Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,386
I can't imagine trying to run an MP game that long, especially when in every MP game there's that one guy with the 20 year old PC
crux of the matter. the crisis events have ridiculous mtth.I suppose eventually the Crisis will hit and fuck up the AIs but that's still like 100 years off. Is the late game really meant to be this boring?
Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
Can get around it by creating your own empires and force spawning them.
I usually get surrounded by fanatical purifiers and devouring swarms.Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
Then use the only origin still worth using, the vassal origin, you spawn with plenty of friendlies around you can build your corp buildings on, a nice overlord subsiding you insane amount of materials. You have such an headstart with that origin its ridiculous.Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
It does that on purpose also, because peace is boring. Thus, any build predicated around making friends with your neighbors is a fail.Exactly what I do. Still, it does tend to pick the most conflicting of my pregenerated empires to spawn around me.
I don't understand how this origin exists. It's literally just cheating. The concept of being a "vassal" that gets more free stuff from the "overlord" than you would if the positions were swapped is insane.Then use the only origin still worth using, the vassal origin, you spawn with plenty of friendlies around you can build your corp buildings on, a nice overlord subsiding you insane amount of materials. You have such an headstart with that origin its ridiculous.Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
Selling feature from the DLC , OP features to get more sales of the DLC then much later nerf it, they have no shame nor honor. Another example is the aquatic trait, from the aquatic dlc, if you want to min max take it.I don't understand how this origin exists. It's literally just cheating. The concept of being a "vassal" that gets more free stuff from the "overlord" than you would if the positions were swapped is insane.Then use the only origin still worth using, the vassal origin, you spawn with plenty of friendlies around you can build your corp buildings on, a nice overlord subsiding you insane amount of materials. You have such an headstart with that origin its ridiculous.Working as intended, the game intentionally biases your nearby spawns to conflict with you. Supposedly. Can get around it by creating your own empires and force spawning them.
EDIT: Actually, I take it back. It makes perfect sense. It just needs to be renamed to the Israel origin.
Selling feature from the DLC , OP features to get more sales of the DLC then much later nerf it, they have no shame nor honor. Another example is the aquatic trait, from the aquatic dlc, if you want to min max take it.
It does that on purpose also, because peace is boring. Thus, any build predicated around making friends with your neighbors is a fail.Exactly what I do. Still, it does tend to pick the most conflicting of my pregenerated empires to spawn around me.
It's very unlikely for a star nation to Surrender wholesale if they still have unoccupied allies. If you ended the war under a Status Quo then both sides will seize all occupied claims. If you ended the war with an outright Surrender on your part then the enemy got all of their claims.So was playing one of my first games with the newer patch, where everything costs unity now which doesn't seem to actually change much, I'm not sure why they did that. I was at war with an empire I had already fought with before, taking over 95% of his systems. He had like 5 big empires as allies which were far away. I took over literally everything he had. All three systems and one planet. I was at -50 for status quo. Oh ok, so this war isn't going to work, his allies are going to bumrush me. So I quit the war. Naturally he got 60% of my systems. Because that's how war works. I think this game has fundamentally broken game design and the developers are just pushing sliders around and re-assigning resources and adding more menus.
Bretty sure this is part of an event chain, if I remember right it involves an archeological project where you find out what happened to those worlds.View attachment 25436
What the fuck happened here? Those uncolonized planets are ALL Tomb Worlds. Which is excellent because I picked the post-apoc start.
Those are unique worlds. Iirc, it's part of an event chain about a dead civilization.View attachment 25436
What the fuck happened here? Those uncolonized planets are ALL Tomb Worlds. Which is excellent because I picked the post-apoc start.