And the wiser ditch Parashit all-together because it's been on a downward fucking spiral for years now.This is why the wise man always waits a few patches before getting those.
You are asking for too much considering the messed up framework that is Stellaris. The best that could be done is to make traits into an actual gameplay mechanic where each trait has some sort of benefit and detriment. Because in the current game anything that does not boost pop growth or research speed is a secondary pick and anything that decreases them is just straight up worthless. It could be easily reworked by giving detriments to all traits and if you wanted to be a bit more adventurous add hidden benefits and interactions to said traits. For example you could have the "traditional" trait boost unity but at the same time increase the cost of any reform by 0.1% per pop that has it. Or the "docile" trait might cause you occasionally to auto-accept certain deals. Or you could make certain species variants that replace other pops like necroids which could then be abused to sabotage enemy empires by shipping a bunch of undesirable pops to ruin them from inside(the ideal xenophilic counter).My idea was more of a "Full Species Customization".
I am gonna be honest with you boss. If it was not for the mods I would have done that ages ago.And the wiser ditch Parashit all-together because it's been on a downward fucking spiral for years now.
lustful voidany mods reccomended?
the one that improves the gameany mods reccomended?
am curious about the Performance, did it improve?
lustful voidany mods reccomended?
The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
Won't stop them from sucking people dry with all their DLCs.The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
It feels like they're making games for themselves and not anyone else.
There is no need to go the EU IV to see it. Stellaris is already at a point where it has a bunch of DLC mechanics that can never go beyond pretending they have some sort of depth. Just from the top of my head: Necroids, megacorps, espionage, archeology, L-gates are all DLC mechanics that only pretend to have depth but are usually just collections of nothing that went through 0 changes since the moment they were added and will continue to be that way because PDX has no reason to change anything thanks to its sla... I mean "costumers".Won't stop them from sucking people dry with all their DLCs.The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.
It feels like they're making games for themselves and not anyone else.
And speaking of DLCs, another retarded design choice by Paradox is to keep a lot of mechanics self-contained by DLC. And in EU IV in particular you can see how this leads to a disjointed mess of half-assed mechanics since they can't be bothered to significantly improve them down the line.
It's telling that you end up in a certain mid-game slump where you're the biggest dick on the bloc and can't do much beyond waiting around for something to happen in every single PDX game.