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KickStarter STASIS - An Indie Space Adventure Game - now with CAYNE DLC

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
That's great, but when will he release the game?
 

Jaesun

Fabulous Ex-Moderator
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Seattle, WA USA
MCA
Who fucking cares. Let him release it when he feels it is done.

I can wait as long as as he feels.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
Who fucking cares. Let him release it when he feels it is done.

I can wait as long as as he feels.

Fine!, but i want to play something that is fucking decent. Im tired of replaying The old good games... i need something new that is good.
 

Runciter

Augur
Joined
Jan 17, 2012
Messages
188
This reminds me a bit of Mission Critical. Never finished it, but it was interesting. STASIS looks a tad impressionistic though, I wonder if it's going to be hard sci-fi or Clooney Solaris. The heavy breathing makes me cringe, it was cool in 2010 but since then it's been vastly overused.
 

Koplin

Educated
Joined
Feb 17, 2011
Messages
35
Chris often quotes 80's SciFi, and games like Dead Space and BIOSHOCK as influences, so I'm assuming it will be more grounded than Solaris. Although Id be happy if it had some Solaris or Sunshine in it, more than Aliens and Event Horizon.

RPG's have enough isometric games dammit. Give us our Adventure Game love!
 

Koplin

Educated
Joined
Feb 17, 2011
Messages
35
I both love and hate Chris.

http://www.stasisgame.com/stasis-infinite/

STASIS-INFINITE-B.jpg
 

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
And he says he never allows himself more than three days to make these one-off screens. The man's a goddamn prodigy.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,093
Location
Azores Islands
The guy is an artist, his composition is perfect.

On the other hand, i should damn well stop teasing us with these magnificent scenes and finish his game!
 

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
[Armchair Critic] Although if Stasis does well, I'd really like to see him forming up with a few other people. From all the different screens and his posts on Quarter To Three, he's incredibly prolific but he seems to get distracted a lot when it comes to Big Ideas. Having a few others on hand to share responsibility and keep him focused might be helpful in steering his projects along more efficiently. What little I've seen of his writing, for instance, seems a bit patchy in English and in need of an edit-job - definitely not up to the high standard set by his visuals, anyway.

Obviously if he's happiest and most comfortable just muddling along by himself, that's what he should do. But still!
 

ghostdog

Arcane
Patron
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Dec 31, 2007
Messages
11,086
Well, he could easily bring both Obsidian and inXile up a notch with his artistic and rendering skills.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,093
Location
Azores Islands
His work is probably the best detailed and realistic prerendered isometric art i have seen from a game developer, the things he could do working at Obsidian or Inxile... imagine if was responsible for the backgrounds in Torment?
 

Zed

Codex Staff
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Codex USB, 2014
this guy must have pleased Satan immensely for his artistic skills. dayum.
Stasis looks cool. hope he does an RPG in the future ;)
 

ghostdog

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Messages
11,086
I'd rather he continued doing his own thing.

The problem with that is that if it's an one man job, it takes a huge amount of time to produce such a high quality result.

I definitely agree with grotsnik here, he should try teaming up with others after Stasis.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
The problem with that is that if it's an one man job, it takes a huge amount of time to produce such a high quality result.

I definitely agree with grotsnik here, he should try teaming up with others after Stasis.
I'm not against him teaming up with other people (who could hopefully keep him from creating mockups of his versions of different franchises - although those things probably keep him from going bonkers), but I would not want him to join an established dev team like Obsidian.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
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Ardamai
Nobody sane would want this guy in a larger company... But teaming up with 1d3 other people equally talented (a high mark) in other areas... Whoa, just thinking about it makes me dizzy.
 

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