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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

user

Savant
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Jan 22, 2019
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A few questions:
1) Are you constantly being reminded you are the dragonborn/asking everyone about your lost child? Or does the game leave you alone for a change?
2) I heard that POIs are a copy paste job and you can find many identical ones both when exploring randomly and in the main campaign, is this true?
3) Is there a real reason to build an outpost/does it get attacked?
4) Are non-combat skills a thing or just for show?
5) Is the game challenging or do I need to wait for a Requiem style mod?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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but no one went through the trouble to make sure these systems will actually work in concert.
what doesn't exactly work in concert ?
One example. Melee builds might as well not have been supported at all. You find a total of 3 melee weapons with pretty much the same damage output in the first ~20 hours of the game.
Another - you can ignore whole systems - crafting, outposts, shipbuilding.
 

Robotigan

Learned
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Jan 18, 2022
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397
Despite the game's immense scope, it does actually feel like I'm moving towards the finish line. Factions quests done, all the obvious sidequests done. Only really the main quest and independent exploration left to do.
Without spoiling anything, I've heard the NG+ mode has a trick or two up its sleave so check it out when you're done.

If you're playing the game right now you already paid for the DLC.
 

Lemming42

Arcane
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Nov 4, 2012
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Location
The Satellite Of Love
A few questions:
1) Are you constantly being reminded you are the dragonborn/asking everything about your lost child? Or does the game leave you alone for a change?
2) I heard that POIs are a copy paste job and you can find many identical ones both when exploring randomly and in the main campaign, is this true?
3) Is there a real reason to build an outpost/does it get attacked?
4) Are non-combat skills a thing or just for show?
5) Is the game challenging or do I need to wait for a Requiem style mod?
1. No, the main quest never comes up outside the main quest itself.
2. That's true, there's no point exploring the procgen worlds.
3. Can't answer, I avoid the outpost game.
4. They do work. The game's a combat-focused dungeon crawler, like every Bethesda game from Morrowind onwards, but the other skills do have an effect. You can stealth quite a few dungeons, as in previous Bethesda games. Diplomacy lets you pacify enemies, Robotics lets you do the same with robots, Manipulation casts Frenzy on enemies, etc. Persuasion and Commerce both prove surprisingly valuable in quests. Non-combat skills are featured more heavily in this game than any other post-Daggerfall Bethesda game I can think of, but it is still ultimately a looter-shooter.
5. The early game was challenging, it's gotten fairly easy since I've gotten better gear though. Personally I don't mind that, I don't think the game is too easy even at this point.
 

ind33d

Educated
Joined
Jun 23, 2020
Messages
984
people are saying SF is worse than launch Cyberpunk 2077. there's no way that's true. who is running these anti-Starfield shill campaigns?
 
Vatnik Wumao
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Oct 2, 2018
Messages
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A few questions:
1) Are you constantly being reminded you are the dragonborn/asking everything about your lost child? Or does the game leave you alone for a change?
2) I heard that POIs are a copy paste and you can find many identical ones both when exploring randomly and in the main campaign, is this true?
3) Is there a real reason for an outpost/does it get attacked?
4) Are non-combat skills a thing or just for show?
5) Is the game challenging or do I need to wait for a Requiem style mod?
1) No.
2) Yes for planets, no for main campaign. Quests tend to add / be associated with unique POIs on the various planets besides the procgen stuff that'll also be there.
3) It's a good source of income and it ties nicely with crafting as well. Definitely not mandatory and not something that you'd be specializing into during the early game.
4) Yes, but it depends once more on playstyle.
5) I'm playing on very hard and it's hilariously easy. Only truly hard encounters were a few ship battles and that's mostly due to me not bothering with ship upgrades, otherwise these encounters would probably be quite easy too.
 
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Joined
Feb 19, 2021
Messages
279
people are saying SF is worse than launch Cyberpunk 2077. there's no way that's true. who is running these anti-Starfield shill campaigns?
People are retarded. In what way is it considered worse? Cyberpunk was fundamentally broken in dozens of ways and shallow as fuck.

Starfield is a Bethesda RPG through and through and it delivers that in spades. You know what you're getting into.
 

darkpatriot

Arcane
Glory to Ukraine
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Mar 28, 2010
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5,840
Also i don't know what people were vaping on about skill checks because there aren't any. I only saw once background check.

I also want what they have on with that "peruation minigame is great". IT's literally tricked out Oblivion style persuasion game but instead of infinite time you have 3 turns. Guess it's better than nothing but i wouldn't call that any gamechanger. I'd rather see hard persuation check than this idiotic game.

What the fuck are you talking about?

There are the occasional background or skill option (not many though, and I've seen more background than skill ones), but their persuasion mechanic is nothing like the Oblivion conversation minigame.

The persuasion mechanic is like the Mount and Blade mechanic, but improved.

You have several rounds to try to convince them (usually 3 but sometimes more) and a certain number of points to reach by then. You can pick from a combination of easy to hard options with easier ones generally being less points and harder ones more points. Your persuasion skill (and other buffs) can increase your chances of succeeding any given check. How hard any given persuasion is is determined by the number of chances you have and the quality of the options.

Where it really shines, and where Bethesda unfortunately doesn't utilize it as much as it should, is that they can have other things provide effective persuasion choices. For example, they can be based on your starting background and more importantly they can be based on things you have learned from other characters, done, or even items/gifts you have purchased. So it is a really effective way to reward you for investigating and finding more about the situation without just making it an auto succeed button. It can really bump up your chances by giving you one high value guaranteed success option, but you still need to be able to pull off one or two easy ones to succeed at the overall persuasion.

