Axioms
Arcane
- Joined
- Jul 11, 2019
- Messages
- 1,630
No the opposite, just don't try to add stupid hand-crafted events in a procgen game.
Overall procgen worlds suck. Procedural generation can be a useful tool to speed up work or add minor variation to an overall handcrafted world (think Diablo 2 - procedural generation adds level variation but the overall Acts and general areas where dungeons are located are fixed) but having the world be entirely procedurally generated yields a world that is soulless and which feels artificial, because it is. That is the reason why 4X games are nowhere near as good as grand strategy games, and it is why making Stellaris a 4X instead of a GS was a mistake.
But the reason the handcrafted world works and is popular is because it is based on history. There's a reason they never make a game about a boring or poorly documented part of history. Plus you can blame history for bad stuff. Stellaris is a sci fi game. There's virtually no sci fi grand strategy games comparable to Paradox historical games.