MadMaxHellfire
Arcane
(receive my rating as a positive one)
I literally had to go to Urban dictionary to find out what UwU means. Fuck you all for making me do that.
I decided to get the same mod and it was a great decision. All the shitty references Paradox threw in now read like some kind of an anime plot :D
Stellaris became slow because the community and the developers were tackling the wrong issues all this time. We assumed it was pops and even trade at one point. But it's actually jobs.
Even broken the way it is Stellaris is the one game that I can always have fun with. CK2 became so bloated with broken paths to success and EU4 remained too barebones for so long and only made itself cheaper with dumb power creep that I only play those games when I really have a want for their time period. Stellaris is the only thing close to Vicky and it's fully customizable.
But yes Federations is a bit of a meh. I'm looking forward to Origins and I guess the galactic community. Having psionic duels to decide the federation leader is cool and all.
And Stellaris is BETTER? Stellaris is so broken that basically EVERY path leads to success because the AI is lobotomized.Even broken the way it is Stellaris is the one game that I can always have fun with. CK2 became so bloated with broken paths to success
Not really.And Stellaris is BETTER?
Tbh their fanbase is rotten enough to buy a pure performance dlc.That's because you can't release a "performance improvement" DLC and milk people for it
Next dev diary is going to be about Performance.
I would say that this is going to be the Moment of Truth for this DLC and this game overall. Almost the entire fanbase is tired of being strung along by Paradox, with the exception of the fanboys.
I think they need a large performance upgrade to get back in the fans' grace. Say, at least +20% performance.
Even 20% is barely enough, I think this game would need to straight-out double its performance in order to actually become fully-functional.
Next dev diary is either going to make or break it.
Sadly, that's not limited to Paradox. Many games are still incapable of using more than one, as are many engines. For example, IIRC, Unity only added multicore support in 2018. Hell, even games that do support multiple cores sometimes fuck up and put way more stress on one core than on the other ones. Always take this into account when buying a new machine.It's 2020 and the game is still unable to handle several cores properly.
Sadly, that's not limited to Paradox. Many games are still incapable of using more than one, as are many engines. For example, IIRC, Unity only added multicore support in 2018. Hell, even games that do support multiple cores sometimes fuck up and put way more stress on one core than on the other ones. Always take this into account when buying a new machine.
Unless they ditch shitwitz engine there is nothing they can do. What were they thinking making this game on their crappy engine is beyond me.
Next dev diary is going to be about Performance.
I would say that this is going to be the Moment of Truth for this DLC and this game overall. Almost the entire fanbase is tired of being strung along by Paradox, with the exception of the fanboys.
I think they need a large performance upgrade to get back in the fans' grace. Say, at least +20% performance.
Even 20% is barely enough, I think this game would need to straight-out double its performance in order to actually become fully-functional.
Next dev diary is either going to make or break it.
Let's me honest. It's gonna be break it. They will announce some superficial optimizations that will show 15% "improvement" according to their internal testing. Completely irrelevant for player's experience if it takes several minutes to complete a single in-game year. In the end the game will work even slower because the newest patch/DLC will introduce features that will be even more taxing to the CPU such as Diplomatic Weight, which was already announced to be calculated by counting of all the pops and applying a shitton of modifiers.
The problem with Stellaris is that bad performance is caused not only by bad high-level programming, but also (and probably most importantly) by the aged engine. It's 2020 and the game is still unable to handle several cores properly. Just look at your CPU performance tab in Windows Task Manager while Stellaris is running. One core is used 100% most of the time, while other cores are mostly idle. Ironically, buying a newer PC is likely to make the game slower, because modern machines often use more cores rather than faster ones. But that's not all, in one thread about HoI IV the devs admitted that the engine part which governs the user interface is utter shit, badly designed and performance taxing, but they are afraid to touch it. The UI is so deeply embedded in the engine that working on it, let alone the necessary time and costs, could cause catastrophic cascade. And I guess that this applies to all engine-related problems.