MadMaxHellfire
Arcane
of course, and they'll all be variations of "asshole".
Bethesda Game Studios Audio Director Mark Lampert and Starfield Composer Inon Zur sit down to talk about music and sound design in our third episode of ‘Into the Starfield.’ Listen as they discuss Lampert and Zur’s artistic process, how the score affects a player’s experience and the search for answers that is at the heart of Starfield’s music.
Those videos are a bit cringe but at least its not the usual bs with employees from a list of boxes being checked.
Hevy008 said:It was cool solid place to work, very secure. The engine is a piece of crap tho. Todd is a charismatic guy for sure. Starfield is looking good, weekly Thursday playtest since the beginning of the year, more and more stuff coming online. Shooting feels alright, flying is terrible atm imo just not fun for me. Lighting and stuff is looking better and better, tho it's not on the level of HFW or anything like that but still a good looking game. In terms of if it will ship on time, well they will try that's for sure, they'll cut what they did to etc, they have an overabundance of content, probably too much, so that's not the issue, finding the fun and of course bug fixing is the big thing. It's a sexy date tho and you only get one of those, beta is this summer, that's when the picture will truly become clear.
how dare theyfinding the fun
it's still Bethesda's in-house engine. Todd hyped it by saying that "Fo4 to Starfield" leap is compareable to "Morrowind to Oblivion".Do we know if this is based on the usual moddable Bethesda Engine? Or are they using Unreal or whatever?
Join Us Sunday, June 12 for the Xbox & Bethesda Games Showcase
Can't be, he said they've been playtesting since January.Anyone who seriously thinks this won't be another Cyberpunk 77-type scam is out of their minds. It's baffling how consooomers keep taking the bait.
That’s not quite as exciting as he thought it’d beit's still Bethesda's in-house engine. Todd hyped it by saying that "Fo4 to Starfield" leap is compareable to "Morrowind to Oblivion".Do we know if this is based on the usual moddable Bethesda Engine? Or are they using Unreal or whatever?
Get to know your favorite new companion, Vasco – Constellation’s expeditionary robot you’ll explore with throughout your travels in Starfield.
This looks very good. What a surprise it would be for Bethesda to release the codex goty for 2022
Same people who obsessed over cybercuck for years when it was obviously going to be trash are now claiming starfield will be a bad game.
You need to undergo a lobotomy to still be waiting on new Bethesda games to play at all these days. I remember back when they made games. Morrowind is two decades old, Oblivion not far behind, and even Skyrim is over a decade old. At this rate, I wouldn't be surprised if Morrowind was closer to three decades old rather than two by the time the next Elder Scrolls game comes out.There was a point in time where Bethesda RPGs were "good for what it is" material, where you could turn off your brain and appreciate the fun if you weren't particularly picky and accepted them for what they were trying to do, but that was like a decade ago. Everything they've done lately shows they've continued down that path to the point that the "golden mean" has been left behind and you have to undergo a lobotomy to even get through a few hours.
You need to undergo a lobotomy to still be waiting on new Bethesda games to play at all these days. I remember back when they made games. Morrowind is two decades old, Oblivion not far behind, and even Skyrim is over a decade old. At this rate, I wouldn't be surprised if Morrowind was closer to three decades old rather than two by the time the next Elder Scrolls game comes out.There was a point in time where Bethesda RPGs were "good for what it is" material, where you could turn off your brain and appreciate the fun if you weren't particularly picky and accepted them for what they were trying to do, but that was like a decade ago. Everything they've done lately shows they've continued down that path to the point that the "golden mean" has been left behind and you have to undergo a lobotomy to even get through a few hours.
A decade ago, Bethesda was making Fallout 4, which released 7 years ago. Even the most diehard Bethesda fan has been given years and years to move on whether they like it or not. But who cares about them, when there's casuals who played Skyrim who can be jolted alive like Frankenstein's monster animated by the mention of the date 11/11, ready to play an RPG for the first time in years?
Bethesda's target audience that Starfield is being made for is most likely not any of us who are old enough to remember "Bethesda RPGs," but those who played Skyrim as a kid who remember it as their first "real" RPG and are now adults, and teenagers.