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KickStarter STASIS - An Indie Space Adventure Game - now with CAYNE DLC

Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Stasis is a horror sci-fi isometric adventure game. Just what I need. :bounce: I'm thinking it will have awesome atmosphere, like Sanitarium had. I loved that game for the great atmosphere.

Pyke try to think and invest brainpower to the kickstarter, it will help immensely. I'm sure there are guys here that would help you with research and that are knowledgeable what works and what doesn't. A lot of half-assed KS fail. And it better not to even go on KS than to go half-assed. Good luck, I'll give you what I can.

This, I would hate to see this kickstarter to fail. Pike, get information with people that already made one KS, don't do a half assed campaign (Look to Massive Chalice to know what not do.) or would be a quick road to failure because in this day and age people are alot more exigent. Do some hyping before starting the campaign so people know about your campaign, make a pitch video more focused in selling an experience, how the player will feel while playing the game than just citing features like you were reading a shopping list. Make more in-depth updates with a little story background to generate interest. Make stretch goals with juicy features to attract pledges.

Hey, Massive Chalice generated 1.2 million $. :P
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,440
Location
Land of Danes
Codex 2013 Codex 2014
Thanks for the support guys. I know that Stasis will be awesome...Im looking forward to being able to make it awesomer!
Go for it Bro! I'll gladly fork out some money for that. Be sure to do it quick, though, so you can start developing some cRPG in similar vein soon after!
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Yea, i will support you if you kikcstart it.
Would be sad but also hilarious if your game kick the butt of Double Fine.
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,198
Location
South Africa
Wow guys! Thanks so much for the support!

DeepOcean, I was in 2 minds about the Voice Overs, so what I did was scratch some money together, and found two fantastic artists who were willing to do a few lines for me from the first chapter...it really makes a HUGE difference in the game. The truth is that there is not a lot of voice acting in the game, because I really want to punch the 'lonely' feel of the game...so when the voices DO come, its at these really poignant moments.

The soundtrack is something I've wrestled with, because I've actually done all of the ambient music myself (I even learned to play the piano for this project-although not very well!), but when I overlayed some music from Prometheus, or Aliens in the game, it just felt more...complete. I really think that the game will be better for it!

General Maxon, My brother and I have been planning the KS Campaign for about 2 months now, and still have some planning to do, so I'm hoping we will leave no stone unturned!

DeppOcean (again, sorry, I'm just going in order of posts!), I agree with everything you said, but I have hit a bit of a road block in terms of Stretch Goals. The truth is that STASIS has been a fully designed game for the past 18 months (I changed direction after I learned a little more in how to lay out a story!), so the traditional 'stretch goals' of additional story content, or more environments would be VERY hard to add, without breaking the flow of what's already there.
I think that adding too many extras would just push the production timeline off the chart, so it's a bit of a quandary. If you guys have any ideas around this, please let me know what you think!

mikaelis, Wizfall, Veer Podshipnik, thanks guys!

As for the continued development of 1000 Years Later.....;)
 
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Pyke, re stretch goals: you could add some things that don't break the flow of the game but deepen the atmosphere. Maybe a terminal that can show the ship from the outside, with possible different views? Some computer logs players could dig through to get some side-stories (something I loved in System Shock 2)?
 

evdk

comrade troglodyte :M
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Joined
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Pyke, re stretch goals: you could add some things that don't break the flow of the game but deepen the atmosphere. Maybe a terminal that can show the ship from the outside, with possible different views? Some computer logs players could dig through to get some side-stories (something I loved in System Shock 2)?
Just don't use the "wait, what's thaaaaargh" and "oh, you've killed me, you've killed me" types of logs, which I hated in System Shock 2.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Wow guys! Thanks so much for the support!

DeepOcean, I was in 2 minds about the Voice Overs, so what I did was scratch some money together, and found two fantastic artists who were willing to do a few lines for me from the first chapter...it really makes a HUGE difference in the game. The truth is that there is not a lot of voice acting in the game, because I really want to punch the 'lonely' feel of the game...so when the voices DO come, its at these really poignant moments.

The soundtrack is something I've wrestled with, because I've actually done all of the ambient music myself (I even learned to play the piano for this project-although not very well!), but when I overlayed some music from Prometheus, or Aliens in the game, it just felt more...complete. I really think that the game will be better for it!

General Maxon, My brother and I have been planning the KS Campaign for about 2 months now, and still have some planning to do, so I'm hoping we will leave no stone unturned!

DeppOcean (again, sorry, I'm just going in order of posts!), I agree with everything you said, but I have hit a bit of a road block in terms of Stretch Goals. The truth is that STASIS has been a fully designed game for the past 18 months (I changed direction after I learned a little more in how to lay out a story!), so the traditional 'stretch goals' of additional story content, or more environments would be VERY hard to add, without breaking the flow of what's already there.
I think that adding too many extras would just push the production timeline off the chart, so it's a bit of a quandary. If you guys have any ideas around this, please let me know what you think!

mikaelis, Wizfall, Veer Podshipnik, thanks guys!

