Hellraiser
Arcane
Call me jaded but this is an ideal world scenario, it would be great to have, everyone with a brain knows it, but the environment (call it the industry, system, corporate culture or a jewish conspiracy if you wish) filters this out apart from rare flukes that seep through the cracks (the first Fallout was this, apparently Fargo and the rest didn't give a shit or believe in the project, and just written it off letting Cain and crew do whatever they wantedEh, how did Diablo sell a shitzillion copies and create an entire subgenre?Going back to your point I don't believe Kenshi would have been that much better with more money.
Taking Kenshi and upscalling the graphics would certainly produce a higher quality product that would move more copies. But the real point isn't kenshi itself. Youre right, the literal autist who wrote Dwarf Fortress probably can't run a real studio. Yet the recent steam release of his game made him a ton more money. The point is the industry obsession on chasing last year's gaming trends, forever. For the longest time it was common knowledge that hard games didn't sell, then we got Dark Souls. It was common knowledge that games needed guided story quests and on-rails handholding, then we got Breath of the Wild.
Bethesda gave people open world when RPG meant linear quests and cutscenes. Now open world isn't special anymore and Bethesda is trying to make linear story quests. FFS.
Open world isn't new, all the classic RPGs were open world. It's true that big studios won't fund multimillion experiments. The model is not sustainable. They take the current popular things, mix it in a slurry, and try to add lootboxes and season passes. But that doesn't mean there isn't money on the table waiting for someone to take it. Stephanie Meyer wrote a story based on her dream diary and became a billionaire, not because she was a good writer but because she gave the market something no one else was giving it.
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This is why I also see MS gobbling up studios as likely a bad thing, it's just going to get worse regarding the systemic filtering out of risky innovative concepts in those companies (even if Obshitian is shit, it will probably get worse). On the other hand Rimworld, Kenshi and others prove that with middleware even as flawed as Unity talented devs can do something great and better than AAA, so AAA and the big publishers might as well be ignored especially if you expect actual incline.
Also this reminds me of the time my boss was reading annual project survey feedback on one of the projects I was involved in. One guy wrote something that everyone would like, but it was simply impossible to implement because the decision-makers are clueless suits, the stakeholders would bitch because they are used to the old way and god forbid they need to do something efficiently for a change and not like cavemen boomers, and also general corporate politics and feudal squabbles would be involved due to the scope. My boss however upon finishing reading that comment just said "this guy had to be on crack or he's new here".
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