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Stellaris - Paradox new sci-fi grand strategy game

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Just read this on the official forums by user Igrek:

Yep, it is good in making the situation on the map less stale - however - it can lead to some funny shenanigans if you're unlucky and not careful.

I had a terraforming event after tf'ing Mars, encountered a subterenean primitives. Of course I invaded and proceded to purge them. Revolt situation came up, could not do much about it (pop numbers? Giving them consumer goods didint do much), so they revolted and yeah, lo and behold, they got Earth and Alpha Centauri with planets for free, couldn't declare war straight away. I had AI rebellion developing at that time, so after they got my planets, they kinda inherited it too, and they had a full blown rebellion of their own just weeks after declaring independence from me. Fun times.

While funny, it seems like a pretty damn broken mechanic. Also, apparently, it's auto truce for 10 years, you can't do anything military against the uprising. Say wut?
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,485
Just imagine being this shit at game design. You know the trade stuff is exploitable. You know all the effects that impact trade value. Just fucking test new things that are added to trade options wtf.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I suspect all these mechanics were designed only for multiplayer in mind, at least from what I have read about how vassalisation and such works.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,514
My idea was more of a "Full Species Customization".
You are asking for too much considering the messed up framework that is Stellaris. The best that could be done is to make traits into an actual gameplay mechanic where each trait has some sort of benefit and detriment. Because in the current game anything that does not boost pop growth or research speed is a secondary pick and anything that decreases them is just straight up worthless. It could be easily reworked by giving detriments to all traits and if you wanted to be a bit more adventurous add hidden benefits and interactions to said traits. For example you could have the "traditional" trait boost unity but at the same time increase the cost of any reform by 0.1% per pop that has it. Or the "docile" trait might cause you occasionally to auto-accept certain deals. Or you could make certain species variants that replace other pops like necroids which could then be abused to sabotage enemy empires by shipping a bunch of undesirable pops to ruin them from inside(the ideal xenophilic counter).
All of that was more or less done by mods so PDX could literary copy paste the code with some tweaks but that would require them to actually know a thing or two about their own game.
And the wiser ditch Parashit all-together because it's been on a downward fucking spiral for years now.
I am gonna be honest with you boss. If it was not for the mods I would have done that ages ago.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,514
There is something about these new portraits but I just cant put my finger on it. Maybe you guys could help.
jqNtc7J.png
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
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Location
Itaca
New patch to fix a few of the bugs:

  • Tweaked AI acceptance of resource contribution terms, making them more likely to accept harsher tithes/subsidies.
  • AI overlords and subjects will now be more likely to accept specialist subject types that disagree with their ethics.
  • Rebalance trade weights for specialist subject leaders.
  • Legacy Human portraits have been re-added as an option in empire creation.
  • Fixed a bug with Tracking not countering Evasion properly.
  • Subjects should no longer flip-flop between regular subject types and protectorate.
  • Subjects should no longer be able to cause their Overlord to declare war against themselves.
  • Fix for trade deals that are accepted and then canceled immediately.
  • Fixed it being possible for a Revolt Situation to start and immediately cancel. (They will now only start if the planet is calculated to be currently capable of succeeding the revolt)
  • Planets with Culture Shock can now only start a revolt situation after 8 years of unrest, rather than 1, as it could be quite hard to avoid a revolt on these planets.
  • Cleaned up some unclear language in the tooltip for Revolt Situation progress (the one describing what you can do about it) (This only affects English localization until the next patch.)
  • Diplomatic weight can no longer go negative.
  • Fix a crash connected with resettling last pop of species.
  • Fixed an issue where planet automation could not use resources from their local sector stockpile.
  • Planet automation will now check that the unemployed pops can work the jobs that the automation would build, e.g. preventing specialist job creation for slave pops.
  • Amenity job management can now activate even when there are no resources available for planet automation.
  • Progenitor Nest is no longer removed when terraforming a planet into a hive-world.
  • All resources provided for deficit bailouts now scale with the game year, instead of just those for the situation that completed.
  • Adjusted the amount of research given by merc dividends.
 

Fedora Master

Arcane
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Edgy
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Messages
27,810
Criminal Megacorp is pretty funny. Destabilising all your neighbors with high tech meth labs and strip clubs.
 
Last edited:
Joined
Mar 3, 2010
Messages
8,818
Location
Italy
i wish it worked. if you overload your enemy with crime, like building all the buildings, he switches a few law enforcers more and disassembles your huge expense. and even if it doesn't/can't afford to, it doesn't make a difference.
 
Last edited:

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,357
Location
Itaca
I have played a campaign as a Feudal Underling up to mid game and I'll share my experience.