As for the continued development of 1000 Years Later.....;)
You can also don't make any realy high strech goals. If the game reach the money you need and the first strech goals, put a final "enhance the whole game" like Obsidian did and call it a day. IF you still are getting money after that just treate them as insurance if something unexpected happens during development. If you don't need them, they are just pre orders.
 

evdk

comrade troglodyte :M
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And you probably shouldn't bother with any physical rewards beyond some collector's edition of the game, because it's not very cost effective.
 

Aeschylus

Swindler
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Phleebhut
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Good to hear that development of this is going well. RE: Stretch goals on a KS campaign for a game with a lot of work already completed, I would follow the example of something like this which mostly added things like ports, translations, and possible cinematic extras as stretch goals.
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,198
Location
South Africa
Pyke, re stretch goals: you could add some things that don't break the flow of the game but deepen the atmosphere. Maybe a terminal that can show the ship from the outside, with possible different views? Some computer logs players could dig through to get some side-stories (something I loved in System Shock 2)?

I have quite a few logs and personal entries of characters...expanding on those would definitely be very doable in the way I have everything set up, without breaking anything.

And you probably shouldn't bother with any physical rewards beyond some collector's edition of the game, because it's not very cost effective.


Yeah-A ton of the games on KS seem to buckle under the weight of the physical goals. Im also only one person (although my brother is helping me out with a lot of the Kick Starter business related stuff), so trying to handle like 400 printed art books and 1000 key rings could be an issue!

Good to hear that development of this is going well. RE: Stretch goals on a KS campaign for a game with a lot of work already completed, I would follow the example of something like this which mostly added things like ports, translations, and possible cinematic extras as stretch goals.

Thanks! Ill take a good look at that when I get home!
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Whatever you do, finish the game and continue working on these awesome atmospheres and area graphics. Your stuff became quite a lot of inspiration for my own work. :)
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Stasis is looking hella cool. You really have a gift for the artsy stuff.

Just don't use the "wait, what's thaaaaargh" and "oh, you've killed me, you've killed me" types of logs, which I hated in System Shock 2.
You're right, he should go with a mor-aaaaaaaaaaaaaaaaaaargghhh
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Pyke, re stretch goals: you could add some things that don't break the flow of the game but deepen the atmosphere. Maybe a terminal that can show the ship from the outside, with possible different views? Some computer logs players could dig through to get some side-stories (something I loved in System Shock 2)?

I have quite a few logs and personal entries of characters...expanding on those would definitely be very doable in the way I have everything set up, without breaking anything.

And you probably shouldn't bother with any physical rewards beyond some collector's edition of the game, because it's not very cost effective.


Yeah-A ton of the games on KS seem to buckle under the weight of the physical goals. Im also only one person (although my brother is helping me out with a lot of the Kick Starter business related stuff), so trying to handle like 400 printed art books and 1000 key rings could be an issue!

Good to hear that development of this is going well. RE: Stretch goals on a KS campaign for a game with a lot of work already completed, I would follow the example of something like this which mostly added things like ports, translations, and possible cinematic extras as stretch goals.

Thanks! Ill take a good look at that when I get home!
Also you may want to contact Avellone. He has said many times that he is open to help with kickstarter pitchs and help promote them, and has done so.
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,198
Location
South Africa
Brian Fargo gave me some support in talking about the kickstarter, so I'm sure I could get a quote or a tweet from both him and Chris Avellone.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,262
Location
Seattle, WA USA
MCA
I will totally support a KS project for STASIS. i SO FUCKING WANT TO PLAY THIS. <3

Let us know when you launch, and DO YOUR HOMEWORK on doing a Kickstarter.
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
DeppOcean (again, sorry, I'm just going in order of posts!), I agree with everything you said, but I have hit a bit of a road block in terms of Stretch Goals. The truth is that STASIS has been a fully designed game for the past 18 months (I changed direction after I learned a little more in how to lay out a story!), so the traditional 'stretch goals' of additional story content, or more environments would be VERY hard to add, without breaking the flow of what's already there.
I think that adding too many extras would just push the production timeline off the chart, so it's a bit of a quandary. If you guys have any ideas around this, please let me know what you think!

Well, having an honest KS that really asks for what it needs is refreshing :)

But like Aeschylus said stretch goals for translations and ports seem natural to me. They aren't needed to have a complete game, but if you make them, more power to you.


Looking forward to this.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
I will throw him as many bucks as I possibly can aslong as he keeps mqking this awesome stuff
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,036
Location
Grue-Infested Darkness
Not really interested in the whole premise of "go find and save your family members which the player doesn't give a rats ass about", but the game looks awesome otherwise.
 

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