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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Jenkem

その目、だれの目?
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Vatnik
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Nov 30, 2016
Messages
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
When STARFIELD releases to universal and popular acclaim, as well as widespread claims of incline right here on the codex, several members who are too prideful to accept they were wrong about Todd will self-eject. The number will be between a dozen and a score.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,051
Location
Civitas Schinesghe
I wonder if Far Harbor devs are working on this, you can find quite nice opinions about that DLC, even here in the lands of Codexia. Maybe there is a chance for SOME quality there, unless that was just accident at work.
 

Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,230
Ehm yeah? The vast majority of Codexers sink 100+ hours into every Bethesda game. Most of people here played the shit out of Skyrim and Fallout 4.
I couldn't get into Daggerfall.
I have 100+ hours in Morrowind, Oblivion, Skyrim, Fallout 3 and New Vegas.
I couldn't finish Fallout 4, just got bored and stopped playing at one point.
I only did the free trial period for Elder Scrolls online, combat seemed too dull, given its 90% of gameplay.

1000000000+ hours in Football Manager though
Woah, you played 100 hours of Fallout 3. I'd rather play 100 hours of minesweeper.
 

whydoibother

Arcane
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Joined
May 2, 2018
Messages
17,453
Location
bulgaristan
Codex Year of the Donut
Ehm yeah? The vast majority of Codexers sink 100+ hours into every Bethesda game. Most of people here played the shit out of Skyrim and Fallout 4.
I couldn't get into Daggerfall.
I have 100+ hours in Morrowind, Oblivion, Skyrim, Fallout 3 and New Vegas.
I couldn't finish Fallout 4, just got bored and stopped playing at one point.
I only did the free trial period for Elder Scrolls online, combat seemed too dull, given its 90% of gameplay.

1000000000+ hours in Football Manager though
Woah, you played 100 hours of Fallout 3. I'd rather play 100 hours of minesweeper.

the "shooter-rpg" or "shooter-looter" thing was fresh when it released, and i kept replaying it with dlcs released
judging fallout 3 today, its shit. but when it came out, it was fun.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,051
Location
Civitas Schinesghe
Ehm yeah? The vast majority of Codexers sink 100+ hours into every Bethesda game. Most of people here played the shit out of Skyrim and Fallout 4.
I couldn't get into Daggerfall.
I have 100+ hours in Morrowind, Oblivion, Skyrim, Fallout 3 and New Vegas.
I couldn't finish Fallout 4, just got bored and stopped playing at one point.
I only did the free trial period for Elder Scrolls online, combat seemed too dull, given its 90% of gameplay.

1000000000+ hours in Football Manager though
Woah, you played 100 hours of Fallout 3. I'd rather play 100 hours of minesweeper.
tP7E2d4.jpg
 

Decado

Old time handsome face wrecker
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Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
Lmao if you genuinely think this Bethshit will be anything like ED.

Nobody thinks that.

The reason I brought it up is because for a game called "Starfield," we've heard surprisingly little about how you will navigate this so-called field. Of stars. It is actually amazing how little we've heard -- and how little has been asked -- of this mechanic that would seemingly be crucial to how the game is played, but also would be exceedingly crucial to practically every other system that makes up the game.

So, how does space travel work in Starfield? Todd has said that it feels "dangerous" in the way that flying during the 1940s was still pretty nuts. But also that they have to "gamify" flying in order to make it less tedious. Okay, cool. What does that mean? In my own experience, Bethesda games tend to be incredibly easy when it comes to combat. But the survival mode in FO4 was actually pretty good. It leaves me with questions.
  • Does my ship have fuel? Is it possible to run out?
  • How many axes am I steering my ship in?
  • How does navigation work?
  • What am I using to control my ship? Can I use a flight stick?
  • Is flight interstellar? If so, how does it work?
  • How does landing work?
  • How does fast travel work?
  • Does my ship have HP? Can I damage it with a shitty landing or by hitting an asteroid?
  • Is there ship-to-ship combat? If so, how does it work?
  • Can I customize my ship? Are there different kinds of ships for players?
  • Are there things like weight limits, power limitations, etc.?
  • What is combat like? Primarily ranged? Primarily melee?
  • What kind of ranged weapons exist in this future? Are there energy weapons? If so, how do they work?
  • What other gameplay systems are in place besides combat to highlight the dangers of space travel? For example, is there a survival mode?
  • Do I need to worry about carry weight? Hunger/thirst/vacuum/radiation/cold/heat?
  • What kind of character building options are there?
The game is coming out in 8 months, which is not a long time. From what I can tell, we know official answers to none of these questions.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Lmao if you genuinely think this Bethshit will be anything like ED.

