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Stellaris - Paradox new sci-fi grand strategy game

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,739
Upcoming DLC is promising
rMz6mw.jpeg
Wait but these are just features from Lustful Void.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,441
I keep trying to like it, but it is constantly degenerating into tedious micromanagement. The whole vibe feels like if in Victoria 2, you had to have separate units to build railroads and you always had to do it manually. There is also no unified screen for buildings on different planets, so you are constantly switching between planets to keep upgrading things. The pop management is silly as well - why can't you just have a single screen with all pops where you can drag and drop them, and it's instead this weird thing with drop-down menus. I'm also playing on small maps, it must be pure nightmare on large maps. Besides, the alien factions feel generic and poorly distinguishable from one another.
 
Last edited:

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
I keep trying to like it, but it is constantly degenerating into tedious micromanagement. The whole vibe feels like if in Victoria 2, you had to have separate units to build railroads and you always had to do it manually. There is also no unified screen for buildings on different planets, so you are constantly switching between planets to keep upgrading things. The pop management is silly as well - why can't you just have a single screen with all pops where you can drag and drop them, and it's instead this weird thing with drop-down menues. I'm also playing on small maps, it must be pure nightmare on large maps. Besides, the alien factions feel generic and poorly distinguishable from one another.
They literally introduced a distinct horde mechanic just like in their historical games. Now imagine they did that for the Byzantines and the English and so forth. Because as many customization options as there are, the difference societies just don't feel interesting.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,441
The whole vibe feels like if in Victoria 2
almost like all their games are the same mechanically and they keep tricking people into paying money for UI themes
I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The whole vibe feels like if in Victoria 2
almost like all their games are the same mechanically and they keep tricking people into paying money for UI themes
I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.
How many times have they bamboozled you into buying the same game?
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,441
The whole vibe feels like if in Victoria 2
almost like all their games are the same mechanically and they keep tricking people into paying money for UI themes
I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.
How many times have they bamboozled you into buying the same game?
I don't think they're the same game at all. If Stellaris was just Victoria 2 in space, I'd have been quite happy.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The whole vibe feels like if in Victoria 2
almost like all their games are the same mechanically and they keep tricking people into paying money for UI themes
I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.
How many times have they bamboozled you into buying the same game?
I don't think they're the same game at all. If Stellaris was just Victoria 2 in space, I'd have been quite happy.
Answer the question
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,441
The whole vibe feels like if in Victoria 2
almost like all their games are the same mechanically and they keep tricking people into paying money for UI themes
I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.
How many times have they bamboozled you into buying the same game?
I don't think they're the same game at all. If Stellaris was just Victoria 2 in space, I'd have been quite happy.
Answer the question
OK, probably 0. EU3 and EU4 were pretty similar, so maybe 1, but EU3 was in a bargain bin so it was under $1.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The whole vibe feels like if in Victoria 2
almost like all their games are the same mechanically and they keep tricking people into paying money for UI themes
I didn't say that; I love Victoria 2 and think it is on point with the balance of micro and micro. Stellaris, on the other hand, goes hard on utterly unnecessary micromanagement that is purely a function of its bad interface missing obvious screens.
How many times have they bamboozled you into buying the same game?
I don't think they're the same game at all. If Stellaris was just Victoria 2 in space, I'd have been quite happy.
Answer the question
OK, probably 0. EU3 and EU4 were pretty similar, so maybe 1, but EU3 was in a bargain bin so it was under $1.
Damn they scammed you good.
 

DesolationStone

Educated
Joined
Jan 25, 2021
Messages
146
Location
Italy
Same feelings. I did my first match in two years and I became the leader of the galaxy with literally empires as powerful as mine asking me to become their overlord (lel) and I was Ironman. By the way, the most annoying thing for me is the damn fleet: the management screen is terrible (it can only show you six fleets at a time) and the "transit" system is a nightmare with hundreds of ghost ships roaming the galaxy. That's why I quit the game at the end crisis, because I started with 10 well-organised fleets and now I have 573 small fleets consisting of one or two bugged ships (I can't even delete some of them because they're bugged!). They finally fixed the performance problem (I had about 2000 pops in my empire over 52 planets and everything was running fine) at least.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Out of curiosity is the late game performance still god-awful or did they finally clean that up? The other day I realized it's been 6 years since I played the game last so I was feeling the itch to check out all the patches and DLC, but if it still slows to a crawl I may not bother. That's one of the nice things about CK3 but I assume updating the older games to the newer engine would probably break a ton of shit.
 
