I... dont get it. Anchorages are useful, arent they?
Not all of them in one station, where the AI doesn't keep ships anyway.
The "AI dumb" part there is that it doesn't have the building that makes all anchorages give 50% more naval cap.
With the exception of the Unbidden, who can spawn as soon as the late game date is reached. Unless they changed that.The default mid game and late game dates of 2300 and 2400 respectively are retarded and only for mouthbreathers. It should be put to 2250 and 2300 if you want a chance of the game being interesting.
Keeping in mind that the crisis can only spawn 50 years after the late game date, you're looking at at least another 80 years of watching nothing happen.
Small hint:Okay, this is the longest game of Stellaris I've played so I don't know if this is... supposed to be like it is.
I'm not in the lead score-wise, but I didn't really try to min-max everything. Just exploring the late game. Got the techs, got my titans, some megastructures, the works. The game essentially devolved into me just waiting on... nothing in particular. I suppose eventually the Crisis will hit and fuck up the AIs but that's still like 100 years off. Is the late game really meant to be this boring?
crux of the matter. the crisis events have ridiculous mtth.I suppose eventually the Crisis will hit and fuck up the AIs but that's still like 100 years off. Is the late game really meant to be this boring?
Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
Can get around it by creating your own empires and force spawning them.
I usually get surrounded by fanatical purifiers and devouring swarms.Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
Then use the only origin still worth using, the vassal origin, you spawn with plenty of friendlies around you can build your corp buildings on, a nice overlord subsiding you insane amount of materials. You have such an headstart with that origin its ridiculous.Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
It does that on purpose also, because peace is boring. Thus, any build predicated around making friends with your neighbors is a fail.Exactly what I do. Still, it does tend to pick the most conflicting of my pregenerated empires to spawn around me.
I don't understand how this origin exists. It's literally just cheating. The concept of being a "vassal" that gets more free stuff from the "overlord" than you would if the positions were swapped is insane.Then use the only origin still worth using, the vassal origin, you spawn with plenty of friendlies around you can build your corp buildings on, a nice overlord subsiding you insane amount of materials. You have such an headstart with that origin its ridiculous.Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
Selling feature from the DLC , OP features to get more sales of the DLC then much later nerf it, they have no shame nor honor. Another example is the aquatic trait, from the aquatic dlc, if you want to min max take it.I don't understand how this origin exists. It's literally just cheating. The concept of being a "vassal" that gets more free stuff from the "overlord" than you would if the positions were swapped is insane.Then use the only origin still worth using, the vassal origin, you spawn with plenty of friendlies around you can build your corp buildings on, a nice overlord subsiding you insane amount of materials. You have such an headstart with that origin its ridiculous.Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
EDIT: Actually, I take it back. It makes perfect sense. It just needs to be renamed to the Israel origin.
Selling feature from the DLC , OP features to get more sales of the DLC then much later nerf it, they have no shame nor honor. Another example is the aquatic trait, from the aquatic dlc, if you want to min max take it.
It does that on purpose also, because peace is boring. Thus, any build predicated around making friends with your neighbors is a fail.Exactly what I do. Still, it does tend to pick the most conflicting of my pregenerated empires to spawn around me.