MadMaxHellfire
Arcane
i wish they were more "interactive", like making explicit requests, doing something by themselves, stuff like this. stuff like ck2 in space.
They had no production or wide spread intelligence base to work from.
It's easy for someone to invent a little steam engine, it's another thing when most entrepreneurs weren't educated and there wasn't much of a "republic of letters" going on.
You can increase the food stockpile from 200.Lots of small but crucial changes here and there. Planetary Capitals now produce Energy and the new Unity resource instead of Food and Minerals, and also Food is now an Empire-wide resource (that caps at 200 and starts dropping if you have a general food shortage) instead of being counted individually for each planet, so theoretically you could even build all your farms on a single planet and feed your entire empire that way.
Habitats are probably the best thing ever, built 6 in 2 systems filled them with all solar always 10 power ea, like 140 each habitat.
Churning out power that can be traded to merchant for minerals no more having to fuck around trading with neighbours who all hate me because I actually expand.
Here's a question are you guys using cruisers? I find myself skipping straight from destroyers to battleships. Cruisers are too expensive and by the time you can afford a lot of them you have level 6 space ports and battleships.
They said they did... But I still have 3/6 so far
Can we see somewhere how much exactly the Growth is influenced by the excess food? I know it DOES influence it... but by how much?
True, though this increase affects your planet population growth I think. But the option is there.
I am also under the impression that they STILL haven't fixed the Precursors questline, which keeps bugging 9 out of 10 times and cannot be completed.
It works in 1.5 for me. Had 4 artifacts from anomalies and then recovered last 2 on my planets.
Also, what the fuck are battleships used for? FE ships blow them out with their XL mounts, and you certainly don't need them to beat other AI empires.
Habitats are probably the best thing ever, built 6 in 2 systems filled them with all solar always 10 power ea, like 140 each habitat.
Churning out power that can be traded to merchant for minerals no more having to fuck around trading with neighbours who all hate me because I actually expand.
Here's a question are you guys using cruisers? I find myself skipping straight from destroyers to battleships. Cruisers are too expensive and by the time you can afford a lot of them you have level 6 space ports and battleships.
Habitats seem useless since by the time you get them (need battleships + useless as fuck fortresses which only unlock after battleships). By that time I have infinite energy surplus anyway and research efficiency will only tick up a bit considering that the more pops and worlds will increase research costs a bit. Though if you are going for repeatable techs then I bet it will pay off, but those aren't needed to beat the AI. I would spam them out if I could get them early but you really can't. And all of the other megaprojects are crappy as hell. Can't even repair damaged ringworlds lol.
How are you getting battleships so early? I never get Battleships until around 2280-2300 at which point I can almost take down FEs.
As for ship types, smaller tends to be better in the cost/usefullness ratio with the exception that Destroyers eventually become useless (their weak evasion is countered by almost every weapon's tracking and their weak armor is also pierced by almost everything), and that armor dominates vs. foes without piercing (i.e. Corvettes with level 1 shields and Mass Drivers will ruin the non-armored FEs at incredible efficiency but get their shit pushed in vs. a Battleship with 90% armor reduction). Battleship's other advantage is the x-weapons but they tend to be a bad idea anyway unless you are in a 1v1 battleship vs. battleship faceoff at max range. Cruisers > Battleships for their M-weapons (which are generally better once you pierce armor thanks to tracking) and for having more aggregate shielding to distribute damage. Also since fleets move at the speed of their slowest ship there's a big advantage to using exclusively smaller ships.
They said they did... But I still have 3/6 so far
Can we see somewhere how much exactly the Growth is influenced by the excess food? I know it DOES influence it... but by how much?
I'm pretty sure it's the same as before (1 food = + .1 growth rate), but spread across your empire. So if you have 100 worlds growing pops with 100 excess food, it's the same as having 1 world growing pops with 1 excess food. Early game you can get some really high growth rates with low # of planets and a large surplus but it usually evens out to about a +0.05 to +0.15 growth rate once sectors dominate your average. Dunno if you can get insane growth rates if you conquer and convert an alien race to food while at one planet.
I'm pretty sure there is absolutely zero reason to play Hive Minds rather than Fanatical Purifiers. Either way everyone hates you and you are forced to eat everyone, but Fanatical Purifiers get insane bonuses to weapon fire rate and a shit ton more influence from factions and (potential) democratic government.
And yeah, I agree that there is basically no reason to go for quality/tech over quantity. Which is why guaranteed Private Colony Ships so early is so powerful. I go Unity building -> Prosperity (build mining stations now) -> Private Colony (spam colonies) -> Expansion (will be done before first colony finishes). And Extremely Adaptive is OP as hell for letting you colonize everything.
Also fun trick: Reach for the Stars gives huge reductions on influence for Frontier outposts (dunno the distance-price formula but it's more than a 50% price reduction it seems). It's really good for getting access through a neighbor if you are a non-xenophobe, plopping down a Frontier outpost and immediately colonizing and removing the Frontier outpost. One colony that would have cost me 500 influence cost only 180 doing this and I immediately got about a dozen more colonies at 30 influence apiece since they were grouped together in an empty region of space.
One thing I haven't tried is doing the discovery tree and getting Planetary Survey Corps. It looks like it might be really OP but man the rest of the tree is horrifically bad.
Havent even thought of the private colony ship... Using that at the very beggining its extremely OP indeed. I see no reason either to use an hivemeind instead of fanatical purifier, you can even give them better traits, no need of extreme adaptability when you have huge borders and influence gains.Unless i am missing something i see absolutely no reason to use the hivemind, even the massive food input does not seems to translate into huge population boost.
They cost Energy points instead of Minerals, with the drawback of the colonists having "potentially" different ethics compared to your Empire's "official" ones.