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Stellaris - Paradox new sci-fi grand strategy game

Zarniwoop

Gorgeousness and gorgeousity made flesh
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Shadorwun: Hong Kong
What are you talking about, I love it when each day takes 2 seconds to pass and FASTEST is exactly as fast as NORMAL :lol:

The Star Trek mod is hurting my BRIAN. It's possibly the best Star Trek game ever (who would have guessed, fans make better shit than megacorps staffed with Harry Potter-watching millennials), but by the time you even get to Kirk's era it's crawling. By the time you get Galaxy Class ships, it's basically unplayable. And that's on the normal galaxy, not the MEGA HUEG one with 4000 stars.
 

Dakka

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What are you talking about, I love it when each day takes 2 seconds to pass and FASTEST is exactly as fast as NORMAL :lol:

The Star Trek mod is hurting my BRIAN. It's possibly the best Star Trek game ever (who would have guessed, fans make better shit than megacorps staffed with Harry Potter-watching millennials), but by the time you even get to Kirk's era it's crawling. By the time you get Galaxy Class ships, it's basically unplayable. And that's on the normal galaxy, not the MEGA HUEG one with 4000 stars.
Good points overall, but please let Brian go. The poor dude needs fresh air.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
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Shadorwun: Hong Kong
Anyway the consensus seems to be that the lags in the late game come from calculating what each pop is doing. The more pops, the slower your game gets. I don't see anything here addressing that?
 

DesolationStone

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Finally, after six years, ten thousand revampation of the base mechanics and 200$ of dlcs. And this is just Stellaris 1, right now I'm scared for Stellaris 2
 

Dakka

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Finally, after six years, ten thousand revampation of the base mechanics and 200$ of dlcs. And this is just Stellaris 1, right now I'm scared for Stellaris 2
Stellaris is still being handled much better than most other Paradox games, if not all of them. I get the impression some Paradox executives actually play Stellaris and want it to be good. So who knows, maybe Stellaris 2 will be alright.
 

CthuluIsSpy

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Finally, after six years, ten thousand revampation of the base mechanics and 200$ of dlcs. And this is just Stellaris 1, right now I'm scared for Stellaris 2
Stellaris is still being handled much better than most other Paradox games, if not all of them. I get the impression some Paradox executives actually play Stellaris and want it to be good. So who knows, maybe Stellaris 2 will be alright.
Yeah, the price / dlc model for Stellaris isn't as egregious as CK2 and EU4.
You can play Stellaris without most of it's DLC (barring Utopia). For CK2 and EU4 the fuckers locked really useful mechanics and features behind a paywall.
Being able to upgrade your ships and convert your colonies should have been part of a free patch.
 

HeroMarine

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Finally, after six years, ten thousand revampation of the base mechanics and 200$ of dlcs. And this is just Stellaris 1, right now I'm scared for Stellaris 2
Stellaris is still being handled much better than most other Paradox games, if not all of them. I get the impression some Paradox executives actually play Stellaris and want it to be good. So who knows, maybe Stellaris 2 will be alright.
Of all the paradox games to play... :negative:
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
I have the original game.

How much money do I need to spend more if I want to have all the addons?
 

Joggerino

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I have the original game.

How much money do I need to spend more if I want to have all the addons?
Why comrade? If you want to play MP only the host needs to have DLC, if you want to play SP its trivial getting the DLC activated...
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I have the original game.

How much money do I need to spend more if I want to have all the addons?
You need to do your homework for each add-on. Some of them are purely cosmetic and bring absolutely nothing to the game. And you might need to do your homework on some of the gameplay ones as well. Some are just bad.
 
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at this point, honestly, as with eu4, i'd gladly rather pay 4 euros for a month of full dlc-ed stellaris. it's not like i'd want to play it for longer, in a row.
 

Preben

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Finally, after six years, ten thousand revampation of the base mechanics and 200$ of dlcs. And this is just Stellaris 1, right now I'm scared for Stellaris 2
Stellaris is still being handled much better than most other Paradox games, if not all of them. I get the impression some Paradox executives actually play Stellaris and want it to be good. So who knows, maybe Stellaris 2 will be alright.

They handled the game over to a smaller team and Paradox bigwigs moved onto another projects. Surprising literally no one, the B-team turned out to be far more competent and managed to unfuck some of the most glaring bugs and glitches. Same went with CK2 and Imperator. Unfortunately, in case of Stellaris there are flaws in the very core design of the game which cannot be fixed without tearing the game open and rewriting most basic concepts.
 

