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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Iucounu

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it's not a colony, there is no more Earth in Starfield, so that's all of humanity you see, not just America, hence the diversity.
Their diversity agenda kind of conflicts the lore, I think.
You can basically redo your character appearance anytime you want, and since it is a future it is not masked as a barber, surgeon or anything like that, but an in-lore service Enhance.
There are even quests about it and NPCs talking about using it etc.
And now the question, why the heck would half of NPCs look like wal-mart abominations when you can pretty get any body and looks you want?
I mean, it's pretty obvious that this body-positive bullshit would dissapear a minute after a service like this becomes available and affordable.
I'm not so sure, people usually want what they can't have. So as soon as anyone could attain good looks it would instantly be considered boring. On top of that beauty ideals themselves often become pathological over time (there are many bizarre examples throughout history), so it's not unlikely that future "pretty" humans will look like freaks by today's standards. Maybe the pinnacle of future attractiveness will be weird staring eyes, like in Starfield?
 
Joined
Feb 19, 2021
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Starfield is a Bethesda RPG through and through
But:
people are saying SF is worse than launch Cyberpunk 2077
So, in essence,
e4fdb6ff6815cd5d056be05cd2e2e122bbea5273d383344b94e5c06966c69dc6.jpg
It’s subjective. Bethesda RPGs are a known quantity. It won’t convert you if you aren’t a fan of their games on some level.
 

Vic

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Melee builds might as well not have been supported at all. You find a total of 3 melee weapons with pretty much the same damage output in the first ~20 hours of the game.
? item drops are random, so is their damage output. melee build is viable I think because of the Dueling and stealth skills

Another - you can ignore whole systems - crafting, outposts, shipbuilding.
yeah, you can also chose to ignore the main quest and just do whatever, game doesn't force you to do anything, but I think the systems can work very well together. For example, there are cargo hauling missions for the shipyards that require you to deliver them 5000 of a resource. To do that you need to build an outpost for extraction, you need to invest in skill points to develop better equipment and you need to upgrade your ship so it can hold more cargo.

I don't understand why people critisize the game after not even engaging with its systems? did you even aquire your dragonporn powers yet?
 

Iucounu

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300 years in the future and clothes and weapons have changed less than in the last 20 years. Is that explained?
When it comes to weapons I guess omitting the well-known types would annoy players expecting a shooter game.

Also, our moral value system will remain firmly locked in the year 2023. Forever.
The developers' moral value system, nota bene...
 

Jinn

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Joined
Nov 8, 2007
Messages
5,498
5) I'm playing on very hard and it's hilariously easy. Only truly hard encounters were a few ship battles and that's mostly due to me not bothering with ship upgrades, otherwise these encounters would probably be quite easy too.
And despite my mild interest, this insures I'll wait until there is at least a major difficulty overhaul mod. You would think that in this day and age they would have included a "hardcore" mode or something. Nah, let the modders do it, which is alright because they'll likely do a better job than Bethesda could.

Will check it out when there is a Requiem equivalent mod released.
 
Vatnik Wumao
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Oct 2, 2018
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I'm still waiting to get into the whole outpost system, but first I want to prioritize other skills.

And perhaps most importantly,
I want to find some cool(er) looking planets to place the outposts on.
 

Lemming42

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The Satellite Of Love
Another - you can ignore whole systems - crafting, outposts, shipbuilding.
This is generally a good thing, I think. One big problem IMO with Morrowind, Oblivion and Skyrim was that the player couldn't really forge a career of their own, despite it being a very popular topic with modders. You couldn't be a trader, or a woodcutter, or a farmer or whatever, you had to be a murder-hobo.

For the first time since Daggerfall, it feels like Bethesda have actually made a game where you have some degree of control over your character's life and role in the world. Sadly the game doesn't have enough organic systems to let you actually be a space trader or a pirate or whatever in any convincing way, and you still end up a typical murder-hobo, but their approach of "here's a lot of different systems you might be interested in, feel free to build your character around the ones you find most appealing" its a big, big step in the right direction. If they learn the right lessons and keep on the same path, TES VI could benefit massively.

