Space Satan
Arcane
Upcoming DLC is promising
Wait but these are just features from Lustful Void.Upcoming DLC is promising
And on the more serious side of things, Peacekeeping Interventionists sound like fun.
i swear i already had had it for years, in one of my mods.And on the more serious side of things, Peacekeeping Interventionists sound like fun.
There should be a "they have [insert strategic resource]" casus belli.And on the more serious side of things, Peacekeeping Interventionists sound like fun.
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The Motes must flow!There should be a "they have [insert strategic resource]" casus belli.And on the more serious side of things, Peacekeeping Interventionists sound like fun.
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almost like all their games are the same mechanically and they keep tricking people into paying money for UI themesThe whole vibe feels like if in Victoria 2
They literally introduced a distinct horde mechanic just like in their historical games. Now imagine they did that for the Byzantines and the English and so forth. Because as many customization options as there are, the difference societies just don't feel interesting.I keep trying to like it, but it is constantly degenerating into tedious micromanagement. The whole vibe feels like if in Victoria 2, you had to have separate units to build railroads and you always had to do it manually. There is also no unified screen for buildings on different planets, so you are constantly switching between planets to keep upgrading things. The pop management is silly as well - why can't you just have a single screen with all pops where you can drag and drop them, and it's instead this weird thing with drop-down menues. I'm also playing on small maps, it must be pure nightmare on large maps. Besides, the alien factions feel generic and poorly distinguishable from one another.
I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.almost like all their games are the same mechanically and they keep tricking people into paying money for UI themesThe whole vibe feels like if in Victoria 2
How many times have they bamboozled you into buying the same game?I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.almost like all their games are the same mechanically and they keep tricking people into paying money for UI themesThe whole vibe feels like if in Victoria 2
I don't think they're the same game at all. If Stellaris was just Victoria 2 in space, I'd have been quite happy.How many times have they bamboozled you into buying the same game?I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.almost like all their games are the same mechanically and they keep tricking people into paying money for UI themesThe whole vibe feels like if in Victoria 2
Answer the questionI don't think they're the same game at all. If Stellaris was just Victoria 2 in space, I'd have been quite happy.How many times have they bamboozled you into buying the same game?I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.almost like all their games are the same mechanically and they keep tricking people into paying money for UI themesThe whole vibe feels like if in Victoria 2
OK, probably 0. EU3 and EU4 were pretty similar, so maybe 1, but EU3 was in a bargain bin so it was under $1.Answer the questionI don't think they're the same game at all. If Stellaris was just Victoria 2 in space, I'd have been quite happy.How many times have they bamboozled you into buying the same game?I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.almost like all their games are the same mechanically and they keep tricking people into paying money for UI themesThe whole vibe feels like if in Victoria 2
Damn they scammed you good.OK, probably 0. EU3 and EU4 were pretty similar, so maybe 1, but EU3 was in a bargain bin so it was under $1.Answer the questionI don't think they're the same game at all. If Stellaris was just Victoria 2 in space, I'd have been quite happy.How many times have they bamboozled you into buying the same game?I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.almost like all their games are the same mechanically and they keep tricking people into paying money for UI themesThe whole vibe feels like if in Victoria 2
thats a good way of putting it. even better 'its as if victoria 2 and everything you do is manually upgrading ports'.The whole vibe feels like if in Victoria 2, you had to have separate units to build railroads and you always had to do it manually.
It's better, but it also depends a lot on what you consider late game. I consider it 100 years in, which is when a competent player or high difficulty AIs tend to have the tech tree close to finished and start making huge flees and megastructures. Other people consider it 250 years in, which is when the end game crisis will spawn by default settings.Out of curiosity is the late game performance still god-awful or did they finally clean that up? The other day I realized it's been 6 years since I played the game last so I was feeling the itch to check out all the patches and DLC, but if it still slows to a crawl I may not bother. That's one of the nice things about CK3 but I assume updating the older games to the newer engine would probably break a ton of shit.