ChildInTime
Savant
- Joined
- Jun 13, 2019
- Messages
- 646
Most people aren't going to pre-order a 100$ deluxe edition from Bethesda. Wait until the 6th then all gonna be playing Starfield.
Most people aren't going to pre-order a 100$ deluxe edition from Bethesda. Wait until the 6th then all gonna be playing Starfield.
have you ever been in a museum? with pictures? you know - the place where wypepo culture from previous centuries stored?Fixed that for ya. European women haven't looked like that prehistoric idol for 10,000+ years. This massive buffalo ass fetish / Africanization is a very new phenomenon propped up by (((propaganda))) and they general stupidity of an populace whose IQ is dropping faster than the panties of a 2 dollar crack whore on payday.Yeah but its just hilarious for me how works of modern degenerate fetishes look so close to those prehistoric figurines.
This shit looks like a fucking prehistoric fertility idol, or atleast what we identify as one
Im mean, lol just look at one of these
Its just artwork from cringy fetish VN.
It's not a big surprise. Large thighs, thick ass and heaving titties have been the ideal female figure since time immemorial.
It's literally designed to give niggers a boner.
Most of my Steam friends are 'dexers so I checked andSounds just like release of Fallout 4. I think at that time someone posted their Codex list of Steam friends and most there played it :DMy Steam friend list is full of people playing this
Starfield:
Baldur's Gate 3:
Of course it could still be just my 'dexian friends, right? So I checked RPGCodex Steam group. Lots of people playing BG3 atm, no Starfield in sight.
You seem jealous.So your friends are bestiality loving homsexuals getting their assholes stretched out by bears while jerking off some black warlock... got it.
Around a Skyrim modder never relax.So your friends are bestiality loving homsexuals getting their assholes stretched out by bears while jerking off some black warlock... got it.
so you mean another thing todd got absolutely correct about black populated areas? can this game be even more realistic?First off, stores are completely empty, maybe some food on a desk but their wares are all in magic pocket plane dimensions..
Average Codex userMost of my Steam friends are 'dexers so I checked andSounds just like release of Fallout 4. I think at that time someone posted their Codex list of Steam friends and most there played it :DMy Steam friend list is full of people playing this
Starfield:
Baldur's Gate 3:
Of course it could still be just my 'dexian friends, right? So I checked RPGCodex Steam group. Lots of people playing BG3 atm, no Starfield in sight.
So your friends are bestiality loving homsexuals getting their assholes stretched out by bears while jerking off some black warlock... got it.
Misplaced objects
Script errors
Inconsistencies in item properties
Faulty missions/quests
Game-breaking exploits
Missing attributes (such as tags, header flags, etc.)
Spelling/localisation errors
Is this from the same team that made the Unofficial Patches for Skyrim and Fallout 4?
That's a bit of a complicated question, but the shortest answer is "No". When setting up this project the Unofficial Patch team were consulted and invited to contribute but there have been no confirmed plans for them to be involved. The Unofficial Patch team deserve the utmost respect for the work they've put into the Elder Scrolls and Fallout patches over the years and they would absolutely be welcome to be a part of the Starfield Community Patch project.
why are you guys staying in New Atlantis all the time? Go out there and explore, the niggers are only the the city for some reason.
It's a valid criticsm but overblown by people who don't play the game.
ChatGPT will unironically do a better job at it, lol. I remember someone posting that awful speech from the hag love interest lady - Sarah or something, and then running it through AI, which rephrased the whole thing much better than the 'writers' at Bethesda.I'm looking at the skill tree for totally not dragonborn skills... and I swear someone just got tired of making names for these:
View attachment 40816
Goddamn it, just use ChatGPT at this point.
I decided to tackle the procedurally generated dungeons. So the way this works is that most planets have structures on them you can either directly land on or just discover while walking around the planet. Some of the POIs are going to be abandoned factories and somesuch with enemies (think like the abandoned buildings in Fallout 4 with raiders). And they will have random loot. Now so far I have to say that the proc gen'd dungeons look pretty good, I saw some errors of objects being generated floating in the air but for the most part they are pretty decent.
Quite a few of these locations have also randomly generated quests that can point to a hidden base on another planet etc. I would give the exploration and dungeon-exploring a 6/10 considering that it is all generated by an algorithm. So you get a lot of dungeons to explore (infinte dungeons?) and loot to collect, but the trade-off is that it's all pretty much generic.
