I'm disappointed with the ship mods I've looked at for this game. I really like how StarSector mixes in the both various tech levels of ships, and various civilian/military orientated ships into the game with reasonable balance. Most of the ship/faction mods go very heavy on high tech (and military focused) designs and cruiser/capital ship sizes, and pretty badly throw off the feel of the game's world as a recovering post-post apocalypse where industries are still feeble and trying to recover and most people are stuck with refurbished junkers and other lower tech/cheaper ships for use. I get that's what people find cool, I just think when the mods are pretty much all focused on that end of things it ends up being jarring and makes the entire world feel less real. Sort of like with New Vegas weapon pack mods that just add in a shitload of pristine, over-the-top mall ninja AR-15s, SCARs, etc. with quad rails and EOtech optics. It's like they just don't get it.
Great game overall though even with just vanilla. I'm really looking forward to the next updates, the entire vision for this game really speaks to me. The Mandate ended up dying a sad death, and I've played FTL: Faster than Light a billion times, so it's good to have this genre of space captain rogue-similar see more titles.