Nobody thinks that.

The reason I brought it up is because for a game called "Starfield," we've heard surprisingly little about how you will navigate this so-called field. Of stars. It is actually amazing how little we've heard -- and how little has been asked -- of this mechanic that would seemingly be crucial to how the game is played, but also would be exceedingly crucial to practically every other system that makes up the game.

So, how does space travel work in Starfield? Todd has said that it feels "dangerous" in the way that flying during the 1940s was still pretty nuts. But also that they have to "gamify" flying in order to make it less tedious. Okay, cool. What does that mean? In my own experience, Bethesda games tend to be incredibly easy when it comes to combat. But the survival mode in FO4 was actually pretty good. It leaves me with questions.
  • Does my ship have fuel? Is it possible to run out?
  • How many axes am I steering my ship in?
  • How does navigation work?
  • What am I using to control my ship? Can I use a flight stick?
  • Is flight interstellar? If so, how does it work?
  • How does landing work?
  • How does fast travel work?
  • Does my ship have HP? Can I damage it with a shitty landing or by hitting an asteroid?
  • Is there ship-to-ship combat? If so, how does it work?
  • Can I customize my ship? Are there different kinds of ships for players?
  • Are there things like weight limits, power limitations, etc.?
  • What is combat like? Primarily ranged? Primarily melee?
  • What kind of ranged weapons exist in this future? Are there energy weapons? If so, how do they work?
  • What other gameplay systems are in place besides combat to highlight the dangers of space travel? For example, is there a survival mode?
  • Do I need to worry about carry weight? Hunger/thirst/vacuum/radiation/cold/heat?
  • What kind of character building options are there?
The game is coming out in 8 months, which is not a long time. From what I can tell, we know official answers to none of these questions.
first time experiencing bethesda marketing huh?
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
Lmao if you genuinely think this Bethshit will be anything like ED.

Nobody thinks that.

The reason I brought it up is because for a game called "Starfield," we've heard surprisingly little about how you will navigate this so-called field. Of stars. It is actually amazing how little we've heard -- and how little has been asked -- of this mechanic that would seemingly be crucial to how the game is played, but also would be exceedingly crucial to practically every other system that makes up the game.

So, how does space travel work in Starfield? Todd has said that it feels "dangerous" in the way that flying during the 1940s was still pretty nuts. But also that they have to "gamify" flying in order to make it less tedious. Okay, cool. What does that mean? In my own experience, Bethesda games tend to be incredibly easy when it comes to combat. But the survival mode in FO4 was actually pretty good. It leaves me with questions.
  • Does my ship have fuel? Is it possible to run out?
  • How many axes am I steering my ship in?
  • How does navigation work?
  • What am I using to control my ship? Can I use a flight stick?
  • Is flight interstellar? If so, how does it work?
  • How does landing work?
  • How does fast travel work?
  • Does my ship have HP? Can I damage it with a shitty landing or by hitting an asteroid?
  • Is there ship-to-ship combat? If so, how does it work?
  • Can I customize my ship? Are there different kinds of ships for players?
  • Are there things like weight limits, power limitations, etc.?
  • What is combat like? Primarily ranged? Primarily melee?
  • What kind of ranged weapons exist in this future? Are there energy weapons? If so, how do they work?
  • What other gameplay systems are in place besides combat to highlight the dangers of space travel? For example, is there a survival mode?
  • Do I need to worry about carry weight? Hunger/thirst/vacuum/radiation/cold/heat?
  • What kind of character building options are there?
The game is coming out in 8 months, which is not a long time. From what I can tell, we know official answers to none of these questions.
first time experiencing bethesda marketing huh?

I'm struggling to recall, but I feel like I had a better grasp of what Skyrim was 8 months before its release than I do Starfield. Maybe because Starfield is a new IP, I dunno.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Lmao if you genuinely think this Bethshit will be anything like ED.

Nobody thinks that.

The reason I brought it up is because for a game called "Starfield," we've heard surprisingly little about how you will navigate this so-called field. Of stars. It is actually amazing how little we've heard -- and how little has been asked -- of this mechanic that would seemingly be crucial to how the game is played, but also would be exceedingly crucial to practically every other system that makes up the game.

