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Starfield Thread - Shattered Space expansion coming September 30th

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,590
Location
Danzig, Potato-Hitman Commonwealth
Yea lack of vehicles was such a glaring omission in the vanilla, like holy shit, running everywhere like a fucking Kenyan marathoner.

Nah, for me it was more like a GDR athlete, drugged up as much as possible to run faster.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,585
i am 99% sure that when I bought the moon buggy the game just spawned a second copy of my ship on top of the original except the new one has a REV-8

when I took off it left my original ship at the spaceport

i don't even want to imagine the level of code spaghetti that makes this game appear to work
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,370
Wonder when a good time to start a new playthrough in preparation for Shittered Space is. I don't want to use my existing save because I've forgotten half the game and what my character build is so it's probably best to start fresh, but knowing Bethesda the expansion will be integrated weird as fuck and require you to be a very specific level or it'll be too easy/too hard.

The highest level requirement for Fallout 4 was Nuka World at 30. Going there in your 30's could be a challenge (the initial gauntlet and a few other spots) depending on perk allocation and difficulty setting. I doubt Bethesda will set the barrier for entry into their first DLC for Starfield very high. I would say have a character no higher than 50 and lower than that, if you are building around combat proficency.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
416
I'm having a lot of fun dicking around with the buggy. It handles astonishingly well considering the terrain generation wasn't built with it in mind.
 
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Robotigan

Learned
Joined
Jan 18, 2022
Messages
416
Better than the Mako, then?
Way better. Sort of feels similar to a Halo warthog. Only thing is the turret isn't calibrated for higher level areas.

But in the poor Mako's defense, ME1's terrain maps were truly whack. Basically just pure perlin noise.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,585
I'm having a lot of fun dicking around with the buggy. It handles astonishingly well considering the terrain generation wasn't built with it in mind.
it's pretty cool. speeder bikes and hovercraft can't be too hard to implement now. actually Traveller had sailboats too, wouldn't mind Assassin's Creed 4-style naval exploration on water planets
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,616
Location
The Satellite Of Love
GOD I'm so excited to start my new playthrough in a couple weeks in preparation for Shittered Space. Who's with me, fellow Starfielders?

No seriously though I'm dreading it because I want to use mods but the pace of updates seems to guarantee that mods will be kryptonite to save game stability and there really don't seem to be a wealth of good mods to start with.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,585
Playtesters saying Shattered Space is like FEAR. I'm pretty confident SF will eventually be good

hopefully we get some Lmaos, who wants to fly six light years away and land in Detroit?
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,585

We will eclipse you

We're the aliens

We're the Unity

We walk among you

We're right behind you

Constellation's time is past

Humankind won't last

We're the Starborn

This ship is airborne

Artifacts are our porn

Earth's end we won't mourn
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,019
Location
Nantucket
7FXTtbX.png
 

damager

Arbiter
Joined
Jan 19, 2016
Messages
751
Instead of two halfassed space games, Bethesda and Obsdian could have combined their resources to release one at least semi-competent game. Sawyer and Howards THE rpg powercouple!

:hearnoevil::balance:
 
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