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Stellaris - Paradox new sci-fi grand strategy game

Fedora Master

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It's telling that you end up in a certain mid-game slump where you're the biggest dick on the bloc and can't do much beyond waiting around for something to happen in every single PDX game.

Is snowballing to top dog really the midgame? Isn't it the end game?

Not Top Dog of the entire game, just your local area. Which is in some ways even worse.
 

Axioms

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It's telling that you end up in a certain mid-game slump where you're the biggest dick on the bloc and can't do much beyond waiting around for something to happen in every single PDX game.

Is snowballing to top dog really the midgame? Isn't it the end game?

Not Top Dog of the entire game, just your local area. Which is in some ways even worse.
The one major thing Star Dynasties did right is that power projection is hard. Once you dominate local area you can't just snowball across the map. Well militarily. Using diplomacy strat you can just roll the whole map.
 

Delterius

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Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
honkhonk.png
The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.
I highly doubt any part of imperial fiefdom was designed with balance in mind. Much less multiplayer balance.

My foray into imperial fiefdom entailed being a bulwark who conquered the three capitals of a nearby hegemony ai start. I renegotiated the vassal contract to force my overlord to subsidize my research by 45% so I tech rushed with minimal effort. And when my overlord fell I just conquered the size 30 Gaia homeworld for my self.

All of which just pales in comparison to a trade xenophile build.
 

Fedora Master

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Looks like the Fleet Manager is buggy as fuck. I have two admirals supposedly leading the same fleet. Reinforcing doesn't work right because the game thinks my fleet is below capacity when it really isn't.
 

thesheeep

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Looks like the Fleet Manager is buggy as fuck. I have two admirals supposedly leading the same fleet. Reinforcing doesn't work right because the game thinks my fleet is below capacity when it really isn't.
Do you have the dynamic UI mod?
Because I do and I have a similar or at least fleet-related issue where a fleet is a combined single fleet on the actual map and in the right-hand navigation.
But in the fleet manager, it's actually two separate fleets, one of which cannot be modified.

Might be a bug in the mod, or of course just one of many "native" bugs in Stellaris.
 
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Fedora Master

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Looks like the Fleet Manager is buggy as fuck. I have two admirals supposedly leading the same fleet. Reinforcing doesn't work right because the game thinks my fleet is below capacity when it really isn't.
Do you have the dynamic UI mod?
Because I do and I have a similar or at least fleet-related issue where a fleet is a combined single fleet on the actual map and in the right-hand navigation.
But in the fleet manager, it's actually two separate fleets, one of which cannot be modified.

Might be a bug in the mod, or of course just one of many "native" bugs in Stellaris.

I HAD the mod but went back to the regular UI. Seems to me like a base Stellaris bug.
The AI is as good as ever in PDX games, seeing how my neighbors can't deal with hostile critters or pirates properly. :|
 

Raghar

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The AI that suggested this resolution is retarded!
47WVkhQ.png
Frankly that's smart, there is delay before they can vote on new topic, and putting crap like that to the top of queue prevented voting on more harmful resolution.

Great work AI.
BTW these abstaining have about the same diplomatic power as these who are voting no. Looks like galactic war is brewing.
 

Kruno

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The AI that suggested this resolution is retarded!
47WVkhQ.png
Frankly that's smart, there is delay before they can vote on new topic, and putting crap like that to the top of queue prevented voting on more harmful resolution.

Great work AI.
BTW these abstaining have about the same diplomatic power as these who are voting no. Looks like galactic war is brewing.

It seems I might be the dumb AI in this case!
 
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The way the galactic council generally works makes that not accurate. The voting list already sorts so that the issues that lots of empires preemptively agree with go to the top, and unpopular issues go to the bottom. Therefore every issue lower than that on the list is likely going to be rejected just as hard if not harder. The only way to pass through these unpopular issues is to spam favors or get really lucky with the AI's "enemy of my enemy is my friend" logic.
 

Fedora Master

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Not all of them in one station, where the AI doesn't keep ships anyway. Does it even pay upkeep?
 

Fedora Master

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Okay, this is the longest game of Stellaris I've played so I don't know if this is... supposed to be like it is.
I'm not in the lead score-wise, but I didn't really try to min-max everything. Just exploring the late game. Got the techs, got my titans, some megastructures, the works. The game essentially devolved into me just waiting on... nothing in particular. I suppose eventually the Crisis will hit and fuck up the AIs but that's still like 100 years off. Is the late game really meant to be this boring?

Clipboard01.jpg
 
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The default mid game and late game dates of 2300 and 2400 respectively are retarded and only for mouthbreathers and games journalists. It should be put to 2250 and 2300 if you want a chance of the game being interesting.

Keeping in mind that the crisis can only spawn 50 years after the late game date, you're looking at at least another 80 years of watching nothing happen.
 

CthuluIsSpy

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The default mid game and late game dates of 2300 and 2400 respectively are retarded and only for mouthbreathers. It should be put to 2250 and 2300 if you want a chance of the game being interesting.

Keeping in mind that the crisis can only spawn 50 years after the late game date, you're looking at at least another 80 years of watching nothing happen.
With the exception of the Unbidden, who can spawn as soon as the late game date is reached. Unless they changed that.
 

Raghar

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Okay, this is the longest game of Stellaris I've played so I don't know if this is... supposed to be like it is.
I'm not in the lead score-wise, but I didn't really try to min-max everything. Just exploring the late game. Got the techs, got my titans, some megastructures, the works. The game essentially devolved into me just waiting on... nothing in particular. I suppose eventually the Crisis will hit and fuck up the AIs but that's still like 100 years off. Is the late game really meant to be this boring?

Small hint:
  • Get a book.
  • Chat on RPGcodex.
  • Watch your favorite Twitch.tv streamer.

I think MP games are bit more exciting, but because Stellaris doesn't simulate economy and tech/combat well, stuff doesn't explode as fast as it should.
 

Fedora Master

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A bit of waiting time would be fine, but not at the speed the game runs at... Oh well, I should have known this would happen.

Also it pisses me off that name list mods of all things disable achievements.
 

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