Much of the scope and scale is an illusion, says soy boy Luke Stephens
This thing never had a chance in the year of Baldings gate 3
Wasn't this said by Molyneux about Fable?"you can change the economy of a town by sabotaging an orchard!"
Much of the scope and scale is an illusion, says soy boy Luke Stephens
At the end of the day it's about creating a 4k rendered image at acceptable framerates. Current Gen Consoles (and GPUs) simply can't do that without up-scaling tricks.
Some interesting comments on the gameplay in the last part of the video:
Go get your asshole stretched by a bear. You are the NPC meme.
You know you will be playing and posting opinions in 2 weeks time, like you did with Baldur's Gate 3.You know the Codex is full of fags now if people are genuinely, unironitcally considering playing this normie filth.
Ruh roh. Looks like the reviews are on the tepid side.Starfield is an amalgam of every Bethesda game, but not quite an evolution
...
One mission had me searching for a specific location on an uninhabited planet. I misunderstood the (admittedly simple) instructions, so I spent the next twenty minutes traveling from landmark to landmark fairly aimlessly. I’ll try to avoid the comparisons to No Man’s Sky, but Starfield similarly equips you with a scanner that you can use to discover points of interest around the planets so you don’t have to wander in circles.
This is where I started to see the cracks in the foundation.
Save for a few rocks to mine or creatures to kill, there was virtually nothing to do on this planet. In No Man’s Sky, if you happen to land in an especially lifeless area of a planet, you can just hop back in your ship and fly a few miles in any direction until you find something worth exploring. In Starfield, there are only a few preset landing spots on every planet. And on a vast majority of those planets, there’s very little to see or do once you land.
This was especially jarring because it’s counter to everything that has made previous Bethesda games shine. You couldn’t walk for ten minutes in any direction in Oblivion or Skyrim without stumbling upon a new quest, a strange NPC, or a tempting cave. And while the post-apocalypse of Fallout 3 and Fallout 4 is more desolate than the high fantasy world of Tamriel, there’s a terrifying threat around nearly every corner trying to kill you.
Starfield might have more to do than all four of the games I mentioned above, but it’s spread out over a universe far, far larger than all of their game worlds combined.
This wouldn’t be nearly as big an obstacle if actually playing the game was more dynamic and interesting. While Starfield contains elements of several other Bethesda games, it’s most similar to Fallout due to the fact that the combat revolves around guns. Unlike Fallout, Starfield doesn’t have a V.A.T.S. system to give players granular control of their shots. Starfield also doesn’t have a cover system like Gears of War or any of the modern conveniences of most recent first- and third-person shooters. Instead, you shoot bullet-sponge enemies over and over again until they die. Rinse and repeat. There are a wide variety of guns to choose from, as well as explosives and melee weapons, but this is far from the most engaging combat system in an RPG.
Space combat is just as rote, and although swapping energy between the ship’s systems to divert more power to the shields or get your grav drive ready in order to escape a lopsided fight can be exhilarating, shooting other ships isn’t all that different from shooting other people. I certainly haven’t gone out of my way to engage in space combat so far.
It’s a shame because, despite my grievances, I can’t wait to spend more time with Starfield. The space exploration group you join early on in the story, Constellation, is full of some of the most well-written and entertaining characters Bethesda has ever created. And there are so many gameplay systems I’ve yet to dive into. I’ve only built a single small outpost, but I already have plans for a thriving space colony where I’ll station my most talented companions.
There were concerns early on that Starfield was too big for its own good. I think those concerns were justified. This game simply doesn’t take advantage of this developer’s or their engine’s best assets. And yet, it has done enough to hook me, at least to see the story through. More than anything, I’m excited to see what the modding community will do with Starfield once they get their hands on it. Maybe they can finish what Bethesda started.
https://bgr.com/entertainment/starf...ery-bethesda-game-but-not-quite-an-evolution/
Ruh roh. Looks like the reviews are on the tepid side.Starfield is an amalgam of every Bethesda game, but not quite an evolution
...
One mission had me searching for a specific location on an uninhabited planet. I misunderstood the (admittedly simple) instructions, so I spent the next twenty minutes traveling from landmark to landmark fairly aimlessly. I’ll try to avoid the comparisons to No Man’s Sky, but Starfield similarly equips you with a scanner that you can use to discover points of interest around the planets so you don’t have to wander in circles.
