
UI is "standard" for Bethesda (lol). The HUD sucks as usual, non-modular, stupid XP and location notices in the middle of the fucking screen.
Conclusion - thoroughly enjoying it, very stable, looks replayable. Mods will fix the rest.
I made an exception with BG3 because i was curious to see how far down the rabbit hole went and ended up giving up on it because the writing pissed me off, but you knew that already.
With that said, i'll say it right here and now: BG3 is likely the superior game in every way possible, despite the faggotry and the poz.
Bethesda are the kings of mediocrity, ineptitude and stupidity. You would have to try really, REALLY hard to make a worst game than them.
In Anno Domini 2023 I am willing to accept lower standards for a game in exchange for a lower amount of deranged liberasts either making it or visible in it.
You mean resolution my dude, not texture sizes.I keep telling people that modern developers are so retarded that they have to rely upon early 2000s texture sizes to get decent performance by forcing upscaling. Think about that for a second. They can't get the performance from a modern GPU unless they use texture sizes from the early 2000s when early 3D cards were much weaker but still had superior performance.
It was highly unlikely that Starfield would receive an overwhelmingly positive review in the press shortly after the release of Baldur's Gate 3. Baldur's Gate 3 not only excels in every aspect until you reach Act 3, but it's also notably progressive, aligning perfectly with contemporary rulers and gafam agendas. This results in favorable coverage across various media outlets. A similar scenario occurred with Disco Elysium, where even non-specialized media platforms discussed the game, largely due to its strong network presence. While I haven't played Starfield myself, I'm not expecting it to be a life simulator set in space,more like something resembling a space-themed Fallout 4.And just like that, the Codex trusts reviews from gaming journalist and e-celebs. When it's something you hated, codex, before even knowing what it was, then journalist and youtubers are the end all be all of opinions. Go get your asshole stretched by a bear. You are the NPC meme.
No, FSR and DLSS both require texture sizes that are roughly what we had back in the 2000s and are upscaled to the proper resolution. In order words, the textures are like 240x240 and upscaled to 1080p and higher. Combine that with the use of fake frames they need to get actual performance.You mean resolution my dude, not texture sizes.I keep telling people that modern developers are so retarded that they have to rely upon early 2000s texture sizes to get decent performance by forcing upscaling. Think about that for a second. They can't get the performance from a modern GPU unless they use texture sizes from the early 2000s when early 3D cards were much weaker but still had superior performance.
It was highly unlikely that Starfield would receive an overwhelmingly positive review in the press shortly after the release of Baldur's Gate 3. Baldur's Gate 3 not only excels in every aspect until you reach Act 3, but it's also notably progressive, aligning perfectly with contemporary rulers and gafam agendas. This results in favorable coverage across various media outlets. A similar scenario occurred with Disco Elysium, where even non-specialized media platforms discussed the game, largely due to its strong network presence. While I haven't played Starfield myself, I'm not expecting it to be a life simulator set in space,more like something resembling something like a space-themed Fallout 4.And just like that, the Codex trusts reviews from gaming journalist and e-celebs. When it's something you hated, codex, before even knowing what it was, then journalist and youtubers are the end all be all of opinions. Go get your asshole stretched by a bear. You are the NPC meme.
Here, watch a review from someone who knows Bethesda games:
TLDW said:Skyrim in Space, not Fallout 4 in Space. 45 hours played, "barely scratched the surface." Bug counter: 6 minor ones, 1 broken quest start. Performance stable (~90FPS?) at 1440p Ultra on a 13900KS with a 4090, heavier on the GPU than the CPU.
Main quest at the player's discretion, very freeform, important but not urgent. Side quests "improved." Persuasion is cool, combat is okay-ish, stealth is the usual, lockpicking gets old, enemy AI "surprisingly good" with tactics (except "monumentally dumb about stealth"), remote companion control is gone and they're stupider than enemies. Lots of weapon variety, careful about space suits 'cause Todd likes to automatically kick you out of the ship when you land.
Space flight disappointing, orbit only, the controls are "horrible." No joystick, controller is better than mouse (fuck's sake). Outposts are very different from settlements, very streamlined, you build whole units, they can produce resources and you can squirrel away unwanted companions since your ship has only so much room. Ship building looks cool, but you have viability parameters.
UI is "standard" for Bethesda (lol). The HUD sucks as usual, non-modular, stupid XP and location notices in the middle of the fucking screen.
Conclusion - thoroughly enjoying it, very stable, looks replayable. Mods will fix the rest.
Just a dumb minigame to give the player busywork. I think I built a fence around my settlement and then ignored the feature for the rest of the game.Was there any benefit of fully building a settlement in FO4? Or its just pure autism?
Was there any benefit of fully building a settlement in FO4? Or its just pure autism?
Standard Texture Sizes
Most graphics hardware requires that your texture images always be a size that is a power of two in each dimension. That means you can use any of the following choices for a texture size: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, or so on (but unless you have a really high-end card, you’ll probably need to stop there).
The textures don’t usually have to be square: they don’t have to have the same size in both dimensions. But each dimension does usually have to be a power of two. So 64 × 128 is all right, for instance, or 512 × 32, or 256 × 256. But you can’t make a texture image that is 200 × 200 pixels, since 200 isn’t a power of two.