And I don't have this skill, but there is a bribery skill and I can't tell if that is a separate dialog option or if it adds new persuasion options where you can spend money for persuasion points. If it is a case where multiple skills provide different options within the persuasion mechanic that would be even better designed.


What makes it a vast improvement over general dialog checks is that it is able to actually allow for some minor amount of gameplay decisions. You have to properly determine when you need to make riskier checks or when you can try to play it safe. Since there are multiple actions, it is no longer a case of pass/fail relying on a single check and you can try to recover from failures.


If a game were to come out that really heavily had things you learned through investigation, stats, reputation, inventory items, etc... all controlling what options you had for persuading, it would be the best dialog mechanic I have ever seen in a game.
 
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racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
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Your ignore list.
Starfield is a Bethesda RPG through and through
But:
people are saying SF is worse than launch Cyberpunk 2077
So, in essence,
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Iucounu

Educated
Joined
Jul 4, 2023
Messages
620
it's not a colony, there is no more Earth in Starfield, so that's all of humanity you see, not just America, hence the diversity.
Their diversity agenda kind of conflicts the lore, I think.
You can basically redo your character appearance anytime you want, and since it is a future it is not masked as a barber, surgeon or anything like that, but an in-lore service Enhance.
There are even quests about it and NPCs talking about using it etc.
And now the question, why the heck would half of NPCs look like wal-mart abominations when you can pretty get any body and looks you want?
I mean, it's pretty obvious that this body-positive bullshit would dissapear a minute after a service like this becomes available and affordable.
I'm not so sure, people usually want what they can't have. So as soon as anyone could attain good looks it would instantly be considered boring. On top of that beauty ideals themselves often become pathological over time (there are many bizarre examples throughout history), so it's not unlikely that future "pretty" humans will look like freaks by today's standards. Maybe the pinnacle of future attractiveness will be weird staring eyes, like in Starfield?
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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Melee builds might as well not have been supported at all. You find a total of 3 melee weapons with pretty much the same damage output in the first ~20 hours of the game.
? item drops are random, so is their damage output. melee build is viable I think because of the Dueling and stealth skills

Another - you can ignore whole systems - crafting, outposts, shipbuilding.
yeah, you can also chose to ignore the main quest and just do whatever, game doesn't force you to do anything, but I think the systems can work very well together. For example, there are cargo hauling missions for the shipyards that require you to deliver them 5000 of a resource. To do that you need to build an outpost for extraction, you need to invest in skill points to develop better equipment and you need to upgrade your ship so it can hold more cargo.

I don't understand why people critisize the game after not even engaging with its systems? did you even aquire your dragonporn powers yet?
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
620
300 years in the future and clothes and weapons have changed less than in the last 20 years. Is that explained?
When it comes to weapons I guess omitting the well-known types would annoy players expecting a shooter game.

Also, our moral value system will remain firmly locked in the year 2023. Forever.
The developers' moral value system, nota bene...
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,979
5) I'm playing on very hard and it's hilariously easy. Only truly hard encounters were a few ship battles and that's mostly due to me not bothering with ship upgrades, otherwise these encounters would probably be quite easy too.
And despite my mild interest, this insures I'll wait until there is at least a major difficulty overhaul mod. You would think that in this day and age they would have included a "hardcore" mode or something. Nah, let the modders do it, which is alright because they'll likely do a better job than Bethesda could.

Will check it out when there is a Requiem equivalent mod released.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,900
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大同
I'm still waiting to get into the whole outpost system, but first I want to prioritize other skills.

And perhaps most importantly,
I want to find some cool(er) looking planets to place the outposts on.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,159
Location
The Satellite Of Love
Another - you can ignore whole systems - crafting, outposts, shipbuilding.
This is generally a good thing, I think. One big problem IMO with Morrowind, Oblivion and Skyrim was that the player couldn't really forge a career of their own, despite it being a very popular topic with modders. You couldn't be a trader, or a woodcutter, or a farmer or whatever, you had to be a murder-hobo.

For the first time since Daggerfall, it feels like Bethesda have actually made a game where you have some degree of control over your character's life and role in the world. Sadly the game doesn't have enough organic systems to let you actually be a space trader or a pirate or whatever in any convincing way, and you still end up a typical murder-hobo, but their approach of "here's a lot of different systems you might be interested in, feel free to build your character around the ones you find most appealing" its a big, big step in the right direction. If they learn the right lessons and keep on the same path, TES VI could benefit massively.

I think one thing modders could bring out is the potential that exists in the systems that are already in place, so that becoming a colony-builder or a trader or a xenobiologist become increasingly detailed, viable options.
 
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Decado

Old time handsome face wrecker
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Joined
Dec 1, 2010
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San Diego
Codex 2014
Some people are playing this in the office right now. It just looks so fucking boring.
Clearly you need a game with COOL ACTION EXPLOSIONS

No, I would need a game that doesn't look boring as shit. Why would they just make another space shooter? What is the fucking point, anymore? Why are video games? How do magnets work. Pizza nutsack communism. Buttfuck.
 
Joined
Mar 3, 2018
Messages
5,726
aight guys I'm out of this thread, it's gonna be way too much noise and I'm burned out on writing :lol:

have a good launch and enjoy the game

oh and fuck the haters and fuck BG3, Starfield true goty
Guess the checks from Pete and Tod started bouncing.
 

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