This is where I started to see the cracks in the foundation.
Save for a few rocks to mine or creatures to kill, there was virtually nothing to do on this planet. In No Man’s Sky, if you happen to land in an especially lifeless area of a planet, you can just hop back in your ship and fly a few miles in any direction until you find something worth exploring. In Starfield, there are only a few preset landing spots on every planet. And on a vast majority of those planets, there’s very little to see or do once you land.
This was especially jarring because it’s counter to everything that has made previous Bethesda games shine. You couldn’t walk for ten minutes in any direction in Oblivion or Skyrim without stumbling upon a new quest, a strange NPC, or a tempting cave. And while the post-apocalypse of Fallout 3 and Fallout 4 is more desolate than the high fantasy world of Tamriel, there’s a terrifying threat around nearly every corner trying to kill you.
Starfield might have more to do than all four of the games I mentioned above, but it’s spread out over a universe far, far larger than all of their game worlds combined.
This wouldn’t be nearly as big an obstacle if actually playing the game was more dynamic and interesting. While Starfield contains elements of several other Bethesda games, it’s most similar to Fallout due to the fact that the combat revolves around guns. Unlike Fallout, Starfield doesn’t have a V.A.T.S. system to give players granular control of their shots. Starfield also doesn’t have a cover system like Gears of War or any of the modern conveniences of most recent first- and third-person shooters. Instead, you shoot bullet-sponge enemies over and over again until they die. Rinse and repeat. There are a wide variety of guns to choose from, as well as explosives and melee weapons, but this is far from the most engaging combat system in an RPG.
Space combat is just as rote, and although swapping energy between the ship’s systems to divert more power to the shields or get your grav drive ready in order to escape a lopsided fight can be exhilarating, shooting other ships isn’t all that different from shooting other people. I certainly haven’t gone out of my way to engage in space combat so far.
It’s a shame because, despite my grievances, I can’t wait to spend more time with Starfield. The space exploration group you join early on in the story, Constellation, is full of some of the most well-written and entertaining characters Bethesda has ever created. And there are so many gameplay systems I’ve yet to dive into. I’ve only built a single small outpost, but I already have plans for a thriving space colony where I’ll station my most talented companions.
There were concerns early on that Starfield was too big for its own good. I think those concerns were justified. This game simply doesn’t take advantage of this developer’s or their engine’s best assets. And yet, it has done enough to hook me, at least to see the story through. More than anything, I’m excited to see what the modding community will do with Starfield once they get their hands on it. Maybe they can finish what Bethesda started.
I'm extremely disappointed at the lack of imagination more than anything.
It's fucking space Todd, you can do anything you want, have weird alien societies and factions, crazy quests but you stick to boring ass Humans that you could copy/paste into a Fallout world and still have the same feel.
I made an exception with BG3 because i was curious to see how far down the rabbit hole went and ended up giving up on it because the writing pissed me off, but you knew that already.
With that said, i'll say it right here and now: BG3 is likely the superior game in every way possible, despite the faggotry and the poz.
Bethesda are the kings of mediocrity, ineptitude and stupidity. You would have to try really, REALLY hard to make a worst game than them.
I'm extremely disappointed at the lack of imagination more than anything.
It's fucking space Todd, you can do anything you want, have weird alien societies and factions, crazy quests but you stick to boring ass Humans that you could copy/paste into a Fallout world and still have the same feel.
It was baked in when they went with the NASA thing. That being said I think they could have made it more interesting by essentially making factions of humans more distinguished to the point that they ARE practically aliens. This is more or less what The Expanse did.
Hell, Escape Velocity Nova while it had actual alien races, also had human factions that were so different from each other in feeling that they might as well have been different races in the vein of TES. If you think about it this is a huge failure of imagination. After all, what are TES races except fantasy reflections of real world human kingdoms and empires? Bretons are Brits with some elf flavor, Imperials are of course Romans, etc. If you can't differentiate actual humans that were the source for fantasy exoticness from each other, the problem lies not in the concept, it lies in your inability to execute and be creative.
As mentioned, each of the graphics presets in Starfield automatically turn FSR 2 on. The Ultra preset uses a 75% render resolution, High uses a 62% render resolution, and both Medium and Low use 50%. Those changes have a massive impact on performance.