By default, Panda3D will automatically rescale any texture image down to the nearest smaller power of two when you read it from disk, so you usually don’t have to think about this–but your application will load faster if you scale your textures properly in the first place.
If you would like Panda3D to rescale your images up to the next larger power of two instead of down to the next smaller power of two, use:
Here, watch a review from someone who knows Bethesda games:
TLDW said:Skyrim in Space, not Fallout 4 in Space. 45 hours played, "barely scratched the surface." Bug counter: 6 minor ones, 1 broken quest start. Performance stable (~90FPS?) at 1440p Ultra on a 13900KS with a 4090, heavier on the GPU than the CPU.
Main quest at the player's discretion, very freeform, important but not urgent. Side quests "improved." Persuasion is cool, combat is okay-ish, stealth is the usual, lockpicking gets old, enemy AI "surprisingly good" with tactics (except "monumentally dumb about stealth"), remote companion control is gone and they're stupider than enemies. Lots of weapon variety, careful about space suits 'cause Todd likes to automatically kick you out of the ship when you land.
Space flight disappointing, orbit only, the controls are "horrible." No joystick, controller is better than mouse (fuck's sake). Outposts are very different from settlements, very streamlined, you build whole units, they can produce resources and you can squirrel away unwanted companions since your ship has only so much room. Ship building looks cool, but you have viability parameters.
UI is "standard" for Bethesda (lol). The HUD sucks as usual, non-modular, stupid XP and location notices in the middle of the fucking screen.
Conclusion - thoroughly enjoying it, very stable, looks replayable. Mods will fix the rest.
>doesn't explore planets
>hasn't finished the game's 15-hour main story, which he claims to be focusing on, despite playing for 2 weeks
>10/10 great gaem!
Sounds like a Bethesduh game reviewer alright.
Yes, but remember what you're discussing here. It's a toy designed for kids, a game that does not align with your personal preferences nor age group. However, if you have young kids or younger siblings, you'll observe them deriving immense enjoyment from it. Same for skyrim.Was there any benefit of fully building a settlement in FO4? Or its just pure autism?
It contributes nothing to the rpg side of the game, it makes the easy game even easier, it's busywork in order for you to have 20k bottles of purified water, it breaks survival mode, it makes the game scrap simulator. There's plenty of reason to avoid this retarded shit.
Pure autism. In the Fallout 4 documentary they said it was a last minute addition to game which explains why it felt so tacked on. Said the mode was created by a guy at some Game Jam event.Was there any benefit of fully building a settlement in FO4? Or its just pure autism?
Letting your kids play a Bethesda game is irresponsible parenting. It's pure autism and a waste of time.Yes, but remember what you're discussing here. It's a toy designed for kids, a game that does not align with your personal preferences nor age group. However, if you have young kids or younger siblings, you'll observe them deriving immense enjoyment from it. Same for skyrim.
Pretty sure Pete Hines said you could destroy the Riverwood mill and it would affect the cost of goods up and down the province of Skyrim.Wasn't this said by Molyneux about Fable?"you can change the economy of a town by sabotaging an orchard!"
Yes, but remember what you're discussing here. It's a toy designed for kids, a game that does not align with your personal preferences nor age group. However, if you have young kids or younger siblings, you'll observe them deriving immense enjoyment from it. Same for skyrim.Was there any benefit of fully building a settlement in FO4? Or its just pure autism?
It contributes nothing to the rpg side of the game, it makes the easy game even easier, it's busywork in order for you to have 20k bottles of purified water, it breaks survival mode, it makes the game scrap simulator. There's plenty of reason to avoid this retarded shit.
Todd: "Cool so i and Pete had derived great plan to increase the engagement metric, we will slap the kids builder game to our RPG"
Investor: And that will work?
Todd: Yes, we know that children will play the game despite the rating and its like building sand castles for them
Investor: Hmm if slapping genres work like that, why not to place another module, maybe dedicated sexual module for older players who enjoy this side of game instead of exploration and roleplay?
Todd: That's too brazen
Little was known that the Sven Vicke, the psijic order monk was watching the meeting in his aether bubble getting ideas for the next baldurs gate
You're right. I'm misremembering. They said it was on the cutting block for the longest time and they ended up keeping it because they thought it was fun.It's part of the main quest and there's a bunch of perks based around it, there's no chance it was a "last minute addition".
Skyrim, Fallout 4, and Starfield are rated M. It's always people who aren't parents that have your shit takes. What next, are you going to give dating advice without having gone on a date?It's a toy designed for kids, a game that does not align with your personal preferences nor age group. However, if you have young kids or younger siblings, you'll observe them deriving immense enjoyment from it. Same for skyrim.
It's part of the main quest and there's a bunch of perks based around it, there's no chance it was a "last minute addition".
During a game jam session at Bethesda, programmer Michael Dulany developed a system for building and furnishing player bases, which worked its way into Fallout 4 as the settlement workshop system. It was on the verge of being cut for a long amount of time during development, but remained in the game and became one of its tent-pole features.