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Vassals are busted. All you need is to get them to like you through bribes/trust + have a decent navy and rather than invade people you just give them the most lenient vassalage agreement and they'll just accept. Then you get them to support you in wars and later on you get them to give you 75% of their research/resources, which includes the busted higher difficulty bonuses now. Fanatic Xenophile is probably the best build in the game now but I was able to do this with a hugs and kisses machine empire, my first 4 vassals just accepted the agreement without a fight despite them being massively stronger than me.
lmao, Paradox quality.
Yep, it is good in making the situation on the map less stale - however - it can lead to some funny shenanigans if you're unlucky and not careful.
I had a terraforming event after tf'ing Mars, encountered a subterenean primitives. Of course I invaded and proceded to purge them. Revolt situation came up, could not do much about it (pop numbers? Giving them consumer goods didint do much), so they revolted and yeah, lo and behold, they got Earth and Alpha Centauri with planets for free, couldn't declare war straight away. I had AI rebellion developing at that time, so after they got my planets, they kinda inherited it too, and they had a full blown rebellion of their own just weeks after declaring independence from me. Fun times.
And the wiser ditch Parashit all-together because it's been on a downward fucking spiral for years now.This is why the wise man always waits a few patches before getting those.
You are asking for too much considering the messed up framework that is Stellaris. The best that could be done is to make traits into an actual gameplay mechanic where each trait has some sort of benefit and detriment. Because in the current game anything that does not boost pop growth or research speed is a secondary pick and anything that decreases them is just straight up worthless. It could be easily reworked by giving detriments to all traits and if you wanted to be a bit more adventurous add hidden benefits and interactions to said traits. For example you could have the "traditional" trait boost unity but at the same time increase the cost of any reform by 0.1% per pop that has it. Or the "docile" trait might cause you occasionally to auto-accept certain deals. Or you could make certain species variants that replace other pops like necroids which could then be abused to sabotage enemy empires by shipping a bunch of undesirable pops to ruin them from inside(the ideal xenophilic counter).My idea was more of a "Full Species Customization".
I am gonna be honest with you boss. If it was not for the mods I would have done that ages ago.And the wiser ditch Parashit all-together because it's been on a downward fucking spiral for years now.
And the wiser ditch Parashit all-together because it's been on a downward fucking spiral for years now.This is why the wise man always waits a few patches before getting those.
There is something about these new portraits but I just cant put my finger on it. Maybe you guys could help.
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lustful voidany mods reccomended?
the one that improves the gameany mods reccomended?
New patch to fix a few of the bugs:
- Tweaked AI acceptance of resource contribution terms, making them more likely to accept harsher tithes/subsidies.
- AI overlords and subjects will now be more likely to accept specialist subject types that disagree with their ethics.
- Rebalance trade weights for specialist subject leaders.
- Legacy Human portraits have been re-added as an option in empire creation.
- Fixed a bug with Tracking not countering Evasion properly.
- Subjects should no longer flip-flop between regular subject types and protectorate.
- Subjects should no longer be able to cause their Overlord to declare war against themselves.
- Fix for trade deals that are accepted and then canceled immediately.
- Fixed it being possible for a Revolt Situation to start and immediately cancel. (They will now only start if the planet is calculated to be currently capable of succeeding the revolt)
- Planets with Culture Shock can now only start a revolt situation after 8 years of unrest, rather than 1, as it could be quite hard to avoid a revolt on these planets.
- Cleaned up some unclear language in the tooltip for Revolt Situation progress (the one describing what you can do about it) (This only affects English localization until the next patch.)
- Diplomatic weight can no longer go negative.
- Fix a crash connected with resettling last pop of species.
- Fixed an issue where planet automation could not use resources from their local sector stockpile.
- Planet automation will now check that the unemployed pops can work the jobs that the automation would build, e.g. preventing specialist job creation for slave pops.
- Amenity job management can now activate even when there are no resources available for planet automation.
- Progenitor Nest is no longer removed when terraforming a planet into a hive-world.
- All resources provided for deficit bailouts now scale with the game year, instead of just those for the situation that completed.
- Adjusted the amount of research given by merc dividends.
am curious about the Performance, did it improve?
lustful voidany mods reccomended?