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KickStarter STASIS 2: BONE TOTEM - new isometric adventure in Stasis universe set in deep sea installation

Tom Selleck

Arcane
Joined
May 6, 2013
Messages
1,223
Don't listen to anyone who says anything but Moses is best bb
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,842
Pyke, this felt like Stasis 1 on steroids. You truly meant it when you said that this is your best game to date, and I agree.

Every aspect has been notably boosted. More places, puzzles, items, characters. More of everything, even hotspots.
It took me by surprise how many panels you designed. And don't get me started on doors. I can sense the fun you had designing them.

As ambiance goes, I didn't expect anything less. Lots of dark isometric beauties to explore, which brings me to one admission.
I was skeptical about the hotspot indicator - pro pixel hunt and all, but since the scenes are mostly dark, the tool was useful and didn't affected the puzzles.
It wasn't as distracting as I initially thought.

The meat of the game, i.e. the puzzles, are in the same vein as Stasis 1. Some are even harder than those of the first game.
I got stuck a few times, but not too much, since I am a very smart bear. No complaints here.

Story and characters were truly well written. Faran and the Soviet captain were great, perfectly voice-acted.

Honestly, I can't think of any drawbacks. Perhaps if I were to nitpick something that will be the OST.
Not that it doesn't get the job done, it's just, how should I put it, I was expecting something "extra" that never came. But this is just me.

Submarine addition was great. The labyrinth trolling was hilarious.


:-D
S2CL.png

S2CL2.png


There's only one question that remains in my head. How'd you surpass this?

Moses.png
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,226
Location
South Africa
I wish. Although I do know Neills cousin...
Alas, Hollywood hasnt coming knocking. Although by the sounds of whats happening there, that may be a blessing!
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,836
I'm super interested in more of the lore, and I haven't actually thought that about a game in years.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
That’s one of the reasons a side-quel from the CAYNE side would be interesting. Make it a Crusader: No Remorse / Postal 1 / GTA1 hybrid :D

edit: / carmageddon 1
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Hell, a prequel starring Mac in his days as a soldier would be awesome and fit the Crusader theme, as he apparently
fought every sci-fi cliché horror and/or threat you can think of. Chances are many were made by CAYNE itself to "gather combat data".
 
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Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,226
Location
South Africa
Charlie and Moses on a mission to break out Hope from Yellow Leafs compound. Moses would have his 'brain' transfered to an old defunct battle mech with way too much firepower. Basically the end scene from District 9 where Wikus is protecting Christopher Johnson during the firefight.

Essentially the gameplay would have been a big 'escort' mission. You would play as Moses, taking on wave after wave of enemies, while protecting Charlie who would have been doing her own thing trying to get through the compound (as an NPC sidekick).

You would also find other Mechs on the way with strange experimental tech that was stolen from Cayne - either adding to Moses' battle suit, or transfering to new ones.
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,842
Pyke I know that isometric is the best metric. But man, what I wouldn't give to have something like this.

BDR-Cayne.png



My Faran... You're still alive..

BDR-Faran.png
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,836
Hell, a prequel starring Mac in his days as a soldier would be awesome and fit the Crusader theme, as he apparently fought every sci-fi cliché horror and/or threat you can think of. Chances are many were made by CAYNE itself to "gather combat data".

I guess that explains why Mac's reaction to everything was just "mild surprise."

Meanwhile Charlie is hyperventilating through the entire game.
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,842
Any chance of an RPG in the Stasis universe? You know you want to!
Well, you never know but I think he already answered to this during the Beautiful Desolation era, that chances are low.

Personally I would prefer to see a Captive/Black Dawn Rebirth style real-time first-person dungeon crawler in the Stasis universe.

Going with this sub-genre the game would still be a puzzle game with the occasional simplistic combat to break the puzzle routine a bit, and without needing huge resources and time to make it.

The final result could be something special like Legend of Grimrock, but it's a niche genre, I'm not sure that normies will dig it.

In the end, I suspect that we're going to get an action game at some point, since pyke is a fan of a few action horror games.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,445
I admire the creativity. It’s not just another generic Cyberpunk 2077 clone, it has other ideas too. Underwater horror, ancient civilizations fallen into Lovecraft-style cults, Soviets, mutagenic plants, hideous fleshbeasts, a vengeful AI worshiped as a god…

I wish more devs would make games with creativity or underutilized ideas rather than shitting out more uninspired clones of the latest trendy bandwagon or cynical cashgrabs of zombie dinosaur IPs.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wow, this game was huge.

Pyke Some questions that come to mind:

The ritualistic murder on the DS15. Was that done by a Xiib'hanal? One of the logs mentions something inhuman coming out of the diving bell. But if so, what happened to it?

The Cayne vessel that evacuated the DS15, the Sebastian. One of the logs seems to imply that something may have happened to it after it left, but it's unclear. Did something happen to it?

Also, I suppose Hadley is the "Mother" mentioned in the Cayne theology? How long did it take Cayne Corp to turn into a global cult anyway?
 
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Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Any chance of an RPG in the Stasis universe? You know you want to!
Well, you never know but I think he already answered to this during the Beautiful Desolation era, that chances are low.

Personally I would prefer to see a Captive/Black Dawn Rebirth style real-time first-person dungeon crawler in the Stasis universe.

Going with this sub-genre the game would still be a puzzle game with the occasional simplistic combat to break the puzzle routine a bit, and without needing huge resources and time to make it.

The final result could be something special like Legend of Grimrock, but it's a niche genre, I'm not sure that normies will dig it.

In the end, I suspect that we're going to get an action game at some point, since pyke is a fan of a few action horror games.
I tried "Beautiful Desolation" after "Stasis: Bone Totem," as I actually missed its release and completely forgot about it. It's also brilliant; I even felt a kind of Madeleine de Proust nostalgia as it reminds me of a long-gone era of reading comics like "Métal Hurlant" or some of Moebius' artworks. It's both alien and familiar at the same time, and it's definitely another universe worth exploring. Moreover, the plot is quite daring and non-Manichean. It's truly an exceptional game too.
I could see them doing a Fallout like game too, but it's probably too resource-intensive for little payback. Plus, there's the elephant in the room: any RPG will be compared to Baldur's Gate 3. I wouldn't mind an action horror game like Resident Evil, but I'm not sure if it's their target audience. Remember, most of us are fossils with much slower reflexes than before.
 

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