So, how does space travel work in Starfield? Todd has said that it feels "dangerous" in the way that flying during the 1940s was still pretty nuts. But also that they have to "gamify" flying in order to make it less tedious. Okay, cool. What does that mean? In my own experience, Bethesda games tend to be incredibly easy when it comes to combat. But the survival mode in FO4 was actually pretty good. It leaves me with questions.
  • Does my ship have fuel? Is it possible to run out?
  • How many axes am I steering my ship in?
  • How does navigation work?
  • What am I using to control my ship? Can I use a flight stick?
  • Is flight interstellar? If so, how does it work?
  • How does landing work?
  • How does fast travel work?
  • Does my ship have HP? Can I damage it with a shitty landing or by hitting an asteroid?
  • Is there ship-to-ship combat? If so, how does it work?
  • Can I customize my ship? Are there different kinds of ships for players?
  • Are there things like weight limits, power limitations, etc.?
  • What is combat like? Primarily ranged? Primarily melee?
  • What kind of ranged weapons exist in this future? Are there energy weapons? If so, how do they work?
  • What other gameplay systems are in place besides combat to highlight the dangers of space travel? For example, is there a survival mode?
  • Do I need to worry about carry weight? Hunger/thirst/vacuum/radiation/cold/heat?
  • What kind of character building options are there?
The game is coming out in 8 months, which is not a long time. From what I can tell, we know official answers to none of these questions.
first time experiencing bethesda marketing huh?

I'm struggling to recall, but I feel like I had a better grasp of what Skyrim was 8 months before its release than I do Starfield. Maybe because Starfield is a new IP, I dunno.
You can do anything. See that star system? You can fly there. Unlimited quests with amazing content. Just buy the game NOW to experience it when it releases.
 
Joined
Mar 3, 2010
Messages
9,268
Location
Italy
How many axes am I steering my ship in?
you have to calculate it on blunt weapons.

btw, my wild guess on the entire affair is: think fallout 4, but in spaaaaaace. the ship and its handling? at best, it's all fast travels. at worst, it's like no man's sky. i expect a single system, just a bunch of mono-biome planets, laser pistols, laser bows, laser hammers and laser wizards wearing laser robes through laser dungeons, looting laser coins.
 
Last edited:

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
you have to calculate it on blunt weapons.

btw, my wild guess on the entire affair is: think fallout 4, but in spaaaaaace. the ship and its handling? at best, it's all fast travels. at worst, it's like no man's sky. i expect a single system, just a bunch of mono-biome planets, laser pistols, laser bows, laser hammers and laser wizards wearing laser robes through laser dungeons, looting laser coins.

I bet starship will be short animation to fast travel.

But you see what I mean, right? I mean, isn't it fucking crazy that 8 months before release we have no idea how the SPACESHIP GAME will handle SPACE TRAVEL?? Like, NOT EVEN A FUCKING HINT. It's nuts!

I'm not upset about this, I'm just marveling at how the PR machine has so managed to whistle past all of this important stuff, with nary a word. This whole business is fucking crazy. I really do love it. You couldn't get away with this shit anywhere else.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
you have to calculate it on blunt weapons.

btw, my wild guess on the entire affair is: think fallout 4, but in spaaaaaace. the ship and its handling? at best, it's all fast travels. at worst, it's like no man's sky. i expect a single system, just a bunch of mono-biome planets, laser pistols, laser bows, laser hammers and laser wizards wearing laser robes through laser dungeons, looting laser coins.

I bet starship will be short animation to fast travel.

But you see what I mean, right? I mean, isn't it fucking crazy that 8 months before release we have no idea how the SPACESHIP GAME will handle SPACE TRAVEL?? Like, NOT EVEN A FUCKING HINT. It's nuts!

I'm not upset about this, I'm just marveling at how the PR machine has so managed to whistle past all of this important stuff, with nary a word. This whole business is fucking crazy. I really do love it. You couldn't get away with this shit anywhere else.
It's part of the magic trick, it stops working if we don't believe in it but I fully BELIEVE in the Todd.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
I'm struggling to recall, but I feel like I had a better grasp of what Skyrim was 8 months before its release than I do Starfield. Maybe because Starfield is a new IP, I dunno.
Yeah, but we knew next to nothing about Fallout 4 and 76 that far out from release. Bethesda didn't even officially acknowledge they existed.
 

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