Norfleet

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Not that this has stopped them before, the basic concepts of the game have been torn out and rewritten multiple times already. If it weren't for the fact that the graphics haven't changed, the game is functionally unrecognizable from its release version.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
Not that this has stopped them before, the basic concepts of the game have been torn out and rewritten multiple times already. If it weren't for the fact that the graphics haven't changed, the game is functionally unrecognizable from its release version.
Yeah, but it's been rewritten for reddit, not hardcore sci fi simulationists.

There are a lot of QoL additions they made to the game that make it easier to play, and a lot of bugs they've fixed, but it's a far less ambitious, less interesting game at its core now that it was at release. Rather than getting rid of the unbalanced propulsion mechanics, they should have doubled down on them and made even more asymmetrical mechanics.

I want a game that's going to keep me guessing about whatever it is I'm going to run into next, not give me the same races with a different skin a dozen times.
 

Preben

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Not that this has stopped them before, the basic concepts of the game have been torn out and rewritten multiple times already. If it weren't for the fact that the graphics haven't changed, the game is functionally unrecognizable from its release version.

Yes and no. They tinkered around for example pop and planet management, but these things were already in the game. At the same time the game does not even try to simulate any internal affairs of each empire.
 

Fedora Master

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LoL I can already see it:
They fix performance only to tank it again with retarded spaghetti code just to simulate some angry pops
 
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There are a lot of QoL additions they made to the game that make it easier to play, and a lot of bugs they've fixed, but it's a far less ambitious, less interesting game at its core now that it was at release. Rather than getting rid of the unbalanced propulsion mechanics, they should have doubled down on them and made even more asymmetrical mechanics.
Yeah, it's sad that there is next to nothing to distinguish empires now besides +/-% bonuses (which quickly get weaker over time as tech gives bonuses to everything, so it's just a race to get tech).

You would have thought that "toxoids" would be an expansion introducing a race that could inhabit some of those "toxic" worlds that other races literally can't colonize. Maybe even a race that could only inhabit toxic worlds. No, they are just a regular race with funny pictures and some slightly different traits.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
There are a lot of QoL additions they made to the game that make it easier to play, and a lot of bugs they've fixed, but it's a far less ambitious, less interesting game at its core now that it was at release. Rather than getting rid of the unbalanced propulsion mechanics, they should have doubled down on them and made even more asymmetrical mechanics.
Yeah, it's sad that there is next to nothing to distinguish empires now besides +/-% bonuses (which quickly get weaker over time as tech gives bonuses to everything, so it's just a race to get tech).

You would have thought that "toxoids" would be an expansion introducing a race that could inhabit some of those "toxic" worlds that other races literally can't colonize. Maybe even a race that could only inhabit toxic worlds. No, they are just a regular race with funny pictures and some slightly different traits.
The problem is "balance". Toxoids would inevitably become unbalanced if there are more toxic worlds than habitable.

I hate balance in games. Especially in games that are mostly played singleplayer.
 
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There are A LOT of Toxic Worlds tho.

"Toxic World" is a really shitty world category which needs to be split, honestly.
For the record, Stellaris classifies Venus as a toxic world. I mean, it's certainly toxic, but what makes Venus distinguishable is the fact its a world with a runaway greenhouse effect which turned it into a planet-sized hell-oven, not the fact the atmosphere is no-no for us to breathe - that's like, the least scary thing about Venus.

Hell, with some of that tech you see in Stellaris, you could easily colonize a planet like Venus. There is talk of colonizing Venus with floating cloud colonies.
 
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I think, and the Stellaris team realized this, that the way to go with planet types is not just with habitability but specialization. The Aquatic Species pack and Aquatic species make it clear they got it. I hope they go further with it.

I guess the next pack is likely going to be a story pack. I bet its going to be about Primitives, a feature they haven't touched for years. Hope we finally get a "Play as Primitives" origin.
 
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The problem is "balance". Toxoids would inevitably become unbalanced if there are more toxic worlds than habitable.

I hate balance in games. Especially in games that are mostly played singleplayer.

Not even the amount of toxic vs. nontoxic worlds. The problem is that the meta of Stellaris is fucked up and climate either quickly becomes irrelevant (getting new species through diplomacy/conquest, or unlocking habitability modification/climate modification about 1/3rd through the tech tree) or just gets ignored (you quickly colonize everything immediately and just tank penalties until you can fix it through slightly more advanced tech 1/2 way through the tech tree). So it wouldn't be a balance problem as much as it would be just doubling the amount of worlds everyone would be colonizing, which would tank performance again.

Stellaris is really unique in games of the genre in how much it just doesn't give a shit about climate, far from games like MoO 1/2 where climate is incredibly important and only truly fixed by very late game tech.
 

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
And that's because the mechanic is governed by the extremely simple Habitability stat.
 

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