Joined
Jan 7, 2012
Messages
15,250
Out of curiosity is the late game performance still god-awful or did they finally clean that up? The other day I realized it's been 6 years since I played the game last so I was feeling the itch to check out all the patches and DLC, but if it still slows to a crawl I may not bother. That's one of the nice things about CK3 but I assume updating the older games to the newer engine would probably break a ton of shit.
It's better, but it also depends a lot on what you consider late game. I consider it 100 years in, which is when a competent player or high difficulty AIs tend to have the tech tree close to finished and start making huge flees and megastructures. Other people consider it 250 years in, which is when the end game crisis will spawn by default settings.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Out of curiosity is the late game performance still god-awful or did they finally clean that up? The other day I realized it's been 6 years since I played the game last so I was feeling the itch to check out all the patches and DLC, but if it still slows to a crawl I may not bother. That's one of the nice things about CK3 but I assume updating the older games to the newer engine would probably break a ton of shit.
It's better, but it also depends a lot on what you consider late game. I consider it 100 years in, which is when a competent player or high difficulty AIs tend to have the tech tree close to finished and start making huge flees and megastructures. Other people consider it 250 years in, which is when the end game crisis will spawn by default settings.
Been so long since I played last I couldn't tell you, but I'm glad to hear it's better now at least. Sounds like a good reason to give it another spin here in a bit.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,417
Location
Space Hell
Actually good developement with minor artifacts

Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact​

Hello everyone! I am PDS_Iggy, and I’m here to tell you all about Fear of the Dark!

This new narrative origin for First Contact focuses on a people divided. After a planet in your solar system blew up, fear and xenophobia spread to such a degree that a large portion of your population decided to flee your homeworld. Their goal? To hide from the rest of the galaxy.


Incoming Transmission:
You mean, “The sane individuals of our species took the only prudent action possible when being attacked by an alien force capable of destroying planets!
1.png




This split in your population is reflected in the effects of the origin. With a sizable section of your empire living on a neighboring world, your research alternatives and choices for leaders are reduced. Yet, even more inquisitive than a regular empire, you will have no difficulty discovering more anomalies as you explore the void.

2.png

No doubt you’ll return from your galavantings the next time we reach a breakthrough! Our scientific research is one of the few way we can even hope to delay you from dooming us all. Once you lead the aliens back to our home, it will all be over.
3.png

Additionally,Fear of the Dark starts with quite a unique system, one that will have you starting with binary planets - your ‘cousins’ are living just a rocket jump away. (a Sol start will have them placed on Mars).

It will be up to you to make the best of this situation. Your partner planet can be a powerful ally, yet they are also very skittish. Ensure that they don’t torpedo your entrance on the galactic stage.

Perhaps you will stop treating the alien threat so lightly when our upcoming study of ‘the Divider’ is finished. Just you wait. We won’t be hunted.


4.png


Whatever happens, remember that you are one people and you are stronger together. Oh, and your partner planet has cloaked ships.


5.png


Now off to MrCosmogone and his wondrous archaeo-technologies for this patch's custodian update!



Did you ever think, as you pass by an old laser cannon in a glass case, that not everything belongs in a museum? That perhaps, the Irassian tractor beam could be used for your cause instead of gathering dust?

Well, so do I. And if you own Ancient Relics, I have good news!

Excavated dig sites will now sometimes generate minor artifact deposits that can be exploited by orbital stations, or by colonizing the planet.

6.png


There could always be more trinkets to find!
Your income in minor artifacts can then be put to good use with the new archaeo-technologies that will unlock buildings, starbase modules and ship components, all costing minor artifacts to build.
There are several ways to acquire these archaeo-technologies. Completing the Secrets of the [PRECURSOR] special projects will now give you a research option to unlock some unique archaeo-components:
7.png

8.png

9.png


The power of a precursor in the palm of your hand.
Several of our dig sites can now grant you access to one of the new technologies. This is a very reliable way of acquiring them.

10.png


11.png

Get to work, Oxygal, I want this research on my desk by the end of the week!
All these new technologies are found in the society field, in an all new “Archaeostudies” category which is all about fitting ancient tech into your machines and weapons. Discovering these archaeo-technologies by yourself is a long and hard process, but luckily, you can be assisted by dedicated researchers who share your interest in ancient things.

12.png

They largely just make old things go boom.
Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab.

And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension perk for you!

13.png

For all you history lovers!


With increased minor artifact generation, the scale of the existing economy needed to be increased, but we also took this opportunity to now display artifacts in the topbar alongside the other strategic resources.

14.png

Bigger numbers mean better game, right?
And while you still can’t buy them on the market, you can trade them to other empires!

15.png

It belongs in MY museum!
I don’t really have the space here to show you ALL the things, but here, have a tease.

16.png

Archaeotitan go brrrrrrrr

Oh and one last thing before we wrap things up. I might have made a Devolving Beam for colossi, to return those pesky humans from the UNE back to their origins:

17.png

Return to Monke!

8rA6Cq62fXkJkMccZdGfylOhAhq4l0nX32rI_9cwX0vKVEqAAOUdct0_K4LlI7f4PN_nh695KKAzuHd7n2ek6iGXswUu9Bl-dZWll9tSXAD-pFuiFRuf9u2AkYC-AJwJ6eoKyqjhO5ruMoSOQhRAuaI

They’ll make good pets.
 

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