DarkUnderlord You are going to ban everyone who bought this day 1, right?
Wild to think my 11700k + 3070 will struggle to run this game at 2k. It doesn't even look that good.
Wanting to play 4K in current year is just retarded. You won't hit 60 even with high end hardware on most new releases. Issa scam.
at 1440p it barely does 50-60fps on fucking 3090.
For comparison at 1440p i can run Cyberpunk2077 with all bells and whistles + path tracing raytracing at ~40-50fps which looks lightyears ahead of it, has no loading screens, humans look like humans etc.
don't know why people would expect anything else but fallout 4 in space. it was pretty obvious based on the presensation footage.
People screech this again and again ITT. The issue is not that people somehow expected something better than FO4 or Skyrim. It's that this is such a massive step back, that it makes FO4 look like a competent game. At least from the few hours that I experienced, but I don't imagine it gets better.
Either it's crosbreeding result, or a hairdresser.The amount of nogs in the city is astounding. A lot of them have white people hair too. It's like they aren't even trying. Just put black people in the game. Uh, how many sir? All of them! More! More!
No, you have to play the new Zelda for vehicles (of all games).Are there at least ground vehicles in the game? It could make for a decent Star Trek simulator even with no transition from space to ground. Especially if they have events when traveling between systems that involve dealing with anomalies and shit.
That are atlas texture which are used by objects with indexing offset taking only a certain part of whole texture and use it. It's the same principle as skyrim lods and what DYNDOLOD use. Nothing new really.
Please tell me this is a joke because I can't believe how someone can fuck up something so badly. Who the fuck needs textures like that for anything.Okay I looked at a lot of the textures. They range from .5 GB up 3-4 GB in size. That's why you're getting shitty performance. These diversity failures made terrible textures that each one isn't optimized at all. Plus the dimensions are really fucked up like 115x25000. There should be no excuse for how the games look based on the size of the texture.
I used the BA2 explorer that someone made for Failout 4.
definitely got Daggerfall vibes running around the big vast planet. Not meaning in a bad way because it's filled with resources you can harvest for crafting.People keep making Fallout 4 comparisons, but this is the closest thing they've made to Daggerfall since 1996. Most of the game is procgen, you fast travel everywhere and exploration is pointless. It's just that Daggerfall had much more involved character systems and it had proper dungeons.
It's not. I started to install Cottonfield after I installed the BA2 Browser program. I opened up Constellation.BA2, Textures_01.BA2, and Old_Mars.BA2. I hovered over each texture to get the pixel size. BA2 Browser tells you how big the textures are in the window that lists all the textures.Please tell me this is a joke because I can't believe how someone can fuck up something so badly. Who the fuck needs textures like that for anything.Okay I looked at a lot of the textures. They range from .5 GB up 3-4 GB in size. That's why you're getting shitty performance. These diversity failures made terrible textures that each one isn't optimized at all. Plus the dimensions are really fucked up like 115x25000. There should be no excuse for how the games look based on the size of the texture.
I used the BA2 explorer that someone made for Failout 4.
I laughed that the programmers at Blizzard are a bunch of retarded monkeys, but apparently not only them.