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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

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I'm thinking to how this compares to the outer worlds, and I hate to say at least there's personality in that game.
It is neat however theres actual environments and weather you need to be aware of unlike in OW.
This game has far more mechanics and insane more exploration than the outer world. Has also ship building explorations outpost management. Outer worlds is just a shooter.
 

La vie sexuelle

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How is the thievery gameplay?

Bog Standard Beth Game.. the only unique thing here is that you actually need the skills to use them.. So at level 1 you can't sneak / pickpocket or pick locks.. you need to drop at least 3 skills, one in each - to do them. (Some starting backgrounds grant a skill in one or many of them for free though)

The lock picking game is fucking aids though. Like.. worst one they've ever done bad.
I agree on that lockpicking is awful

The lockpicking is alright, it beats having to jiggle something into the right angle.
Some of you don't like slowing down and thinking for a second which is what it requires.
 
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How is the thievery gameplay?

Bog Standard Beth Game.. the only unique thing here is that you actually need the skills to use them.. So at level 1 you can't sneak / pickpocket or pick locks.. you need to drop at least 3 skills, one in each - to do them. (Some starting backgrounds grant a skill in one or many of them for free though)

The lock picking game is fucking aids though. Like.. worst one they've ever done bad.
I agree on that lockpicking is awful

The lockpicking is alright, it beats having to jiggle something into the right angle.
Some of you don't like slowing down and thinking for a second which is what it requires.
Oh is not that is just that the puzzle element is unnecessary would be perfect to me if it was only character skill tied.
 
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Oh is not that is just that the puzzle element is unnecessary would be perfect to me if it was only character skill tied.

Yeah it would be more in character for Bethesda to remove it in order to streamline the gameplay, but maybe they still have it out of tradition/for those stealth cunts that avoid shooter gameplay.
 

Jonathan "Zee Nekomimi

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All you need to do is sit and wait i will predict when the toolset will be avaliable even after a month of release there will be amazing mods. Is a trend that keeps repeating.
toolsets already exist given IT'S THE SAME FUCKING ENGINE FROM PREVIOUS GAMES. Only thing that gonna take awhile it's optimization and modders seeing what then have/want to change.
 

Vic

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Some aliens look really cool, I've seen already you can setup something like a farm to breed them in your outposts, but wondering if you can tame one to have as a pet
 

Vic

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Xp earned from planetary exploration and observation it's fixed all around, side quests are only for money mostly with small xp gain. To farm xp you have to attack npc ships but that's after u have finished the game and going straight to new game+ because of the amount of bounty u gonna have to generate.
seems like just killing aliens around your level gives decent xp too, just hit level 10.
 

ind33d

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daggerfall was best ignoring the main quest and just wandering around, i assume this is the same way
 

Vic

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daggerfall was best ignoring the main quest and just wandering around, i assume this is the same way
I couldn't care less for the main quest at the moment.

I remember when I was playing Skyrim years ago somebody said that it's so good because it feels like a living, breathing world. That you can walk somewhere and then meet a group of NPCs battling it out or something. Well, Starfield is this and much more. The random events that I have seen so far were "hey we are stranded here and need some water", "hey my friend is injured give us a medpack". There are also randomly generated structures everywhere with random loot, which doesn't really make sense I think to have a conveniently placed chest on some random ass moon with some rare loot for you.

I'm forgetting the word for it, but yeah, it does feel like a living galaxy, but it definitely has its flaws. A small step up from Skyrim and Fallout 4 tho in this regard. Now the crafting and base building, that's on another level.

As you travel between planets you get randomly ambushed by space pirates, but it's easy to just fast travel before you get attacked. Or you can battle it out in a cool space battle if you want. It's interesting to see these systems from earlier Beth games implemented in such scale.
 
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likash

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Fucking bethesda shills and their base building elements. When you have nothing to praise about Starfield rpg wise you start with base building,space travel and shit. Fuck you and fuck Bethesda with their mediocre shit.

@mebrilla the shill : starfied is a mediocre shooter, with rpg elements, base building , space travel and fucking retarded AI. That's what 6-7 years of work and 200+mil gets you.
 

Vic

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Fucking bethesda shills and their base building elements. When you have nothing to praise about Starfield rpg wise you start with base building,space travel and shit. Fuck you and fuck Bethesda with their mediocre shit.
There are RPG elements, because you level up, get better gear (which has MMO colored tiers), upgrade your ship, and get space-Dragonborn powers. So you can totally have that power fantasy and become a galactic badass it seems.

This is bethesda, so you'll not be getting C&C or any meaningful dialogue. I'm pretty sure you can even get all perks like in Skyrim and become a jack of all trades, but that requires a lot of playing because to upgrade perks you have to complete relevant challenges.

Again, if you liked previous recent Bethesda games, Starfield is goood.
 

Tyranicon

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Do spaceships get automated turret guns or are you forced into fighter-style dogfighting the entire game?

That's gonna look really stupid with those clunky ship designs.
 

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