lmao, Paradox quality.
A broken mechanic? In Stellaris? Impossibiru!
lmao, Paradox quality.
Yep, it is good in making the situation on the map less stale - however - it can lead to some funny shenanigans if you're unlucky and not careful.
I had a terraforming event after tf'ing Mars, encountered a subterenean primitives. Of course I invaded and proceded to purge them. Revolt situation came up, could not do much about it (pop numbers? Giving them consumer goods didint do much), so they revolted and yeah, lo and behold, they got Earth and Alpha Centauri with planets for free, couldn't declare war straight away. I had AI rebellion developing at that time, so after they got my planets, they kinda inherited it too, and they had a full blown rebellion of their own just weeks after declaring independence from me. Fun times.
And the wiser ditch Parashit all-together because it's been on a downward fucking spiral for years now.This is why the wise man always waits a few patches before getting those.
You are asking for too much considering the messed up framework that is Stellaris. The best that could be done is to make traits into an actual gameplay mechanic where each trait has some sort of benefit and detriment. Because in the current game anything that does not boost pop growth or research speed is a secondary pick and anything that decreases them is just straight up worthless. It could be easily reworked by giving detriments to all traits and if you wanted to be a bit more adventurous add hidden benefits and interactions to said traits. For example you could have the "traditional" trait boost unity but at the same time increase the cost of any reform by 0.1% per pop that has it. Or the "docile" trait might cause you occasionally to auto-accept certain deals. Or you could make certain species variants that replace other pops like necroids which could then be abused to sabotage enemy empires by shipping a bunch of undesirable pops to ruin them from inside(the ideal xenophilic counter).My idea was more of a "Full Species Customization".
I am gonna be honest with you boss. If it was not for the mods I would have done that ages ago.And the wiser ditch Parashit all-together because it's been on a downward fucking spiral for years now.
lustful voidany mods reccomended?
the one that improves the gameany mods reccomended?
am curious about the Performance, did it improve?
lustful voidany mods reccomended?
The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.![]()
The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.![]()
Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.![]()
Won't stop them from sucking people dry with all their DLCs.The retarded policy of prioritizing multiplayer over singleplayer in grand strategy games is retarded. If it's uNbAlAnCeD, then just fucking set house rules for your MP games. But no, Paradox has to do even fucking bug (& feature) testing with MP in mind.Look, you can't just have a big overlord AI empire like that. It might be unbalanced in multiplayer.![]()
It feels like they're making games for themselves and not anyone else.