![Edgy](/forums/smiles/titles/OnTheEdge.png)
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- Jun 28, 2017
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At this point the thread and the game have run their course so in a sane forum it would be closed and forgotten, because right now all it does is stink up the place like the carcass of a dead horse.
no pedora nobody will close and forget threads about video games on a video game forumAt this point the thread and the game have run their course so in a sane forum it would be closed and forgotten, because right now all it does is stink up the place like the carcass of a dead horse.
Where did he come from?no pedora nobody will close and forget threads about video games on a video game forumAt this point the thread and the game have run their course so in a sane forum it would be closed and forgotten, because right now all it does is stink up the place like the carcass of a dead horse.
if you want to discuss narcotics and pedophilia which are your chief interests you may very well return to the place you came here from
Since when do you care about videogames?no pedora nobody will close and forget threads about video games on a video game forumAt this point the thread and the game have run their course so in a sane forum it would be closed and forgotten, because right now all it does is stink up the place like the carcass of a dead horse.
if you want to discuss narcotics and pedophilia which are your chief interests you may very well return to the place you came here from
I don't think modders could even if they wanted to. How do you even fix Starfield? Add more procgen? Add more radiant quest types? I'm sure there will be mods that add little quest chains and a handcrafted POI or two but that doesn't really fix things.Really we are still at "modders will fix it" levels of copium?
Not even modders give a shit about this one anymore.
- ElminsterAU, who's been developing the 'xEdit' programs for Bethesda's games for 15 years now.It is evident from analysing both the data structures in the provided module files and from decompiling game code that modding capabilities were not a consideration in the development of the game engine up to now. This can also be inferred from the fact that there has been no quality assurance testing of modding functionality from Bethesda, as various current engine bugs that appear in the context of using mods would have been obvious showstoppers. Any existing modding capabilities appear to be incidental, stemming from the engine's legacy code base and the required work needed in that context to maintain functionality within the confines of editing Starfield.esm using the internal version of CK2.
That's concerning, sounds like kind of a deal-breaker for me. Fallout 3 and 4 already had a bit of an uphill battle prying modders away from the Elder Scrolls series, despite the tools ostensibly getting more accessible, if Starfield's actually regressed in that respect on top of the base game's already mixed reception, it'll be paddling up shit creek for modder attention.- ElminsterAU, who's been developing the 'xEdit' programs for Bethesda's games for 15 years now.It is evident from analysing both the data structures in the provided module files and from decompiling game code that modding capabilities were not a consideration in the development of the game engine up to now. This can also be inferred from the fact that there has been no quality assurance testing of modding functionality from Bethesda, as various current engine bugs that appear in the context of using mods would have been obvious showstoppers. Any existing modding capabilities appear to be incidental, stemming from the engine's legacy code base and the required work needed in that context to maintain functionality within the confines of editing Starfield.esm using the internal version of CK2.
So... Mods for SF will most likely be coming in slow due to BGS not programming Starfield (Or Creation Engine 2 most likely) to have suitable modularity akin to their older titles.
I also wanna mention that I think if the modding scene ever pops off for Starfield, it'll never be as widespread as Skyrim and I honestly think Modders should abandon the sinking ship that is SF, doing so would be an implicit endorsement of BGS's business strategy of releasing broken games and expecting the community to fix it (yes I'm aware that's also how it is with Skyrim and Fallout 4 but we gotta draw the line somewhere).
easy, they roll dice ;-)Bethpizda decided it needed its own No Man's Sky? I have no idea how high-level decisions are made at that studio.
Is anyone reviewing it for this prestigious website ?
That's the shittiest compromise between points and on-use leveling.The only mechanic I really like about Starfield is that in order to advance a skill you need not only skill point, but also to actually use this skill for x amount of times.
With modern gaming's track record, we gotta give a game slack FOR being modern. Because there's so many shitty games being made, with teams that are shit from bottom to top, that if a game is in anyway decent then it deserves extra points for succeeding in modern light.Fedora Master is right. Even Oblivion did it better. A game that is almost twenty years old
It's not even that deep, if people are not playing the game, modders will lose interest, and people are not going to be playing the game for very long because it's boring as fuck