I think one thing modders could bring out is the potential that exists in the systems that are already in place, so that becoming a colony-builder or a trader or a xenobiologist become increasingly detailed, viable options.
 
Last edited:

Decado

Old time handsome face wrecker
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Some people are playing this in the office right now. It just looks so fucking boring.
Clearly you need a game with COOL ACTION EXPLOSIONS

No, I would need a game that doesn't look boring as shit. Why would they just make another space shooter? What is the fucking point, anymore? Why are video games? How do magnets work. Pizza nutsack communism. Buttfuck.
 
Joined
Mar 3, 2018
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aight guys I'm out of this thread, it's gonna be way too much noise and I'm burned out on writing :lol:

have a good launch and enjoy the game

oh and fuck the haters and fuck BG3, Starfield true goty
Guess the checks from Pete and Tod started bouncing.
 

AwesomeButton

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? item drops are random, so is their damage output. melee build is viable I think because of the Dueling and stealth skills
No one dropped anything but those three melee weapons because nobody had anything else but one of those three melee weapons. So random out of those three wll always give me one of them.
yeah, you can also chose to ignore the main quest and just do whatever, game doesn't force you to do anything, but I think the systems can work very well together. For example, there are cargo hauling missions for the shipyards that require you to deliver them 5000 of a resource. To do that you need to build an outpost for extraction, you need to invest in skill points to develop better equipment and you need to upgrade your ship so it can hold more cargo.

I don't understand why people critisize the game after not even engaging with its systems? did you even aquire your dragonporn powers yet?
To get me interested in a pure sandbox, I'm afraid I need better production values than that. See RDR2, I made 350 hours of living the life. Here though, I can't suppress the feeling that I'm running a treadmill. The illusion isn't convincing enough, for me at least.

I'm leaning towards the verdict that this game is nothing but yesterday's news. In the technical aspect, in the story&writing aspect, and in the mechanics&open world gameplay aspect.
 

TheHeroOfTime

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We are on the fucked up point where even the copy&pasted Oblivion dungeons will be missed. Because at the very least they offered something to do. Bethesda just gave up and made a game that fundamentally is about exploring empty planets.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
We are on the fucked up point where even the copy&pasted Oblivion dungeons will be missed. Because at the very least they offered something to do. Bethesda just gave up and made a game that fundamentally is about exploring empty planets.
"I will explore empty planets, I will no longer own those 70 dollars, and I'll be happy."
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I think one thing modders could bring out is the potential that exists in the systems that are already in place, so that becoming a colony-builder or a trader or a xenobiologist become increasingly detailed, viable options
Modders overhauling balance and mechanics can breathe life into Starfield's open world gameplay at least. Or not, depends on how popular it will be with the masses.
 

El Presidente

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I can't decide if I find it hilarious or somewhat sad the fact they came up with "NASAPUNK" to justify the game's unforgivable blandness and soullessness.

Also, it's obvious that this is a game that doesn't really know what it wants to be, perhaps this is a metaphor to how tranny friendly it is. While they claim that the game is grounded on realism and that's why everything (from the aesthetics to the planets themselves) is absolutely dull, at the same time this shit throw INFINITE MULTIVERSES AND ALIEN ARTIFACTS!! and other metric tons of bullshit all over you fairly early into the story. It's as if they purposely went for the most soulless angle of realism you can possibly achieve, plus some of the most batshit fucked up elements of fantasy sci-fi in it, because surely our pro writers at Bethesda, with Oblivion dialogue under their belt, will handle multiverses interacting with each other masterfully well.
 

Fedora Master

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Elite Dangerous has dull planets but even those are more interesting. Also more realistic from a physics point of view. Also you can fly all over them without loading screens.
 

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