DECOLONIZE DA HIKING!the niggers are only the the city for some reason.
Todd delete your account you're not fooling anyone.I decided to tackle the procedurally generated dungeons. So the way this works is that most planets have structures on them you can either directly land on or just discover while walking around the planet. Some of the POIs are going to be abandoned factories and somesuch with enemies (think like the abandoned buildings in Fallout 4 with raiders). And they will have random loot. Now so far I have to say that the proc gen'd dungeons look pretty good, I saw some errors of objects being generated floating in the air but for the most part they are pretty decent.
Quite a few of these locations have also randomly generated quests that can point to a hidden base on another planet etc. I would give the dungeon-delving a 6/10 considering that it is all generated by an algorithm. So you get a lot of dungeons to explore (infinte dungeons?) and loot to collect, but the trade-off is that it's all pretty much generic.
The caves are pretty boring, they usually contain a "chest" which is a huge pile of dung (seriously) that can contain some good loot, and they might have rare resources not otherwise found on the planet. From the layout, the caves I've seen had been very small, so not much to write about.I decided to tackle the procedurally generated dungeons. So the way this works is that most planets have structures on them you can either directly land on or just discover while walking around the planet. Some of the POIs are going to be abandoned factories and somesuch with enemies (think like the abandoned buildings in Fallout 4 with raiders). And they will have random loot. Now so far I have to say that the proc gen'd dungeons look pretty good, I saw some errors of objects being generated floating in the air but for the most part they are pretty decent.
Quite a few of these locations have also randomly generated quests that can point to a hidden base on another planet etc. I would give the exploration and dungeon-exploring a 6/10 considering that it is all generated by an algorithm. So you get a lot of dungeons to explore (infinte dungeons?) and loot to collect, but the trade-off is that it's all pretty much generic.
Have you gone into ones marked "cave" ? What is your experience with their layouts?
The caves are pretty boring, they usually contain a "chest" which is a huge pile of dung (seriously) that can contain some good loot, and they might have rare resources not otherwise found on the planet. From the layout, the caves I've seen had been very small, so not much to write about.
There's something poetic about digging around in piles of shit but I'm not smart enough to figure it out.The caves are pretty boring, they usually contain a "chest" which is a huge pile of dung (seriously) that can contain some good loot, and they might have rare resources not otherwise found on the planet. From the layout, the caves I've seen had been very small, so not much to write about.I decided to tackle the procedurally generated dungeons. So the way this works is that most planets have structures on them you can either directly land on or just discover while walking around the planet. Some of the POIs are going to be abandoned factories and somesuch with enemies (think like the abandoned buildings in Fallout 4 with raiders). And they will have random loot. Now so far I have to say that the proc gen'd dungeons look pretty good, I saw some errors of objects being generated floating in the air but for the most part they are pretty decent.
Quite a few of these locations have also randomly generated quests that can point to a hidden base on another planet etc. I would give the exploration and dungeon-exploring a 6/10 considering that it is all generated by an algorithm. So you get a lot of dungeons to explore (infinte dungeons?) and loot to collect, but the trade-off is that it's all pretty much generic.
Have you gone into ones marked "cave" ? What is your experience with their layouts?
stop talking to me whoreThere's something poetic about digging around in piles of shit but I'm not smart enough to figure it out.The caves are pretty boring, they usually contain a "chest" which is a huge pile of dung (seriously) that can contain some good loot, and they might have rare resources not otherwise found on the planet. From the layout, the caves I've seen had been very small, so not much to write about.I decided to tackle the procedurally generated dungeons. So the way this works is that most planets have structures on them you can either directly land on or just discover while walking around the planet. Some of the POIs are going to be abandoned factories and somesuch with enemies (think like the abandoned buildings in Fallout 4 with raiders). And they will have random loot. Now so far I have to say that the proc gen'd dungeons look pretty good, I saw some errors of objects being generated floating in the air but for the most part they are pretty decent.
Quite a few of these locations have also randomly generated quests that can point to a hidden base on another planet etc. I would give the exploration and dungeon-exploring a 6/10 considering that it is all generated by an algorithm. So you get a lot of dungeons to explore (infinte dungeons?) and loot to collect, but the trade-off is that it's all pretty much generic.
Have you gone into ones marked "cave" ? What is your experience with their layouts?
You had to do that in Fallout 76 as well.