  • The 2nd day of game play I got a message from my overlord telling me how wonderful it was of him to give me the opportunity to be his underling, I chuckled at that.
  • Then I immediately was given the choice of what kind of vassal I wanted to be: Basically Research, Resource Extraction and Defence Oriented, I choose the later since I was running a Martial Mega Corp.
  • I was immediately gifted destroyer tech and even 5 destroyers which basically made me the strongest fish in the local pond other than my overlord on day 2!
  • Obviously there's no one to conquer on day 2 other than your Overlord and other vassals and that's impossible so I started doing the usual drill explore and expand.
  • Another important thing you Overlord has 3 other vassals, a technological empire that is happy to stay in its system doing research, a religious empire that does very little but it does expand a bit and a martial empire that expands aggressively, this is the other vassal you have to watch closely, it will rival you in power. These three other vassals will have different names and races in different campaigns but will have the same ethos and behaviour.
  • So as I was saying, I started exploring and expanding and the first thing I noticed is that my overlord gets a 50% influence tax on every outpost I build, this means a regular outpost costs 112 influence. This is by FAR the worst part of this origin, it will really drag you a lot in the early game. I had been lucky though and the other martial empire, not an actual Bulwark just Martial ethos, was on the other side of my overlord so each of us began expanding its way.
  • I secured some juicy systems and I started making first contact with independent neighbours, I was proactive here which proved very useful since completing contact provides hefty amounts of influence which I sorely needed. Anyway soon enough my border contacted with those of my closer neighbour and the initial expansion phase came to an end.
  • My neighbour was a Driven Assimilator Machine empire, dangerous but also quite fortuitous, one does not need claims against those, even better their Cyborg race was continental like me and there were a few continental planets within the borders, yummy!
  • I had of course completely neglected my fleet during the expansion phase so my 3 corvettes and 5 destroyers fleet was enough to feel safe but not enough to attack so I went into the economic consolidation phase. I developed planets built up research and alloys industries while feeding population. Since I was a Megacorp and I had gotten the free Commercial Pacts ascension perk I begun signing those(before influence was too scarce to afford them) establishing embassies and securing good relations with everyone, then I started my first corporate branches, very quickly I was swimming in space bucks and buying alloys in the local market like crazy. As soon as I filled up my feet capacity I proceeded to demonstrate that Driven Exterminators are right after all and that Driven Assimilators are just pussies waiting to be destroyed by dowing it and well basically I just rolled over it.
  • More planets, more pops in the forms of released cyborgs, both original and those of a another independent state that had had a a good chunk of itself bitten of by the Machine Empire, lucky they were tropical preference guys...
  • You know a maimed empire, a rival Megacorp, compatible pops, more wet planets.... so yes I basically did as Patton wanted after WWII since the ships were already by its borders... so I annexed that as well only this time I had to actually claim the systems, no problems I had plenty influence available.
  • Since I bordered with a Marauder empire, a Fallen Empire and a big Machine Intelligence and there were no more good planets, or even planets in reach I settled for those borders and turned my attention to growth and development. The market was very overheated after me buying tons of alloys, consumer products, minerals and even food with energy so prices were high so having a real production of those by myself was something needed.
  • When I was satisfied with the state of my economy and I was self sufficient I started eyeing with envy my overlord. You know the freedom stuff and all.... He was the leading horse in the galaxy by quite a margin and two of its underlings were in the top 5 as well, me and the other martial empire. He had a bigger fleet so I started expanding the fleet to rival it.
  • Then I received an event about my overlord, something about an anomalous succession... Then another event and shortly after a third one, this one shattered my overlord into 4 separate pieces and freed me and all its former underlings from its yoke...

REALLY PARADOX! I had chosen that origin expecting to have a problem to gain my freedom not just an influence tax and a lot of free goodies and protection.

:nocountryforshitposters:
 
Last edited:
Vatnik Wumao
Joined
Oct 2, 2018
Messages
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大同
Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
honkhonk.png
The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.
 

Fedora Master

Arcane
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Edgy
Joined
Jun 28, 2017
Messages
27,810
Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
honkhonk.png
The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.

It feels like they're making games for themselves and not anyone else.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,357
Location
Itaca
Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
honkhonk.png

The overlord won't join your offensive wars though, only if they attack you. It is nonetheless very helpful because he even subsidises you as a bulwark or research empire with minerals, energy and food, he also taxes you which is a bit awkward since he pays and taxes you simultaneously. Anyway it's quite overpowered because just being defended is huge in the early game, you can really focus on everything else, that said influence is a big problem. I didn't sign any deal until ascension perk that makes them free for megacorps because those 0.25 in from Commercial Pacts felt hugely expensive.

Anyway from a larping perspective it was nothing at all what I expected and I can see the problems for multiplayer.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,897
Location
大同
Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
honkhonk.png
The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.

It feels like they're making games for themselves and not anyone else.
Won't stop them from sucking people dry with all their DLCs.

And speaking of DLCs, another retarded design choice by Paradox is to keep a lot of mechanics self-contained by DLC. And in EU IV in particular you can see how this leads to a disjointed mess of half-assed mechanics since they can't be bothered to significantly improve them down the line.
 

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